It's funny, this is the only forum I frequent where I'm actually polite to people. Maybe it's because people here are polite back. Elsewhere, I'm known as a horrific troll with a razor tongue. . .
themocaw
I do like the idea of galactic resources being found on class 0 Planets, but I'm not sure I like the idea of them being able to be traded or found on normal planets: special tiles are not enough? Instead, I think I'd like to be able to use a survey ship to survey class 0 worlds for special resources, and then using constructors to build "mining colonies" that act like resource starbases in GC 3. In other words, you don't see resources on the star map, you need to find them on class 0 planets b
Remember that the attackers in a planetary invasion basically have air superiority writ large, or what Traveler players know as the High Guard: you can attack much more efficiently down towards a gravity well than trying to defend upwards out of it. I assume that "mass driver" bombardment basically means wholescale, scorched-earth invasion. "Traditional Warfare" probably includes lots of stuff you don't see on the screen like airstrikes against enemy bases, anti-aircraft cannon firing at incom
A Mind Forever Voyaging was a text adventure where you play a sentient AI named PRISM who is first exploring a simulation of a government VR test of social and economic policy, then trying to defend yourself when said government doesn't like the results and tries to pull the plug. . .
"Control Tower" 1. Allows the starbase to be included as part of a fleet. "Fleet Defense Coordinator" 2. Reduces the starbase's attack priority so that it is the last ship attacked. "Tactical Control Computer" 3. Reduces the starbase's logistical cost for the purposes of forming fleets (allowing you to add more ships to the defense fleet). Drydock (only allowed on Military bases) 1. Allows ships fleeted with the starbase to repair at 1/3 the rate o
I suggest looking at how well Polish horse cavalry did against German tanks before World War II before we start talking about asymmetrical warfare.
Lois McMaster Bujold's Miles Vorkosigan books are outstanding: deformed young midget nobleman from a rather backwater planet somehow winds up becoming the leader of a band of highly trained mercenaries and gallivants around the galaxy having adventures, up until he screws up and realizes it's time to grow up now. My personal favorite so far is "Diplomatic Immunity," in which he tries to use his same heads-first, no-holds-barred, take-no-prisoners, lie-now-admit-the-truth-later strategies in the
Re: Infocom I've always wanted to play a version of "A Mind Forever Voyaging" with modern grafx. *_*
Ummmm. . . you don't need to do all that. You can click the load button at the race screen, select the race you want to delete, and click the delete button instead.
themocaw - I had been thinking of doing something along the lines of a classic B-Movie scifi space vixen, which is sort-of like your request. -snip- themocaw - the symbiotic mollusks might take some time, but I can give them a shot. I have a question about the movies - how do you feel about them? I don't know if anyone has noticed, but the still shots that I have in the sets are of a much, much higher quality than the movies. Personally,
To themocaw: Look, these are just ideas, okay? Besides, lots of people like them (except you). If Frogboy puts these ideas in the next GCII expansion, I'll laugh at you and spit in your face. I may sound snotty, but you were snide Getting feisty, now, are we? Yes, I was snide. I was extremely snide. I was so extremely snide because obvious fanboyish sets me off, especially oblivious narcissistic fanboyism, which I
Thank you all Any suggestions for my next vignette?
I don't know about the mod, but I know that in the normal game, you can't build ships until you have researched hyperdrive.
Jamius, For 3, play a custom game with opponents who have no technology, give yourself no starting techs and set the tech rate to the slowest. It's kind of fun, you've got your three starting ships and nothing else.
I wrote a short AAR called "Goodbye to an Old Friend" about how I felt after having to retire one of my favorite medium cruisers when the Large and Huge hull started coming off the line and even my elite Mediums couldn't compete with them. . . TAS "Earth's Hope" was the Empire's flagship and the last Medium still in service towards the end of the game. The best part was when I wound up in a war with the Drengin and they'd picked up a Precursor Ranger that could kill any of my ships in battle. .
Dead horse Look in the stickies, it's been discussed to death.
"A Mind Forever Voyaging." This was an odd little text adventure by Infogrames, in which you played as Perry Simm, a citizen of America of the future. Perry was your ordinary guy with an ordinary job, an ordinary wife, and an ordinary kid. He also didn't exist. Perry was actually PRISM, a highly sophisticated AI program developed as a social simulation. The PRISM project's goal was to evaluate political and social policies by creating a simulation of their effects years down
Why not just license the engine and develop your own darn game? It works for FPS.
I generally find that spies are useful for two things. 1. Raising your Espionage level on a certain civilization to get more information on them. 2. Crippling a planet you are getting ready to invade. In the first case, you do as you said. In the second, I usually target the enemy's production facilities to prevent them putting more ships into action. I'll usually keep on hand a couple of spies, but it's often better to just put them in the field and use the D
That's about it, actually, although it doesn't help the color blind thing. A lot of this game's strategy is taking advantage of the fog of war.
My second idea was for a Cosmic Amazon Space Bimbo in a Super Battle Bikini of Tiny Coverage and Maximum Titillation, but I think that might offend some sensibilities (not that I'd complain if you did it ). So how about. . . a symbiotic gestalt race of molluscs. I'm talking about a sentient but sessile clam ridi
Maybe something like the game checks for planetary damage every turn? Instead of "50 percent of planetary improvements destroyed" something like "50% chance per round of a planetary improvement being destroyed?" Then the little map up top could provide some more useful information, like showing your mass drivers raining down and a little animation blasting the enemy factory into smithereens or something.
In my latest game, I was the second to weakest military force in the game. I just trounced the top military power. I went from last place to first place over the course of a few months. How? First of all, I'd spent time building up my alliances: I cozied up to a couple of the mid-level powers by giving them free stuff. and generally kissing buttock. I developed my planets. I built up a good infrastructure and fortified my constructors. I flipped one of my smaller factory planets to
I love the governors system in GalCivII. It's made life so much more easy on me. But it would be great if it could be expanded to be a little more flexible. For example: I'm in a war against the Drath. I've finally gotten off the defensive and I'm ready to make my strike. Here's what I need to do: 1. I need to keep my light fighters where they are as a defensive force and get my battleships into position to attack. 2. I need to have my high-population planets swit
Whenever I consider whether I should argue for a change or not, I wonder whether, if the change were going in the opposite direction, people would argue so vehemently for it as well. For example: if in Dread Lords, the game system had allowed each weapon to attack separately, but if in Dark Avatar the system were changed to allow each ship to target only one enemy at a time. I can see a valid argument that the prior system made fighters too weak, but also a valid argument that the newer system