Mind Control Centers are still broken. [I]STILL![/I]
Uranium - 235
Turning off 'AI use full CPU' fixes it for me.
[quote] Note that the non-green tiles don't appear until you have researched the right terraforming techs. If you see a planet that only has one yellow tile, it will almost always have an orange tile and a red tile, but they won't appear until you are at least capable of terraforming the yellow tile. Most planets have one tile of each, meaning you can increase the class by 3 in most cases. [/quote] You can also skip terraforming too. Even if you
Yeah, TA/DA spying needs to be improved. The AI doesn't appear to use spies, ever, except to create a massive counterespionage reserve, which they use the instant you put a spy down. Spying simply becomes an economic race - you have to produce spies faster than the AI can create them. If the AI used spies it might be a little better but... the fact that they don't is a little crap. The doubling returns on purchasing spies is a little crap too, as it means you'll eventually just run out
Where exactly can I see the spending breakdown of a planet? What does it mean, and what drives up spending? On a new game, I see planet Dratha has a 'spending' of 7BC. Acceptably low, I assume it's research money. I start building a factory and it goes up to 12BC - 5 manufacturing points? I colonize Dratha IV - and right away there's 14BC spent on Spending on top of 12BC on maintenance. Nothing is being built - so why the hell am I paying so much on spending? It has no
[quote] I just played as Drath and I had only discovered the Arceans and the Drengin. I was able to tell the Arceans to declare war on nearly every race, including Terrans, Iconians, and the Korx. If the Drath can get others to delcare war on races even *they* haven't met yet, then there's definitely an issue. [/quote] Yep, confirmed issue. Every race, including minors. You just need to discover
Your people get pissed-off if there's more than 20B on a planet anyway, without some SERIOUS money sunk into morale, so... yeah.
[quote] The way I always look at it is this: There are ways to get messages to you. For instance, alien races can use their translators to translate a message to you when it suits them, as in a declaration of war. However, they ignore your crude attempts at any formal audience since you lack the capacity to communicate in an intelligent manner in their language. [/quote] Given how races never research universal translator themselves for mon
I just played as Drath and I had only discovered the Arceans and the Drengin. I was able to tell the Arceans to declare war on nearly every race, including Terrans, Iconians, and the Korx. It was very early in the game, and I know DAMN well that the Arceans hadn't discovered any of these races... it was also a tech training off game... So... yeah! Something's broken.
I don't know if it's a bug or not, but if you can see one planet, you can see all of the enemy's planets with the arrows on top of the espionage screen. I've never used them so I have no idea how long it's been around, but it seems a little abusive to compensate with lack of scouting.
[quote] Here's the screenshot as promised. note that they're all class 9 planets. [/quote] To be honest, managing all those planets would piss me off so much I'd just build a Terror Star and have at.
[quote] All that's needed is that the Drath have met both parties for them to start arranging wars (even if the others haven't met each other). I have had people declare war on me without having met the Drath. In fact, knowing only the Krynn and the Korx, I had the ominous string of announcements about people declaring on others, followed by the inevitable declaration on me by the Korx (who had two treaties with me, and nearly all th
[quote]I have 13 GB of RAM on my machine[/quote] [quote]i am running on a MacPro 3ghz under bootcamp.[/quote] Haha, you're such a tool. I laugh as I consider that a 13GB/3GHz MacPro costs no less than $7,000, and it can't even play GalCiv2. Does your mom know how much you wasted on her credit card? Maybe if you spent another $3K it might work! If you want to talk about a "hunk of junk" you might want to consider where you went wrong in life when you thought getting an A
I recall quite some time ago some 'contest' where they were taking flavor text submissions for the technology and other good things like that - whatever happened to that?
AFAIK the Drath's tree is set up to screw them economically - but otherwise that's it. Not even sure about that, since I really don't play the Drath anyway.
Personally I'd like to see survey ships and asteroid miners disabled at starts, as at least with the survey ships, you can get a teremendously unfair advantage early in the game. I started one game and had amassed a ridiculous amount of capital by constant 500/1000 bonuses. Plus it directly conflicts with tech research. Maybe keep asteroid miners, I don't know. Never understood the free survey ship though.
It's partly because your homeworld has such ridiculous populations. Putting a farm on it is usually a bad idea unless you have seriously happy people.
I get this but only about 1/20 times I do it. Not a big deal to me TBH.
I'll be honest, the Altarians consistently piss me off to the point where I'm happy to exterminate them.
Counterespionage is NOT a Krynn unique tech. They get it for free, just like the Korx get trading (though that's their super ability, really).
[quote] Well, you can always change these colors all by yourself right from the setup screens! Even so, that's four races defaulting in various shades of light grey-- seems like it might be a good idea to change that. [/quote] Exactly. You might be able to change it, but by DEFAULT it shouldn't be so poorly designed like that. Me as Korx, against an Iconian, Korath, and Krynn opponent
[quote]Even WITH the tech, you can stumble on class 0 systems. [/quote] Perhaps because even with the tech I've never noticed any differentiation between Class 0 and Class 32 planets, even though the description suggests otherwise?
[quote] meh, it saves me time from checking a star with no planets, so its not totally worthless [/quote] Of which in most games I see less than a dozen of... *shrug*.
Travel between stargates cannot have been instantaneous, else why aren't stargates used in the game? Use a hyperdrive to toss one somewhere else, and poof, instant travel? No, no. My theory is this: Star Gates are effectively massive cities in space - enormous, expensive, and immobile. The system itself is relatively small, as it is the enormous fusion reactor built into the system that occupies the most volume. Star Gates worked by creating a massive fold in space aro
Stellar Cartography is worthless. Completely. It shows planets, great. But you still have to check each planet to see if it's habitable. Me? I just go for the star and check the stats for 'Habitable Planets'. Stellar Cartography SUGGESTS that you can see habitable planets and differentiate between low PQ and high PQ planets... but you can't. Horray.