Lost Tourist

Lost Tourist

Joined Member # 2678045
1 Posts 4 Replies 112 Reputation

Moo(2) is the action oriented guilty pleasure that you throw your arms out, scream "pWn1!!1!" as your stellar converter sends a planet to hell for the 30^5th time. Gal Civ is the unpredictable, epic space opera where you fight, coerce, and manipulate nearly sentient AI's that are as capable and cunning as you. Though i enjoy the combat system in moo2 over the rock/paper/scissors method of gal civ, i do appreciate its expedience. Still, the greatest weapon you can use is your

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Right, so I'm trying to figure out as I said how AI choose/calculates ability points. Through running test games with spys it seems even if i customize an enemy player to not allocate any of it's ability points, it still seems to make use of them ( i don't mean the very basic perks they get regardless ). Even when I do allocate points they seem to have extra perks in their abilities that don't come from their racial status or ability points i make use of( I find this out from the very beginnin

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