1) Ground-type units to defent/attack plantes. (Or at least just military type of population to do such things) 2) Reworked espionage. (more options)
KyleBroflovski
This is an old request, but can you guys implement some sort of audio player that allows us listen to our own music in galciv2? The music is boring, to be frank. Does anyone here really like the music in this game? Be honest.... Jeez.. and whats the problem with running foobar2000 or winamp in background ?
I thought that the pop display meant all "able bodied, ready to be used" population. Not ACTUAL (civi) population. Think of it as people in military or civil service. They can be put to any use, and will be if the situation arises. I think the max pop is 100m. For reference, Earth has 6 b , and growing. I'm not argueing that 100m is enough or too much, but that number, to me, clearly represents the military/civil/elite/trained population that
Why not delay the release and take the time to code the difference between civils and military? I think every GalCiv2 gamers want this difference... Agree. Oh and while on the subject, that would be nice if the Population Support on a planet you just invaded could reflect the relation you have with the Civ you just conquered or the invasion method you just used. Correct me if I'm wr
We plan on updating the planetary invasion screen for Twiligh Just screen ? And no difference between military and civil ? That really sucks
First: WOUHOU !! Second: "Updated Planetary Invasions" I hope this means that there will finally be a difference between civils and military! I really, really hope for that. Im sick of that I need to kill ALL population if I want to conquer other planet.
Ok, thank you
Please tell me what is the download size of current beta and expected size of release.
It is unrealistic to the extreme, both to think that the general population would not be fighting to the death an invasion by hostile aliens, or that those hostile aliens would leave those they are conquering alive to fight from within after the takeover. You dont get it, it not like stupid "Independence day" where aliens want to make "total anni
>>You do have a choice, and it is called Cultural Takeover. Cultural takeover is cultural takeover. It doesnt cover points 1&2. If you take Sid Meyers Civilization - there is a cultural takeover too, yet there is not need of slaughering civil population. Only military units. I think thats correct. 90% of civil people cant fight anyway. So why and for what must they die?
Ok, its just a 4x game, but wouldnt it be nice to have an opportunity to not kill millions of creatures while taking a planet ? Reasons: 1) Realizm. Accualy I dont think that whole planet needs to be perished at all. Its all about money. Do emperor cares who pays it ? And I dont think that everyone on the planet would choose to die instead of paying taxes to other race. 2) Gameplay. I think gameplay would be more great if to provide option (like in Total war) what to do wit
I prefer buing from stores.
Well, that is an indirect link. I was wandering if people need to fill workplaces there, like in Imperium Galactica 2. Well, as I see they need not. Everything is automated
I see. Thank you.
Hello to all civilizations ! Can someone tell me how exactly number of citizens on the planet effects the number of production/research points that planet can do per turn? Thanks in advance