I was doing a skirmish, and the Pirates stole two of my planets. It was tragic. One of them was far away, so I decided I would try to buy the other one. I put the planet into the trade window, but when I clicked on putting in money, from my side, the game crashed. It crashed multiple times. I think it crashed even after I had done one turn, but I am not completely certain. So I got the Altarians to attack the Pirates and swooped in when they were weak. Bwahahhaa. (Note:
SkaxCo
I had this problem and it never went away. It was pretty damn annoying. The other races had fleets though, it was only effecting me. I didn't think to check my other abilities.
I really like that "free them and integrate them into their society." That would be really cool. I also think there should be a ton more random events. Even in the shorter matches I play, I will see the same event three, maybe four or five times. They do not seem like they would be very hard to add in- some flavor text, then the ranges for the bonuses and maladictions for each choice. What would be really cool would be if the events continued after you picked your alignment, an
No, only you have it. Unless you do the United Planets agreement where you share unique techs and that gets shared. But anyway, if you are playing at a lower difficulty level because you are a newbie (me) or have a total crap computer (me also) its easier to just give away the cure. 'Cuz those Drengin love their Phasors.
I have a question about Espionage. So, there are four levels of spying? Low, medium, high, advanced? And each higher level increases your chance of stealing a tech? So, if you pump cash into espionage, get 16 spies, completely infiltrate three enemy planets, and get up to Advanced in ten weeks. (It may have been less than that.) I then popped my spies back into my spy-bank and began spying on all other races. Does the espionage level go down over time? If so, how fast? How does level of spy infi