It's the Economy Stupid!
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GalCiv2 Forums
I've just started playing DA, the first stardock game I've ever played, and so far I'm really not sure I understand the economic system at all.
I'm used to playing Paradox games (Victoria:Revolutions, HoI2:Doomsday, EU2 etc) so I think I' need a fundamental change in understanding to overcome Paradoxian habits.
For instance, what is the relationship between the sliders in the overall Economy screen, and the distribution of shields and hammers and so on in each planet screen, understanding eludes me. And how do you find out what kind of builds correspond to what catagories (I think colony ships count as military, not sure what social is, maybe just populatiion growth modifier? I'm guessing funding speeds up research).
Any help appreciated.
I'm used to playing Paradox games (Victoria:Revolutions, HoI2:Doomsday, EU2 etc) so I think I' need a fundamental change in understanding to overcome Paradoxian habits.
For instance, what is the relationship between the sliders in the overall Economy screen, and the distribution of shields and hammers and so on in each planet screen, understanding eludes me. And how do you find out what kind of builds correspond to what catagories (I think colony ships count as military, not sure what social is, maybe just populatiion growth modifier? I'm guessing funding speeds up research).
Any help appreciated.

who can destroy the AI at will, most games (gig, abundant all) seem to take around this long. Me, i can do 9 civs gig, abundant all on painful (my highest victory level, shame it was not an MV game) in 9 years, and like Wyndstar said, luck was not a factor, just my level of play.