Don't think anybody but you can get a diplo victory. My guess is that you got cultured into oblivion. That can happen even if you solidly control all your planets if another player gets a dying civilization event and has influence over a lot of unoccupied areas in the map. Caught me off guard when that happened to me the first time, esp since it was an ally that did it to me.
George Simpson
Ok, I can't resist taking a stab at this. I'm guessing there's some bug where if you have a lot of fleets or something you can get them to trade places. If you can reliably get the fleet with the terror star to take the place of another fleet that's already in position, it could effectively telaport the terror star without using wormholes.
It might be in a place you think you've explored; I seem to remember that ascension starbases don't show up through the fog the way resource starbases do, even though the unclaimed crystals are visible through the fog of war. Fair warning, I'm a little fuzzy on that since I turned ascension off after one game.
[quote who="galahadba" reply="23" id="1924673"] Well, i was refering in my post to "slow tech rate", so developing all the guns tree is something that rarely happens in my games before the end, the techs cost to much (as it should be with the slow tech rate), so the option of wait while you develop guns don't exists. For the other poster: 1 - Their ship never got out of their world before they had produced a second 2 - I
I wound up fighting the dread lords in a medium galaxy when I still had 2 firepower ships and very slow technology. I was able to contain them to their planet for some time while I researched up the tech tree, but they finally stole Drengia from me (I conquered the Drengin shortly before they arrived). By having some extra transports around, I was able to take it right back. This went back and forth a few times, which quickly gave me the black hole guns tech I needed to make
Oh right, the disease! I did get that, I just didn't realize it affected logistics and the like. Well, those invisible ships are still an issue, unless opacity is one of the stats affected by the disease :). That does mean that a lot less was malfunctioning than I thought it was though. Thanks for pointing that out.
Ok, I had to open my big fat mouth. Right after I posted that I had the Altarians surrender to me and the game completely flipped out. I now have a few ships with 0 move, 0/0 hp, no thumbnails, and I seem to have gone to 0 logistics. Additionally, all my racial abilities went to zero so all my planets are unhappy and more than a few are losing money.
The yor diplomacy screen still has this one oh-so-annoying white frame if you are at some levels of relations with them. My only other (admittedly minor) gripe is that you recieve word when races you haven't made first contact with build a wonder. I've played through a few games and haven't had any crashes or bugs materially affecting the game yet. I'd agree with previous posters that the AI is probably a little too willing to sell a PQ 29 planet with 250 million people.&nbs
They do have this nasty tendency to sucker punch me with frigates well before I'm focusing on ship techs. My mostly econ strategy usually wins in the end, but there's a few years in there where I have to be nice to them or face the wrath of 12 firepower ships I can't destroy.
Oops, missed the DL part. I only played DA (aside from a bit of the DL campaign) so I tend to forget how different things were back then.
I'd agree that setting tech speed is abusable. By maximizing research when you are able to most benifit from it and then slowing it to retard other civilizations development, it creates a potential exploit for the player. And for those who say "it's a single player game, who cares if there's exploits?", I think it does matter, and not just for metaverse. I don't want to have to ignore strategic options because they would give me an unfair advantage over the AI, it makes my g
Declaring war is one of your options on the left side of the diplomacy window. I guess it might be difficult to declare war on a race that doesn't want to talk to you because you just traded with them, but if you can't attack them this turn anyway I don't see that it makes a difference.
It's definitely in the manual or something... I know I had it in my head that a sufficient level of espianoge would let you know votes in advance. That said, I always played DA so I never had the opportunity to get sufficient intel to trigger it (provided it does happen, no personal experience there). Getting high levels of intel on everybody with agents in DA never seemed worth the expenditure, so I never did it.
Ok, I see why it would be an issue. I wasn't really envisioning an economy so large that the graft penalty would negate the 1000 bc in one turn. That said, if you're running so much of a surplus that you have over 10,000 bc lying around I think you need to start finding nefarious uses for it. Go bribe a few wars into existance or something.
Why would 20k be a bad thing? Sure, you take a hit to your economy, but only until you get back down to 20k. If the hit makes you lose money, just blow the excess instantly on something.
+8 to speed? I don't think that's an option. Would be nice though, +8 speed arceans would be unstoppable.
I know this has come up before, but I thought I'd just mention it since it should be an easy fix and there's about to be an update and it still seems present in 1.99c. The Yor have this one oh-so-annoying white frame in their leader animation in the diplomacy screen.
I have heard second hand that after 50+ turns, ships start killing each other in one hit regardless (might be more turns in fleet combat). If it's down to a duel, then I suppose that the usual tie-breaking rules apply.
Being evil really does have its disadvantages. I've lost games simply because I was the only evil civ in a galaxy with the Altarians and Drath. This results constantly fighting multiple civilizations; and if one is powerful enough to keep you from using your troop transports you lose pretty quickly to the computers amazing production abilities.
I haven't actually counted, but I think you could almost get tech victory with the research you put into getting a terror star operational. They're definitely not practical, and the only real utility I've seen is creating some extra asteroid fields out of dead systems in your empire.
I had the same problem, modifying the resolution in the perfs file to what I was actually using fixed it for me. I would have guessed it was due to me playing on my 1080p tv for a change, but it does seem odd that only twilight was affected in both our cases.
The Krynn made an comical attempt to taunt me today. They proudly announced that they had begun investigating planetary invasion, but would share the technology with me because of our past (we had been bitter enemies for the entirety of the game). They then mentioned they were just mocking us. This was a pretty weak effort because A) I had researched planetary invasion around a year ago. B) I had just taken their homeworld using aforemention
There seems to be a bug in how the starbase hull repair module is counted in the newest release of Twilight (1.95). I am unable to install the repair module in a damaged starbase even though I have the prerequisite technology and was able to use it normally while I still had battle stations mk II left to add. Once the starbase is fully upgraded, I just get a message saying that the starbase cannot be upgraded because there are no new modules available. Researching a technology
Oh, and in response to Campaigner, if you buy the DRM heavy title and then crack it, it will be seen as tacit approval of such of the DRM by the company in question, which will lead to an even worse scheme for the next release. I don't think there is a 100% way to stop piracy, and any scheme that's less than 100% is 0% thanks to the magic of file sharing. Piracy in general is just a red herring, DRM just kills the game resale market and limits the rights (thanks to the DMCA making uses blocked
@SanChonino: Yeah, I remember back in the day when I take my cool new PC game over to a friend's house so we could play it together (we always met at his house, he had a larger TV). About half the games I bought he wound up buying as a result. Of course, installing it on a computer I didn't even own was the worst kind of moral turpitude, and proper social interaction only takes place through company owned servers with a monthly usage fee anyway, so that kind of deviancy was wisely stamped out