Question: would it be a good thing if the game also sent you to the Research screen every time you load or start a game, like in GalCiv2?
themocaw
This might not be the right thread for it, but since we're talking about scouts and auto-exploring. . . One of the things I noticed is that the auto-explore action gets taken at the beginning of a turn (also that there is no visual cue whether it is on or off). This means that often times I'll set a guy to autoexplore, notice something I want him to take a look at, and then mutter to myself as he has already taken his move that turn. Would be nice if he took auto-explore actions at th
I guess he really likes water or something, but given that he can't move through water, he stands there, sadly, unable to do anything but watch the fish and shrimp swim by. . .
Which is weird because I could swear when I tried it with a different faction, I didn't need to spend that essence (it was the diplomacy faction). Might be a favored environment thing.
1. I can build my buildings, but I can't demolish them to clear the space for better ones. . . very disappointing as I wanted to demolish my old kingdom huts and put my people in nice houses instead. 2. I attempted to build the palace in my first city, then cancelled out. Now the palace no longer appears in my build options. Darn. 3. Looking at the items, I think a fourth slot is required: rings, I believe, should be in their own tab instead of un
. . . I thought you said that this game could run on a netbook. I can't run these graphics on my home rig. Seriously, how do you expect me to run that with a mere quad-core i7? :(
The final chapter. . . ----- Three years prior Prelate Ynrhed Eidden rested his chin on his fore-claws as he gazed out into the darkness of Holy Space, now tainted with the fires of war. It broke his hearts. The Krynn had triumphed, of course. The Krynn would always triumph. It was God's Will, as God's chosen. But the victory was hollow to him, the taste of triumph as ashes in his mouth. "My hands are st
Two Months Later ----- "Order Third Squadron to fall back to Waypoint Alpha," Dube ordered. "Second Fleet to fill in the gap in the lines. Battle Group Exeter to engage the Arcean Fleets Angel, Ophanim, and Seraphim here, here, and here." He tapped his stylus against the control panel, indicating the three golden ship icons that represented the massive fleets of Arcean fighters standing between his fleet and his objective. "I ne
Following several months of funerals, othergames, and real life getting in the way, I build a new quad-core computer system and decide to install a game. The game happens to be Galactic Civilizations II: Twilight of the Arnor. This reminds me of something that I have left undone. . . ----- "You have got to be kidding me," O'Malley muttered. "This is insanity." "If you don't want to do it, you don't have to," Dube said, very calmly. "I didn't s
Really? Compare hit points. Your 13th level fighter should have more hit points than a level 1 fighter of the same design. Wow, I just had a D&D flashback there. On a side note, this is what can make your original flagship such a nasty customer: if you pick up a good series of "more lethal when upgraded" anomalies, and you upgrade it to a warship when you've researched Medium hulls, you can end up with a ship that's got almost 2x as many hit points as normal.
Gasp! Another chapter! Maybe I'll actually finish this story before GalCiv III goes gold sometime next decade? ----- "Oh, for Chrissake," Vashti grimaced. "Who the hell lost their mind and made you a Commander, Quinn?" "Promotion happens fast in wartime," Lieutenant Commander Quinn O'Malley said, adjusting the collar of his new dress uniform. "You survive enough battles, people decide you should be a leader. Besides, when you've got my natural leaders
Dear whoever it was who stocked Galactic Civilizations II: Ultimate Edition in that one shelf at Fry's where it would be right there at eye level as I was walking back from buying a new hard drive to replace my old broken one: thanks a lot, buddy. My free time has a few words with you, as does my sleeping time. There was little honor in slaughter, Centurion Naga knew, but it was satisfying nonetheless, in a primal, bestial sense, rather like the hungers that came with the ons
Six months pass, and the prodigal returns once more. . . "So, what do you think they're doing?" Quinn asked. "Who do you mean?" "The Krynn, of course." Lieutenant O'Malley said, tapping a finger lightly over the big red button on his console. "Damn strange way to fight a war. Declare war on everyone, then spend the next six months doing absolutely nothing?" "Maybe they realized they made a mistake," Vashti mused. "Then why don't they
[i]After a long wait, I have been dragged back to the keyboard. . .[/i] "Captain Dube." "I know." The tall South African Naval officer handed the jacket of his dress uniform to his steward and shrugged into his skinsuit. "How many did they take out before they go?" "Looks like two squadrons. . . they fought well," Commander Keller admitted. "Sound General Quarters," Dube said softly. "Contact Star Force One. Tell President Bradley that we will cover them t
Jesus Christ, you people, it's been nearly a year, and there are people still bumping this thread? =O I just got a PM from Firebender who managed to track me down through other forums. . . sorry for disappearing so suddenly back then, but basically, what happened was. . . well. . . I got bored :P Other games and such took over my life, and combined with real life concerns. . . well, I left a lot of things hanging >_> My apologies. I'm a lazy bum. On the other hand, I see some
We've been over this again and again and again. Evil is not stronger. It is faster, easier, more seductive. The straight and narrow path should be HARD to walk.
I am a touch confused on your post. You can pick map sizes from tiny to gigantic in sandbox mode. All you have to do is pick a gigantic map and set the planet/star settings down to a low frequency. Getting twelve or fifteen planets for your race on a gig map is pretty sparse and will feel like a very large map. He gets it. His thing is that for him, even a gigantic map is way too small.
The AI is a lot less likely to surrender to you in the future if you have a history of breaking peace treaties. You'll see something in the dialogue, along the lines of, "I know we're screwed, but we can't trust you so we'll fight to the bitter end."
Greetings. That block actually comes with a direction. Make sure your ships follows the arrow at the front of the block, or else you might end up with a "sidewinder". Use the ship views, to confirm that your front is where it should be. Ohhhh. Thanks. Still, it kind of stinks that I have to re-design some of my ships. No you don't. 1. Find the original pieces you hooked onto the starting block. 2. Tu
"That didn't go as well as I'd hoped," Keller groaned. "Damn Arcean pride is going to get everyone killed." "Including us, if we're not careful," Dube noted. "Captain, I've got an incoming transmission from Admiral Burnside on the TAS Terra," Quinn said. "Put him on-screen." The haggard face of the elderly officer appeared on the Birmingham's secondary monitor, to the upper left of the main situation display. "Admiral. I'm sorry we had to leave your dinner party so
Choose Upgrade. Check the box that says "Upgrade all ships of this type," right under the picture of the ship. Gasp at the hit to your treasury.
The basic concept is to combine the spy systems from DL and DA, but with some enhancements. I know it's a bit complicated for GC 2, but it's an interesting thing to consider for future iterations of the series. Basically, it goes like this: 1. Total Espionage budget is increased from 25% to about 30% for the reasons that will be extrapolated below. 2. The single Espionage slider is replaced by two sliders. The first sets the percentage of the budget spent on intellig
He doesn't build factories, remember? He taxes the 1@#!@# out of his population and uses the cash to buy stuff, so possibly an econ starbase won't help much. When your entire production is the colony capital, then +75% of that isn't much worth the opportunity cost
Maybe the devs need to add a wife to the game instead of a clock? Her face could pop up now and then to nag at you and tell you "all you do is play that stupid game, why don't you spend some time with me for a change?". Wouldn't that get GalCivII an AO rating? Oh, wait, never mind, we're talking about an old married wife, not a newlywed bride.
The Krynn motivations will become clear as time passes. Suffice to say, Aluroon has basically nailed it in one: Krynn motivations are less pragmatic, and more spiritual. Also, keep in mind that it's Bradley who's suspicious of the Krynn gifts. For all we know, the Krynn just decided to give away everything they own to the poor and declare war on their friends because God told them to. As for the Arceans, you're both right. They are being stupid, and they do think they can take do