Over-looked bug?

Normally, I never post these because, well, I've never hit a show-stopper bug. However, this is one that has been around as long as GalCiv two, and I don't even know if anyone else gets it.
(Probably should wait until after TA comes out, but since this hasn't been fixed by now, probably still isn't.)

This is a bug that happens when your influence causes a planet to flip to your civ. These log at the beginning of your turn when you have the menu up, showing everything that was built. At least for me, the notification doesn't arrive until I click on one of these planets to go to their build cue. What happens is (let's say it's a planet with nothing being built, so I go to build some more improvements) I click, then the adviser tells me that someone jumped to my size, then I go to the planet menu for the one I originally selected.

Well, at least it looks like it. as soon as I start clicking on any squares, it jumps to the planet the flipped to my side, but then none of the right improvements appear when I click on them.

Easy way around this is to select the planet, get the notification, back out of the planet screen, then select it again. A pain, but not a show-stopper. What's really annoying is that when this happens (especially with huge galaxies) I often forget the name of the planet that just flipped and then never get back to set it up.


Hopefully my Tolstoy-esque rant here made some sense. Again, no biggy, but with all the other bugs that have gotten fixed over the years, it would be nice if this teensy little one could be taken care of.


Keep up the great work, guys!
8,482 views 8 replies
Reply #1 Top
This is something of a known issue, although I don't recall a post that gave the problem a clear name. IIRC, the turn processing code forces some choices on the devs about what happens when and the current functionality is their best compromise.

I play on Gigantic maps and sometimes deliberately go for an influence win. This can mean several (sometimes more than five) planet flips in a single turn. The game basically trained me to be "between turns aware" and now I never use the GNN list to go to a planet and I never try to mess with the Starport queue on a world that just announced flipping to my empire.

I agree that the situation is mildly vexing, but there are many other things I'd rather see given dev time, e.g. the delightful news that the DA-born espionage system is getting a serious overhaul.
Reply #2 Top
I agree that the situation is mildly vexing, but there are many other things I'd rather see given dev time, e.g. the delightful news that the DA-born espionage system is getting a serious overhaul.
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See, that is 100% the reason that I haven't brought it up before now. I see the flame-wars on here about this thing or that thing that never bothered me at all, and this seemed tiny by comparison.


But it's my problem, and that makes it important to me.
Reply #4 Top
If we could recall the GNN then it would make things much easier
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Indeed.
Reply #5 Top
This used to be an issue for me as well until I came up with the brilliant idea of disabling the GNN. Beginning of the turn activities have been greatly improved since then. Using the icons running down the right side of the screen also helps me strategically since left clicking centers the planet in your game window allowing you to see in what area it exists.
Reply #6 Top
This used to be an issue for me as well until I came up with the brilliant idea of disabling the GNN.
End of quote


Oooooooh, I see: Another case of "fix the bug by not using the feature."
Reply #7 Top

Another case of "fix the bug by not using the feature."
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You know what they say, if a tree falls in the woods... 

{edit} Not that I condone not-fixing bugs...but it sounds like this is one that Cari would know more about.

Reply #8 Top
For some of us, the stack of event icons has an alternate problem: with big games, you can't tell whether there are more events in the stack than you can see on the screen. That's why I leave GNN enabled--I scroll down it quickly to get a take on what improvements came through, what ships were completed, and Big News like wars, cease-fires, spy placements, etc.