catwhowalksbyhimself

catwhowalksbyhimself

Joined Member # 2823306
1 Posts 158 Replies 2,478 Reputation

On the tactical games note, there is Jagged Alliance 2. It's old and hard to find these days--and pretty tough to play as well, but on one of the best tactical turn-based combat games ever.

21 Replies 25,405 Views

Super Necromancers seems WAY overpowered though. Anyway, the idea behind Super Repulsive is that the race looks so horrifying that no one can stand to see them. In diplomacy, you know you can ask other races for things? If your race has this trait, then they are much more likely to give you whatever you want, just to get rid of you. After this, though, the ambassador will always become unavailable, so you'd better be careful what you ask for, because you won't get another chance for

12 Replies 11,325 Views

I have been thinking about this for a while, and in fact have a text document that I've been using to accumulate ideas. I still have more to add, but here's what I have so far. A few are similar to idea already mentions, but not many. I agree as well that they should not be able to be duplicated by spending points. 1. Super Researcher--Every 5 population on a planet produces an extra point of research, cost free 2. Super Agrarian--Farms are 20% more effective and have a 10%

12 Replies 11,325 Views

Why is slower better on bigger maps? Wouldn't faster be better? So you can get to exploring quicker, and not way way slower? It seems already slow enough as it is to me. Let's put it this way, I've been playing a game on huge, and by the time I got into my very first war, I was already my further than halfway through with most of the tech lines. I never got a change to actually use most of the lower techs, and the techs will be all researched long befor

14 Replies 16,205 Views

They can surround another person's city, but that results in that city immediately flipping sides. The city cannot actually sit inside another's territory like the planets can in GCII.

39 Replies 33,897 Views