I'm playing as the Yor at the moment, so I think I can get away with running things in the mid to high fifties approval wise, plus I got a growth modifier as their racial characteristic. So far it looks like all I have to do is build motly market places (and a few factories) and I'm all set. At some point hopefully before I meet other imperialists, I'll have to found another industrial core besides my capital.
standing wave
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Thanks alot guys, this'll certainly help get me a grip on the thing. Unfortunately I didn't get a manual with the game, just the disk.
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I've just started playing DA, the first stardock game I've ever played, and so far I'm really not sure I understand the economic system at all. I'm used to playing Paradox games (Victoria:Revolutions, HoI2:Doomsday, EU2 etc) so I think I' need a fundamental change in understanding to overcome Paradoxian habits. For instance, what is the relationship between the sliders in the overall Economy screen, and the distribution of shields and hammers and so on in each planet screen, un
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