Horosco

Horosco

Joined Member # 2707751
1 Posts 3 Replies 59 Reputation

Some new suggestions. It may help players understand a few things better by specifying how many resources it takes to build/research something. Seems some players get confused why it takes a certain amount of weeks to build/research things. I may be the only one that would like this option, but here goes. An option to make auto camera movement more visually interesting. For instance, when auto center on battle is chosen, unless you happen to have the camera zoomed in when yo

437 Replies 241,829 Views

Forgot two. I'd like to be able to see visually how far a ship can get in one turn. In my case, it helps defense. Several times, I set up a guard fleet, see an enamy fleet approach, attempt to move to them to engage, and end up comming up a bit short. Next turn, they just slip right past me. If I could see how far I could go, this wouldn't happen. On starbases, it would be handy to see what modules are available to be built, not just how many are available.

437 Replies 241,829 Views

A suggestion for the trade screens, if it would show the AI's value system for trade items, it would make it less tedious to be able to find what you need to give in order to get something you want. For example, each item on the trade screens could have a monetary value shown beside them. If you want an item that is shown to have a value of 5000 bc, you have to give something or set of somethings that is also valued at 5000 bc. On the research screens, allow us to see the specificatio

437 Replies 241,829 Views