Ok I see your point about the Map, it's not a priority to me but it would be nice yes. generally I agree with most of what you say but would like to see planets done a little differently. On the point of ground combat I'm only suggesting strategic control between turns not control of individual soliders tanks,etc. That would just play out like a movie but dynamicly generated. This would also mean that conquering a planet could not be done in a month as now which is just unrealistic it sho
econundrum1
On carrier ships; I think it would be a great idea to create a hanger bay that could house and produce replacements for a certain number of user designed tiny ships, just as if they where mobile ship yards. The number of fighters would depend upon the bay module and how large/advanced it was. The ship would automatically start producing replacements if the ships are lost. The number of production points used for this per turn would also depend how advanced the hanger module was. I reall
A Brilliant Idea, I would really like to see this added. Having tech to drive down maintinance would be great. It would probably be best to have a ship line and a planet line that just reduce your over all maintinance costs by a %.
Cool, so I take it your aiming to do one today but not sure you'll make it.
Honsby, this game is a Beta and balancing is likely to continue right up until final release as refining this is on of the tasks normally undertaken iteratively during a Beta. It's not ineptitude at all it's just that most balancing takes place in the Beta phase of a game. If it's still very unbalance at final release then your criticism might have some merit. Also by the nature of giving races unique tech. trees with strength and weaknesses some races are going to ha
They've said there will be different movies depending what improvements are on the planet that's being invaded but that at the moment only a few are in the current beta so they mostly all look the same.
So Let me be the first to ask, will there be a Beta update today? ;)
[quote] only get what is left, so you won't get more than one free tech with creativity per turn, and I also made it so that you have to have research production to use the creative ability.[/quote] Cool sound like a good change. So I was partly right as to what the issue was.
[quote] So when you set it to -1 it is actually treating it as a very high positive value due to loading a signed value into an unsigned integer. If this is true then in my book it's a bug. I have modded the Abilities so for example from your 10 points you can select an option the gives you more points, such as Logistics - 3 give you 2 extra points or -10 PQ gives you 4 points, then you can spend your 16 points on say ecomonics, trade routes or res
[I][B]You can get a disc mailed though if you're not able to download.[/B][/I] Did you not read that bit before the rant NeuralTech? I can understand that it might be annoying if your one of the tiny percentage of gamers who still don't have internet access. But you can still order it on disk, they just aren't publishing in the shops because it keeps costs down and allows them to self-publish without going to a big corporate entity like EA. This is a good thing overall
It's most likley that Creativity is obviously only designed to be a positive attribute so is probably stored in an unsigned interger. So when you set it to -1 it is actually treating it as a very high positive value due to loading a signed value into an unsigned integer. It's obvious from the description that as implemented Creativity is supposed to be 0 or a positive number e.g. 25, 50, etc. Setting -1 in the file will set the value to 255, 65535, or 4294967295 depending
My thoughts on this are that how hard weapons and defences are to research should depend on the race you play very martial races should have an easier time in this field of research and of course do. But in general I think refinements of the same basic technologies should be fairly cheap as they are. e.g. Lasers I, II, III, IV, etc. But jumps up to new technologies e.g. from Lasers to…..Whatever the next type of been weapons are should be a much bigger jump. R
I didn't know you could leave the UP...How?
[quote]TA started but crashed while trying to set up a new game.[/quote] I noticed the max res for your monitor att the top of the err file was lower than your actual res.
[quote] I think that Uranium-235's being obnoxiously harsh (obnoxious because of his insistence on using "retarded" as an insult) about how the game didn't meet his expectations. I certainly don't think he was obligated to like it, but that doesn't necessarily translate into a universal condemnation of the game as garbage. I mean, I do not enjoy MoO1, but I'm not going to rant about how it was a stupid game just because I personally dislike it, when so many others do like
I find it strange that so many people are reporting errors on machines that don't meet the min requirements. I mean they aren't even that high by modern standards, and their on the box/download screen for all to read. I guess the problem is that people don't expect graphical sophistication from a turn based stratergy game. I think they should no reason turn based stratergy should have a primative 3D engine as Stardoc has shown.
Actually Designing ships is one of the most enjoyable parts of the game IMO, But I think it's just a matter of taste you either enjoy it or you don't. I wouldn't like GC2 half as much without the user designed ships.
True I do this too, I think we'd all appriciate an updated schedule. I understand the Beta has been extended to give you extra time to work on AI, etc. Just be nice to have a schedule of when it would be worth checking. Thanks
Oblivion was a good but not perfect game, many of the user mods for the pc version make it much better.
Worked fine for me. The whole update thing can be a bit iffy sometimes though try refreshing xml before the update, oh and make sure it runs as Asministrator if your in Vista.
[quote]You guys are probably right. There seems to be a general lack of rounding in favor of truncation in GalCiv. Like taking a 10% planet quality bonus and having PQ9 planets remain PQ9 planets. So I've got my ship with a laser that has no attack value. She's a cute little ship though which I may be able to distract the enemy with. And then there's my transport that has no weapons but an attack value in each category. Cool! <A href="http://img237.imageshack.us/my.php?image=gc
The Yor economy is a little weak compared to everyone else but not totally unmanigable. As for the Arceans I just one a conquest victory with them. They are without a doubt potentially the best soldiers without tech trading because of C of V build as many as you like +2% bonus for each one of course fixing the +33% planet defense would make them even more powerful. My ships are also tough but slow. So basicly they are ok at conquest very hard to invade if played well but fairly slow and
Indeed it's almost certainly because of that -20% penalty and a rounding downwards of the result. There should be a minimum of 1 if a ship is armed at all though I would say so it is a bug of sorts.
Aiyen, No the only thing from Moo3 I was looking to take was some of the planet based stuff because frankley I thought the habitation rings where a good idea but could have been done better. What I don't think is that GC3 should be an exact clone of GC2, or what's the point? Actually I think Moo3 failed because of poor AI and very poor reward and visulization. e.g. Space combat was utterly dire and graphicly the game was very poor. Actually micromanagement wasn't the p
I was wondering about this myself.