So since Stellar Cartography is pretty much the most worthless research I've seen, and it's a given research to everyone now, can we replace it with something a little more useful somehow?
Uranium - 235
Oops
Just started a new Immense game with 6 races. About 12-20 turns in, I had only discovered a minor race and the Drath empire, when the Iconians sent me a message saying it was economically feasible to declare war on me. This was immediately followed by the Iconians saying the same thing to the Yor who were on the opposite side of the galaxy from them, and then the Drengin, my other neighbor, declared war on them - this was long before anyone could've had any appreciable economy or warships develo
Simple question - was what I consider a game-breaking bug fixed in TotA? The AI tech trading SERIOUSLY made the game feel extremely broken.
Now don't shoot me for posting this, since we all know if it, but if this were fixed it would make me buy Twilight of the Arnor in an absolute heartbeat. Since the original version of GalCiv, the shipyard pieces have been... [i]imperfect[/i]. Nearly every piece has minor flaws in their design and hardpoint attachment. For example, the 'big flat beam' piece that is integral to any starship design, has a very noticeable 'curved' shape in it due to a modeling defect. Other parts,
I've noticed that the AI has actually wised up a slight bit on that i.e. in my last game I noticed the AI never colonized a PQ 2 planet, which was something I'd always seen them do before. Maybe it was an isolated event, but worthy of note I thought. One way to keep the enemy from getting those planets is to use the Small Hull with Colony pod attached, then just put a couple people in it (1 or 2) and colonizing it yourself... while this w
You can't wait one day while we honor our dead, many of whom died not just for our sake, but for the benefit of Europe, Australia, Asia, and Africa? Australia, indeed! You left out Canada? Don't forget those soldiers from other countries who died fighting for freedom. I don't know how many realise Australia took the greatest losses as a percentage of population than any other country. but to
Yes, you just won't have any production there at all until you do get that research by some means. You would wonder why, seeing as how the terraforming has long since been done The islands aren't sinking back into the sea or anything.
A big thank you out there to our vets!! A moment of silence for those vets who have died in service of their country. Absolutely! When you yell it, it makes irony <img src="http://images.stardock.com/gc2/T_DL/smi
Please keep in mind the Men and Women that served and died for their countries. Their sacrifice will never be forgotten. I would also like to take this time to say thank you to all US Military forces here in the States and serving else where in the world. We truly owe our way of life to you. Thank you for everything you do. Thanks <img src="htt
I'd like anomalies to be a different beast entirely. Have them constantly spawn in (at a slow rate, of course), making survey ships useful for the entire game. It'd actually make things like the galactic guidebook more useful. That's exactly how I thought anomalies worked when I first got the game. Then I realized that once your survey ship says it's out of targets, you never need a survey sensor again.
I find custom starbases to be a bit harder simply because they're less 'organized'. When I make a ship I have an overall design goal and none of that is able to be applied to a starbase, really. I'd like to just use Omega Shipyards' custom starbases, as they look neat, but they require use of his own retarded version of Kryo's hull mod, and while I like having 'dummy' weapons akin to 'dummy' modules, I really don't need two dozen versions of the USS Enterprise clogging my list of Extras
Putting Halo into GalCiv2 would be the mental equivalent of modding a game like Deus Ex into a run-and-gun Quake shooter.
the AI, using its omniscience No, it's not omniscient. Haven't you noticed how many scout ships it sends out? I NEVER build scout ships anymore, but the AI does, and it sends them to the farthest reaches of the galaxy that it can reach. That's how it knows where things are. Read threads about AI "cheating". No one has been able to show that the AI knows where planets are without finding things first.
Well my biggest problem with Class 3- planets is that they don't show up on the strategic view. Which makes it difficult to see where any are, until the AI, using its omniscience, pinpoints them all and assaults me with meatshields in giant pressurized cans.
Subtract the absurd costs for advertising and every single expense made from the moment GalCiv2 had a budget written up for it and you have a far, far smaller number.
Didn't you hear the news report on this? red is were residual heat from the big bang was strong enough to create Life. still we arnt even a speck on that map, our galaxy is microscopic, i will be using this map in my next story. i got this map of yahoo images. Well the map is like 4 years old, so... no.
Where'd you find that? EDIT: Never mind that. You're wrong. Kinda. The image is the universe... as it existed less then 400k years after the Big Bang, which was before most stars had formed. Red indicates 'hot' areas and dark are 'cold' areas. While in the span of 13.7 billion years of universal life things have changed somewhat I suppose you are right in saying that red areas would likely have 'more life' as they have more stars.
well it would have been nice if the terran had MOVED the ship in to the planet. they were very close to my boaders Probably part of their conquest strategy called "PLAN: PITA" wherein they do various things to simply annoy the shit out of you. Highlights of PLAN: PITA include sending colony ships to scoop up obscure class-1 worlds you missed in the heart of your civilization for no damn good reason, move an entir
I'd pay money for a better shipyard altogether. - Better 'lego brick' standard parts (like the all-purpose flat beam piece). Basically, parts that aren't really 'specialized', but are desperately needed in standardized ship design. T-shaped beams, simple boxes, that kind of stuff. - Quickly and easily tweak shipyard settings (rotation angles) without leaving the shipyard. - Undo feature. - Ability to 'compile' a ship, which would effectively delete any non-visible face/polyg
i think it's more like the akillians didn't know what to do with them, they build no military and if you check their states the only bonus they have is economic. the terrans left a battleship right next to their planet, orginaly it was heading for the yor but they signed a peace treaty and it stopped and didn't move it until war was declared on the thalan. Well if they're not at war, what do you expect them to do with it? Go joy
Last time I had 'spiked' graphics it was because my video card had faulty RAM resulting in various corruptions. A replacement fixed it. Generally graphical artifacts aren't able to pinpointed to one specific cause without extensive troubleshooting on your part. Sufficed to say, your card *IS* having errors, be it heat-related, hardware-related, or driver-related. Before you say it, no, it doesn't matter that GC2:DL ran without problems. They've done some graphics work, includin
This is something that's been annoying me for a while. While to an EXTENT it's something I'd try to do in the sense of grabbing juicy Class-10+ worlds in the middle of the AI's little civilization for the express purposes of denying them, I've never once actually thought about wasting the time and money to go obsessive-compulsive and try to scoop up every inane, class 4- world in the center of my opponent's civilization. Simply put, these worlds are so insignificant that they don't have
I wish. It's laughably pointless to waste my money on a class 1-2 world but the AI acts like a meth junkie trying to get their fix as they pour colony ships just DESPERATE to grab those damn worlds.
Now you see that evil will always triumph, because good is dumb.