In DA, the torians have the best super ability in the game though, Which is not very helpful if you wish to turn off SAs. It would be nice for the techs to not only show what it unlocks, but to show what this new stuff does. It would also be nice to see in the Colony Managment screen how much, in Social Production, a building costs to build. Two good sugge
ToS Iceman
A stupid thought: what would I do in RL if taxes would be anywhere *near* 79%? Ugh!
The one thing the game *doesn't* need is more bonuses, or ways to get them. Every "new" feature is the same old. Let's have some diversity in effects. It's boring that everything leads to stacking bonuses. The Altarians have lost their Luck, and instead went econ. They don't have XenoEcon though. The Drengin have gotten way behind their cousins the Korath in just about every way. The Korx, supposedly mercs, don't really have related abilities. More of a trader civ. The Thal
All the races got their racial bonuses reduced with DA. The Torians were hit big time. There are some many bonuses, I guess they had to cut somewhere.
Perhaps you should read the tech descriptions before commenting? You should also read posts before commenting, I said *enormous* acceleration. The grav comps?! Gee.
Unfortunately, there's a huge lack of logic, and ultimately of creativity too, in the development of this game. Shame really. Seems you have to be guessing all the time. I wonder how someone that doesn't read the forums actually plays the game... "superhypermega" Hmm, you're not PT by any chance, are you?
Funny thing is, the manual says: PQ 1-3: Basically useless
You're forgetting that not all of the population on one of your planets belongs to your empire. The ones that pay your taxes and fight your wars are. This also explains why new citizens can join the empire at a rate greater than that which could be explained by reproduction alone. What the manual says (and notice that this issue is so weird the manual needs to explain this), is that not all the pop on Earth belongs to the United Earth. Only 8 out of the
Luck can be very important. There is a Luck ability in the game. Is it used here? Now, if only Napoleon had satellite imaging back then...
Ships don't really need enormous acceleration. It's *HyperDrive*, space is folded And actually it's 22nd century, and that's not what the story says - and gravity compensators turned to hyperdrives? Don't know which is worst... So hulls get grav comp turned to HDs, they still need grav comps, and you can a
A question that's been in my mind for a long time. Why is it that tiles upgradeable with HabImp and Terraforming don't have the colored outline in the colony map? I mean, if you click on the tile, it *will* tell you that the tile is upgradeable, so it's not much of a secret. Either show the outline, or simply remove the unusable/upgradeable text in tiles? Doesn't make much sense. Special environment planets. Had this PQ3 aquatic planet. Besides the fact that the tech description seemed
The non-Terran AIs know where planets are via Stellar Cartography, Speaking of SC, seems that from 2178 to 2225 the humans didn't have enough time to map the galaxy, yet all it takes them is to research a single (and simple) tech... Maybe this did make sense when you could only play the humans, but does it still? A tech for a single race to research?!
Ship size and speed are both relevant in the game. Just not in combat. Well, it's in combat that it should be relevant. Size isn't really relevant anywhere, since the values produced are so bizarre that I wonder how they did come to be. Speed is important for movement, and we know how weill it is implemented in the game. Hitting a barn a few feet away is pretty easy with a rock, but impossible from 2 kilometers away,
Technically there are tax dodgers on your worlds who don't contribute to anything and thus aren't counted. But they do exist. So what you're saying is that planets have a max pop for *tax payers*, and can have an unlimited number of tax dodgers?
Not like this, but tile pics and tile types don't seem to match anymore - I mean, you see Prairie tiles with the Desert pic, and stuff like that. You also see aquatic worlds, all in blue tiles, but with swamps and deserts and stuff. What a mess!
I think it's sad that bugs like these, old and documented, didn't get fixed. The team being so solicit and all. Of course, new features are more fun to implement, and give more visibility and profit, but still. I guess it's part of the "release now, patch later" doctrine. Or maybe it was just reported in the wrong place, the Bug Reports forum...
Well, there is a lot of hype with this game/team, and not all of it really deserved IMO. But it's a good thing that they're doing well. Reviews, well, I never read them - except after I get the game, so I can have a few laughs.
I don't think it's a bug at all. It lends itself some strategy really. Well, when planets are defined by a stat such as PQ, what does PQ1 vs PQ8 tell you? Why classify planets with a single stat if that won't tell you much in the long run? Besides, the amount of time and research in both cases is the same, for partial/full transformation. And since planet pop doesn't really affect productivity, they're as good as any other - except for pop growth. So th
You're forgetting that not all of the population on one of your planets belongs to your empire. Hmm?! You're not talking about "tourists", are you? If you are, you know the tourism approach doesn't make any sense at all, right? Besides, those that "join your empire" will become part of the planet's pop, and are therefore taxpayers and soldiers.
All AI's start with Stellar Cartography Try testing with the humans. Or custom races without SC.
Those people aren't very bright, frankly, those things end up class 16 in no time. At high tech levels they're among the best planets in the game. Maybe those people just don't know that the game excels at not making sense? You can't really judge people for not knowing something that clearly goes against common sense. It's not really a "feature", nor is it
provide a game option to disable rush building alltogether Yup, get rid of that particular cheese Of course, then you won't really need money, and the econ system gets tossed out the window, but...
Someone is taking these posts even more seriously than the game. If that's for me, not really. I don't take that kind of crap seriously I do get baffled by some "original" ideas though. I was in reality just trying to be silly. Congratulations! You were really successful at that. Though I have my reservations abo
In GC2 space, gravity is reversed. Thus objects (i.e. spaceships) weigh less than empty space. All very amusing, but you do understand that gravity being reversed wouldn't mean anything close to this, right? Therefore spaceships are always lighter and therefore higher up than empty space. If there was actually a referencial so that you could determine what higher up meant... Anyways, if gravity wou
Not in space. its all down hill, both ways all the time. I'm not even going to try to understand what you're trying to say... engineless drone would do noting since it could not move I think you may be confusing drives with thrusters. Orbital thrusters don't need to *jump* anywhere, which doesn't mean they can't have positional thrusters. *Those* could be in hulls by default, without too much of a hand