Just a few things that I would like to request at this time, mainly all having to do with starbases. Would it be possible to make a tag that causes two starbase components to be exclusive, like you have done with the various attack upgrades and defense upgrades available to ships? It would allow us to make components for starbases (ie, mining components for Drengin, Yor, etc) that cannot be mixed with those available to normal races. Secondly, is there a tag that lets us use
Noctros
There are a number of options I would like to apply to starbases. Perhaps the biggest hindrance I have at the moment is that I haven't found a way to make components exclusive, like there is for various components on ships. Still, between the editors and the easy to modify XML files, it would be possible to make the other changes I'd like to see...
Addendum: Yor technology Efficiency Studies II is still tradeable and stealable. If this is intentional, something in the tech description indicating that the technology can be applied to all races would clear this up greatly. Iconian technology XenoPersuasion still reads "TODO: This is a new tech for Twilight."
The following is a list of miscellaneous bugs that I have noticed since Beta4, and still appear to be issues. All of these can be found by looking at the approrpiate XML files. The fleet defense bonus equipment (Xalax and Zalon) are still using Advanced Defensive Techniques as their required tech, instead of the appropriate technologies. The more advanced starbase weapons available through the starbase fortification tree have no module requirements. Example: Subspace Bl
I'm glad to see that the Thalans now have their starbase modules, but I'm still concerned that they can't put any weapons onto their starbases. All the weapon components require the battle stations component, which they still do not have access to without tech trading or tech stealing. Will they soon have a way to add this effectively essential component to their bases soon? One further question regarding starbases. I opened up the XML for starbase modules, and it shows that they sho
Okay, having played the newest beta a few days, I've seen some unusual things, but I'm not sure if they're bugs or not. Playing as Drath, I complete the research for Defensive Meditation, but I cannot put the new component on any of my ship designs. It simply is not listed in the modules. Is there some restriction on the component I am unaware of? Playing as Terrans, with the various warp bubble, fleet defensive modules and fleet offensive modules available, I try to design a
To get involved in the TA beta, just head on over to the Stardock store and send them your $25. Once you do, they'll unlock it for you to download via Stardock Central. Plug in and enjoy seeing where the game is going!
I don't have too much to say, but I would like to give a counter to one of CalifDude's points. He states that you need each colony to at least break even. This is one way of running your economy, but by no means the only way you can do it. Many players prefer to set up specialized colonies, including specialized 'economy' colonies. These colonies focus on supporting large populations, keeping them happy, and then giving them econ buildings to crank the revenue generated on that planet even h
I've had that issue, both in TA and in DA. I know my card has very little VRAM, so I've always figured that it was just my system overworking the video card.
I'm going to second Jinksy and say that you should be sure to take some time off. I also hope I didn't really cause any offense with my comments earlier. I may have inadvertently let some of my work and holiday frustrations out on my previous posts, so I apologize to anyone I may have gotten mad. Hopefully once the holidays are over I'll be more constructive in my comments.
I wasn't trying to criticize with my last post. I was just saying that I thought those issues would have been mentioned fairly early on in the evaluation of Beta3C, and since they're just changes in a few variables in the objects (at least I believe they would be, I only took basic programming courses, not anything advanced enough to make a fully functional game) I thought they could be easily implemented in the revisions before Beta3D released. And to correct one error, I meant to say
I haven't had the economic woes you had with the Yor, even without having the Federalist party. True, I did max my econ stat at creation. Perhaps it was just that I started trading outside my own tech tree with the humans to get some of those additional econ bonuses? (still, didn't get efficiency 5 yet, so I'm really only 5% ahead of you, before considering that I don't have your 20% bonus from federalists)
I guess I'm just a little frustrated that some of the oversights (not necessarily bugs, but just things that aren't quite right) are still not corrected: Fleet defense components are all still lumped together under the Terran Alliance tech that provides a similar component, Efficiency Research 2 still not tradeable, and several starbase components still don't have an icon (battle stations in particular), even though some such as the repair component were fixed. I just picked up the beta last n
I'm sorry if I'm posting something that someone's already mentioned, but I thought this might be relevant, and I don't believe it would be a major issue to implement. I mentioned elsewhere on the forum that a defensive modifier based on ship size is something that might enhance gameplay and give people more real options as to how they design their ships. Here's a brief example of how I think this might be done. Have medium ships get no defensive modifier. Each size larger gets a one
I have a few thoughts about this topic, so I'll start with how I design ships. I do usually like building larger hulled ships, but I've found that small/tiny ships can be very useful in a 'supported defense' setup. If you intend for your fighters to just operate in the vicinity of your military bases, you can pass on giving them any kind of sensors, support mods, and possibly any engines, as they will always be within the 'shadow' of your military base. Here, each ship gets the bonuses your b