Dax99

Dax99

Joined Member # 2732789
0 Posts 49 Replies 1,010 Reputation

1. Adjust your sliders frequently. I adjust my sliders at least once every 4 turns. Sometimes, once per turn. Look at your income, expenditures, and treasury. Determine what level of income/outflow you are comfortable with and what level you want your treasury to stay at. I usually keep my treasury at a minimum of 1000bc. On very rate occasions, I will go negative. 2. Research economy and morale techs at your earliest convienence. Do not under any circumstances research higher l

17 Replies 10,786 Views

Tyranny of Evil has an excellent group of players who are motivated by, what else, playing EVIL. HAHAHAHAHA. Feel free to check us out. Also, check out our private forum. A lot of what you see will be repeats from this forum, but still an excellent source of evil companions.

9 Replies 9,730 Views

Let me save you some time. DON'T BOTHER! I played SGE for 2 years. That was up till the point when the dev's added so many colony busting updates that it was impossible to do anything but clean your colonies pollution. That's right, pollution. It was added to get rid of "builders" who would build a colony, then leave the game for 29 days, show up once, then leave for another 29 days. Why 29 days? Because your account is deleted off the server you don't log in at least once every 30 days

8 Replies 12,073 Views

[quote]I dunno, maybe you have to buy the ship yourself and park it right next to the target planet and then sell it to the minor to give them the big hint that they should do something about it (leading a horse to water, etc.) heh. [/quote] Nope, I've tried that. The transport just sits there, unused.

20 Replies 19,011 Views

Sorry, but you can't. It will build the same ship over and over till you tell it differently. You can use the Ship Build Manager to change every world building one ship type to another ship type.

2 Replies 4,256 Views
Reply to Delete in Metaverse

Z-Man, you would be welcome in the Tyranny of Evil. We are always looking for a few good Tyrants. We have our own private forum and a good group of players who would be great "role models" for any up-and-coming Tyrant. Dax

6 Replies 7,640 Views

[quote] Steal me Marshalls Altarian beauty slave and we will call it even! Just you try it... Cloned from Drew Barrymore's DNA, she's worth all the fembots in the galaxy times, like, eleventy! Btw, is a slave still a slave if the MCC makes them want to work all day for no pay? so wait, i actually have to play a game? Time to dust off my space armor, it looks like. Captain Freedom to Ward

3,421 Replies 8,780,137 Views

[quote]Important news: Now there's only 141,991 points between us and 4th place. Now lets go "save the whales"! [/quote] Just posted 11.5k game. Come on, evil must prevail! Whoops, there are an infinite number of monkeys at the front door wanting to talk to me about this Shakespear draft they've typed up. Will start another

3,421 Replies 8,780,137 Views

If you are not going to reset your sliders, use the focus button at the top of the colony screen in to "social" area. This will re-allocate 50% each of your military and research spending into your social spending (at a 50% effectiveness penalty, i think).

5 Replies 2,740 Views

Welcome, both CalifDude and BrutalJ. Embrace your inner evil. Have fun with it. Pour a gallon of scalding hot monkey urine on your neighbors car. Oops, did I say that last one out loud?! Anyway, enjoy. The benefits of evil far outweigh the "good" feelings you get when you play nice. And a big thank you Neillo for promoting me to Senator. I am not sure that I deserve it, after all, I did not assassinate anyone to get the job. I am already looking over my shoulder. . . par

3,421 Replies 8,780,137 Views

[quote]Neutral also for a tech win. [/quote] I usually play evil, but nothing beats the Neutrality Learning Center for Research!!! One NLC gives 22 Pts of research, compared to 18 for (i think) Discovery Sphere. BUT, evil gives you SO many options that are simply not available to the other ethical choices. Free invaions, 50% bonus to ship production, 100% economy bonus on 1 planet, Uber Weapons. It just doesn't get any better than that. Also, Tyranny of Evil is J

88 Replies 37,842 Views

If you have enough spies, check each planet before you invade. If it already has a capital that you don't want on it, try invading with Tidal Disruptors. It destroys up to 80% of existing buildings. Of course, it will probably destroy everything BUT the offending capital building (LOL).

2 Replies 1,628 Views

Go to "My Account", then "Edit My Characters", then on your character list, hit the "default" button.

6 Replies 6,232 Views

1. The first techs you should research are engine improvements. This gives you a speed edge which will allow you to beat the AI to the better planets. 2. I have a lot of games. I have had AI's I was not fighting, but were losing to another AI surrender to me. I have has AI's I was destroying surrender to me AND to other AI's. The tipping point is when your military strength is 10 - 20 times your opponents. And I have even won a game by forcing the last AI to surrender without inv

5 Replies 7,701 Views

1) when I start the game up which race is a good 'beginner' one to use, I generally like to colonise like a demon, and not worry so much about defense so my 10 pts are usually planet quality lvl 1 and speed lvl 1 and then 2 pts of filler...if there is a better plan please let me know...-btw my party is the one with the +20 economy I'm playing DL, but the basics are the same. Ignore the PQ and Speed bonuses. I spend all of my points on +30% economy (more money from your tax base), +ma

9 Replies 8,021 Views

Spending (economy) is a base function of your Colony and any planetary improvements you build. Each factory requires so many BC per turn in maintenance as does each Lab, etc. When you actually use the factory, lab, etc, that generates additional costs per turn equal to the output. Keeping a balance between spending and income can be a beast. My rule of thumb is to research the next higher banking technology and upgrade my econ buildings before I research and upgrade my factories and

6 Replies 4,242 Views

Start by setting your abilities with at least +10% econ. Then, during the game, always keep an eye on your economy with relation to your economic output. I usually research one higher econ tech than my current factory tech. This will always keep you more to the positive side of economic equation. I usually try to keep my economy either positive or less than -100BC per turn negative. This means keeping a close eye on your sliders. Good luck.

9 Replies 7,650 Views

Research all the invasion techs early to get a big "soldiering" bonus. I use only Normal (less than 50% more soldiers than I have), Mini-Soldiers (up to 500% more than I have) or Info War (over 500% more). Even if your initial invasion fails, you do no damage to the PQ of the planet or infrastructure, while you do kill off a significant portion of the population. Follow up invasions almost never fail. I just finished off a game when I invaded the Torian Homeworld (16b population) in

3 Replies 5,248 Views

Here is my formula. 1. Buy a factory. Start building a colony ship. 2. Que up another factory, then farm, then either lab or entertainment. 3. Send your existing colony ship to the nearest star. Ignore the low PQ world in your own system for now. 4. Send you flagship exploring, especially for anomolies. 5. Research engine techs to Impulse 1, then upgrade you colony ships to better speed. 6. Research techs (no particular order) that improve your production.<

16 Replies 8,373 Views

I can't believe no body mentioned David Drake's "Hammer's Slammers" series. If you like Man-Kzin stuff, read Jerry Pournelle's "Mote in God's Eye". With everyone posting about "Starship Troopers" I'm suprised no one added "The Moon is a Harsh Mistress". I read "Troopers" when I was eleven and it turned me on to science fiction. I've read almost everything Heinlein has written. His Lazarus Long stories are really good, too. Check out "Methusalah's Chil

84 Replies 87,256 Views

I have to found that the influence victory is too easy. I have turned the option off so I could follow other victory paths. As soon as you control 66% of the map, you win. If you are serious about winning thru influence, research all Diplomacy, Trade, and Influence techs as quickly as possible. Your high Diplomacy will help keep other races from declaring war and your high Influence will flip their planets. Build lots of Cultural Exchange Centers and enough ships to hold off the ine

14 Replies 8,091 Views

I have had some luck with using minor races to my own benefit. I have "adopted" a minor race, traded extensively with them, given them ship and weapons technology, and then "asked" them to attack another major race. I had to give them a planet in their own system, but they did attack the Altarians just in time to distract them from my attack on their ally. I would love to see additional minor races, especially if you can adjust their "attitude".

9 Replies 4,724 Views

I would like to see a new tech, along the military line, that would allow the construction of "Special Forces" modules. These modules would only carry 1 legion of troops, all "elite deep-space trained comandos". When equiped to a ship, it would allow the ship to transport these Special Forces to AI-controlled starbases and mining constructs. When moved to intercept, instead of ship-to-ship attacking (and complete destruction of the base), the SF would move out and we would see a inter

6 Replies 8,087 Views