It was already mentioned, but Mirror's Edge comes to mind as a FP game that tried to do something different with the genre, and didn't exactly succeed: fantastically fun game, first person parkour is a blast, and the "runner vision" system meant that you were rarely, if ever, stuck on what to do next, but it was a little "too" innovative. A lot of people apparently had trouble with the fact that you couldn't tell exactly where your feet were, and the infamous "roll landing" caused a lot of he
themocaw
And finally, three months after I wrote the last portion of this story, one last revisiting of the concept, and an explanation of why I wrote this. Earlier in the thread, someone asked whether this was based on an actual game. It was: I was the Krynn. With one week until "Beyond Mortality" completed, I decided that now might be a great time to gloat about how I was about to, you know, transcend the mortal realm and become something greater. So I gave away my tech to all m
The final chapter. . . ----- Three years prior Prelate Ynrhed Eidden rested his chin on his fore-claws as he gazed out into the darkness of Holy Space, now tainted with the fires of war. It broke his hearts. The Krynn had triumphed, of course. The Krynn would always triumph. It was God's Will, as God's chosen. But the victory was hollow to him, the taste of triumph as ashes in his mouth. "My hands are st
Two Months Later ----- "Order Third Squadron to fall back to Waypoint Alpha," Dube ordered. "Second Fleet to fill in the gap in the lines. Battle Group Exeter to engage the Arcean Fleets Angel, Ophanim, and Seraphim here, here, and here." He tapped his stylus against the control panel, indicating the three golden ship icons that represented the massive fleets of Arcean fighters standing between his fleet and his objective. "I ne
Following several months of funerals, othergames, and real life getting in the way, I build a new quad-core computer system and decide to install a game. The game happens to be Galactic Civilizations II: Twilight of the Arnor. This reminds me of something that I have left undone. . . ----- "You have got to be kidding me," O'Malley muttered. "This is insanity." "If you don't want to do it, you don't have to," Dube said, very calmly. "I didn't s
Really? Compare hit points. Your 13th level fighter should have more hit points than a level 1 fighter of the same design. Wow, I just had a D&D flashback there. On a side note, this is what can make your original flagship such a nasty customer: if you pick up a good series of "more lethal when upgraded" anomalies, and you upgrade it to a warship when you've researched Medium hulls, you can end up with a ship that's got almost 2x as many hit points as normal.
Gasp! Another chapter! Maybe I'll actually finish this story before GalCiv III goes gold sometime next decade? ----- "Oh, for Chrissake," Vashti grimaced. "Who the hell lost their mind and made you a Commander, Quinn?" "Promotion happens fast in wartime," Lieutenant Commander Quinn O'Malley said, adjusting the collar of his new dress uniform. "You survive enough battles, people decide you should be a leader. Besides, when you've got my natural leaders
Dear whoever it was who stocked Galactic Civilizations II: Ultimate Edition in that one shelf at Fry's where it would be right there at eye level as I was walking back from buying a new hard drive to replace my old broken one: thanks a lot, buddy. My free time has a few words with you, as does my sleeping time. There was little honor in slaughter, Centurion Naga knew, but it was satisfying nonetheless, in a primal, bestial sense, rather like the hungers that came with the ons
Six months pass, and the prodigal returns once more. . . "So, what do you think they're doing?" Quinn asked. "Who do you mean?" "The Krynn, of course." Lieutenant O'Malley said, tapping a finger lightly over the big red button on his console. "Damn strange way to fight a war. Declare war on everyone, then spend the next six months doing absolutely nothing?" "Maybe they realized they made a mistake," Vashti mused. "Then why don't they
[i]After a long wait, I have been dragged back to the keyboard. . .[/i] "Captain Dube." "I know." The tall South African Naval officer handed the jacket of his dress uniform to his steward and shrugged into his skinsuit. "How many did they take out before they go?" "Looks like two squadrons. . . they fought well," Commander Keller admitted. "Sound General Quarters," Dube said softly. "Contact Star Force One. Tell President Bradley that we will cover them t
Jesus Christ, you people, it's been nearly a year, and there are people still bumping this thread? =O I just got a PM from Firebender who managed to track me down through other forums. . . sorry for disappearing so suddenly back then, but basically, what happened was. . . well. . . I got bored :P Other games and such took over my life, and combined with real life concerns. . . well, I left a lot of things hanging >_> My apologies. I'm a lazy bum. On the other hand, I see some
We've been over this again and again and again. Evil is not stronger. It is faster, easier, more seductive. The straight and narrow path should be HARD to walk.
I am a touch confused on your post. You can pick map sizes from tiny to gigantic in sandbox mode. All you have to do is pick a gigantic map and set the planet/star settings down to a low frequency. Getting twelve or fifteen planets for your race on a gig map is pretty sparse and will feel like a very large map. He gets it. His thing is that for him, even a gigantic map is way too small.
The AI is a lot less likely to surrender to you in the future if you have a history of breaking peace treaties. You'll see something in the dialogue, along the lines of, "I know we're screwed, but we can't trust you so we'll fight to the bitter end."
Greetings. That block actually comes with a direction. Make sure your ships follows the arrow at the front of the block, or else you might end up with a "sidewinder". Use the ship views, to confirm that your front is where it should be. Ohhhh. Thanks. Still, it kind of stinks that I have to re-design some of my ships. No you don't. 1. Find the original pieces you hooked onto the starting block. 2. Tu
"That didn't go as well as I'd hoped," Keller groaned. "Damn Arcean pride is going to get everyone killed." "Including us, if we're not careful," Dube noted. "Captain, I've got an incoming transmission from Admiral Burnside on the TAS Terra," Quinn said. "Put him on-screen." The haggard face of the elderly officer appeared on the Birmingham's secondary monitor, to the upper left of the main situation display. "Admiral. I'm sorry we had to leave your dinner party so
Choose Upgrade. Check the box that says "Upgrade all ships of this type," right under the picture of the ship. Gasp at the hit to your treasury.
The basic concept is to combine the spy systems from DL and DA, but with some enhancements. I know it's a bit complicated for GC 2, but it's an interesting thing to consider for future iterations of the series. Basically, it goes like this: 1. Total Espionage budget is increased from 25% to about 30% for the reasons that will be extrapolated below. 2. The single Espionage slider is replaced by two sliders. The first sets the percentage of the budget spent on intellig
He doesn't build factories, remember? He taxes the 1@#!@# out of his population and uses the cash to buy stuff, so possibly an econ starbase won't help much. When your entire production is the colony capital, then +75% of that isn't much worth the opportunity cost
Maybe the devs need to add a wife to the game instead of a clock? Her face could pop up now and then to nag at you and tell you "all you do is play that stupid game, why don't you spend some time with me for a change?". Wouldn't that get GalCivII an AO rating? Oh, wait, never mind, we're talking about an old married wife, not a newlywed bride.
The Krynn motivations will become clear as time passes. Suffice to say, Aluroon has basically nailed it in one: Krynn motivations are less pragmatic, and more spiritual. Also, keep in mind that it's Bradley who's suspicious of the Krynn gifts. For all we know, the Krynn just decided to give away everything they own to the poor and declare war on their friends because God told them to. As for the Arceans, you're both right. They are being stupid, and they do think they can take do
Can't GC be played in a regular Windows screen so that you can see the bottom Windows bar? I play full screen but i thought you could play the other way too. That way you can see the clock already on your screen. Having the Devs do this seems like a waste to me. Playing windows degrades performance (for me) to the point where it's not worth it, and since the minimum resolution takes up the entire screen anyway, there's no real point.
********** It was a strange crew that reassembled on the Birmingham's bridge that afternoon. On the one hand, Captain Dube and Commander Keller had just arrived from the dinner party, and were looking resplendent in their gilded dress whites, kid gloves, and black leather shoes polished to a mirror shine. On the other hand. . . "Mister O'Malley," Allison said, taking off her hat and hanging it from a hook in the wall. "Please recite for me Star Force regulation 756.451b,
"There, you've put all the, oh how shall I put it? EVIL civilisations in one big group, but filled a space with the THALANS! FOR GOD'S SAKE MAN! THE THALANS HATE THEM, AND THE FEELING IS MUTUAL!" he threw the paper at the waiter and growled "Get out"! Okay, that would be a faux pas of the highest order, possibly ending with someone getting eaten for dinner.
I should have clarified: it was the anti-cheating software that was messing up my antivirus. It also didn't work, since by the time I quit the game economy was shot from hacked money. I'll keep that in mind because once I move my game to MMO, I do intend to check files for tampering. One cheater can chase away 50 honest customers. http://e