[quote]Yeah, seriously. We had zero snow yesterday and we all get up this morning to a whole heck of a lot. Snow-day school cancelations all around. ..and there was much rejoicing.[/quote] I've never been to Michigan, but I lived in Rochester, NY for five wonderful years, and appreciate what you folks have to deal with in the winter months. And since I'm also a software developer myself, I appreciate what you folks have to deal with if you do happen to make it into work. Ke
Glideslope
Plymouth, MI. is classified as an ice planet, devoid of any other activity besides the maniacal mechanizations of the Stardock crew, bent on complete domination of the galaxy.
Keep in mind, folks, that our favorite game developers are in Michigan, and that their weather has not been so conducive to expediency. Let us be patient.
I downloaded some gameplay videos posted by one of the regular Sins forum members and have them on my PC somewhere. The files are rather large (200MB a pop) but here is a link to the thread if you're interested. They may be a little dated though. [link="https://forums.sinsofasolarempire.com/?forumid=402&aid=148534"]WWW Link[/link]
It is one of those rare things that always transcends what it aspires to be. very nice indeed.
[quote]If the game is promising me a BIGGER galaxy size (immense) then they need to make it actually bigger, not 60% of what the biggest size used to be. (in terms of colonizable planets, which is the only measurement that matters) [/quote] In many of my games though, colonizable planets is NOT the only thing that matters to me. [quote]If you like the expansiveness, there are other settings in the galaxy menu that can make it more that way. I, meanwhile, continue to be dissatis
I have noticed it and was sorta hoping it would be like this. For me, at least, there is a point where I have too many planets in the bigger galaxies. It's nice to have lots of planets along with some breathing room. I think it makes the galaxy more expansive this way.
I usually do the same. In this game though, no more planets were available. I had 2 and the most anyone else had was I think 5. I was trying to take the Jessuins hone planet with the meager military I thought I had.
Yes, it was a UP event that gave my transport some oomph. I thought it was funny that a ship with no weapons (my transport) has attack value while a ship with weapons (my spirit) has no attack value.
You guys are probably right. There seems to be a general lack of rounding in favor of truncation in GalCiv. Like taking a 10% planet quality bonus and having PQ9 planets remain PQ9 planets. So I've got my ship with a laser that has no attack value. She's a cute little ship though which I may be able to distract the enemy with. And then there's my transport that has no weapons but an attack value in each category. Cool! <a href="http://img237.imageshack.us/my.php?image=gc2d
First off, I'm having loads of fun experimenting with the beta. Keep up the good work. In my current game playing as the Altarians, I designed my first military vessel on a tiny hull with just a lone laser I. Here are her details. <br
Right clicking the green icon centers on the planet. I'm much happier with GNN disabled. The host is just not very engrossing.
I recently got a 24" LG, and play the game at 1920x1200. Even with a Radeon x600, the game plays great on max settings.
In my game, with no other unique research bonuses that I could determine, a single lab built on a planet with a ring gave me ~10% more research points than a single lab built on a planet without a ring. IIRC, this was not the case before the 1.8 beta for DA.
I'm not entirely certain, but I'm pretty sure that planets with rings now correctly provide the 10% bonus to research in the TA beta. I'll confirm this when I get the chance.
I'm playing a gigantic Arcean game with the beta and have never had so much difficulty building my economy. While I've only gathered 100BC from anomolies in the 1st two game years, I've succesfully dealt with this before in DA. For the 1st time since I've been playing GalCiv, I've had to completely halt military and social production (except for market places) for an extended period while I complete some economy enhancing techs and get some market places up on some adequately populated
I too have some invisible constructors. Zooming out seems to bring them out of hiding for me though.
I want one of those! Do you perform any kind of incantation and/or use any potions while generating your galaxy?
Certainly one of the nicest incinerators I've seen. I wonder what the service is like.
1. I'm a life long member of group number two. 2. The beta's waiting for me when I'm ready. 3. I'm having fun with DA. 4. I'm enjoying reading the feedback and subsequent improvements. 5. I'm a very patient individual. 6. Stardock has made a great game and deserve the time to treat it with care.
The pirates are beatable, it just takes some serious planning and patience. I was about to give up on my game when they appeared. They were everywhere and they were way more powerful then anyone else. I decided though to save the galaxy by designing fast, well defended ships, using their speed to fleet them together, and making the pirates pay for their mistake of messing with my galaxy. After I took care of the pirates, I proceeded to convince the rest of the galaxy that the Altaria
I can't say for sure, but if I were a starship captain set to invade a planet and saw their Charging Stalks, I'd think long and hard about what I was about to do. "Captain to engineering, get us the heck out of here!"
I wonder what the Advanced/Ultimate Charging Stalks look like. And can they be used for planetary defence?
This used to be an issue for me as well until I came up with the brilliant idea of disabling the GNN. Beginning of the turn activities have been greatly improved since then. Using the icons running down the right side of the screen also helps me strategically since left clicking centers the planet in your game window allowing you to see in what area it exists.