Just research Counter-Espionage. Build those anti-spy buildings on your planets.
Gravitar
Yeah, if you have a planet dedicated to econ or research that is suddenly under attack while your fleet is a bit off, there is no way to defend it without a starport.
The Yor should have a fixed morale at 50 % and neither get sad or happy, not being able to build entertainment centers and such.
Krynn are great overall (great stats!) but their SuperPower is lacking. Each Superpower should be balanced with the others. Compare for example Super Annihilator, Super Breeder with Super Spy. Not quite the same impact in the game. All superpowers should be good.
If someone would make a sequel to MoO3, Stardock is worthy of doing so. I'd rather see a GalCiv 3 though with planetary destruction added, starbases that are in range being able to aid when a planet is attacked and so forth.
Winning with an cultural influence-win is so easy i turned it off long ago. Yes, it's more fun (for me) to win by diplomacy than by might these days, but that's too easy as well. Merely building ships orbitting around my planets so nobody will attack me as an easy pickin', and then work the diplomacy, getting alliances and telling race_x to get rid of race_y and so forth. Then again, there are times when i feel for a Sporerush. <img src="http://images.stardock.com/gc2/
Creativity might be pure random chance, but at least it is giving me 100 % of the bonus!
Giving Evil new weaponry is perfect in line with the aggressive and destructive path though.
The Defence Equalizer idea was interesting! Building that structure enables the DEQ-tech system for your ships, which gives you def 2 to beam/missile and mass per module. Size of each module could be armor-wise.
Good should get one or two REALLY good techs/structures in the next patch imho Good just ain't competitive atm. Maybe a defensive system that can defend both against missiles and mass-drivers with a not too big size. Not for tinies but certainly for smalls.
Evils Psyonic weapons are great and have won many a battle for me. Good should get a few more defensive bonuses to keep up.
Also have to enable (click) the Show Full Fleet Battles.
1. First and foremost, beef up the espionagesystem even more, making The Krynns superpower as powerful as the other superabilites. Being able to sabotage certain structures, higher chance of stealing tech and so forth. 2. Reduce micromanagement in building/upgrading Starbases. Instead of a Constructor being consumed every time you upgrade a Starbase, enable to that you can set an auto-route for a Constructor(from planet to Starbase), picking up new modules each time and upgrading the Ba
it isn't much in the scheme of things Oh, Sir, I beg to differ. Your cadre of spies can be the single most powerful weapon in your arsenal. I'll give you an example from one of my games. Late in a large, common game, there were three civs left. The Terrans (me), the Iconians, and the Korath. The Iconians owned over 2/3 of the galaxy, and I owned the remainder, with the exception of the
Buy their bases from them.
He's in DA.
Only improvement i'd like to see, would be that constructors weren't used up after installing modules, being able to set an auto-route back and forth from planet to base to keep upgrading.
I'd like to see the espionage-system beefed up a bit, so that the SuperSpy superpower can compete with the other powers. Being able to sabotage certain structures wouldn't hurt.
Heard that 1.6 patch should fix this.
A contribution is always welcome.
Yes, the Spore is great.
Setting a constructor on auto-route (from a planet to a base, back and forth), bringing a module to the base each time instead of removing the structor would settle the problem with hundreds of constructors.
Thanks for the guide!