Could be . . . but anyone know when the costs as well as the display might be able to be fixed? The info would be nice as well but probably the mechanics would be most essential to fix.
BigFish001
Thanks Drrider - that's what I was looking for "the Starbase Hull Repair Kit" but I didn't see it, even though I had a damage starbase, the required tech, and a constructor that reached the starbase - anyone else having this issue? Any idea how to fix / when it might be fixed? I really like the idea of this feature
I read in the DA 1.6 update that there should be a "repair starbase" module option if a starbase has been damaged and Advanced Hulls has been research but I'm running 1.7 b2 and when I bring a Constructor to a Starbase that's been damaged, and I've research Advanced Hulls, I don't see the option. Has anyone gotten this to work? Any ideas what I might be missing or what the issue might be?
There seems to be a lot of inconsistency with Planetary Improvement upgrade times, and I think it's been similar for every version I've had. At the moment I'm running Dark Avatar 1.7 beta 2. The issues I'm seeing are (and note that I've tried to get at the correct values but some may be off a bit and some seem to change from game to game): 1) The displayed time in the queue for an upgrade is incorrect - upgrades generally finish faster than what is displayed (the bar fills up more quick