That's what I discovered. My influence bases did nothing, and I aborted and switched to troop transports. Thus far, it works well, although I get the feeling it's only because I'm playing at an easy difficulty level using a specific setup. It's fun, but not exactly a viable tactic. I'll submit a full AAR when I'm done.
themocaw
Thanks, I will be posting the AAR once I'm done Thinking it over some more, this is my plan of attack. 1. Small or tiny universe with all the minor races and two or three major races: minor races, being weaker, will be easier to conquer, and a smaller universe size means my influence bases will have more effect. I'm thinking setting habitable planets to rare in order to further concentr
N00bie here about to try something insane. I've picked up this game, loved it, and have won a couple of games on smaller maps and was gearing up for something bigger when I happened to notice my copy of "Crest of the Stars." This triggered something in my otaku roleplayer head, so I've now decided to go insane and try playing a game as the Abh Empire. Don't know if you've ever read t
How about a semi-tactical combat system? Two of the largest complaints from the MOO crowd are that the combat viewer doesn't do anything, and that combat is basically nothing but sit there and watch your two fleets kill each other. Just adding one layer of depth could make a big difference. Imagine this: As your fleet approaches an enemy fleet/your transport arrives at the enemy planet, a window pops up saying: ************* "XXX has engaged Enemy XXXX" [ ]Au