I just happened to find this really odd, wondering if anyone else sees anything like this when they play. The AI seemed to be mirroring my growth/falls over time, which sucked for him as I was going positive after a while. Weird though.
Naota Reign
It is in my view, a fact that high end weapons are so powerful, that ship hit points, fleet sieze and ship defences can easily be of absolutely no consequence in battles. Well I'm not totally going to argue with this, but one method of combating that is having higher level ships. It's fun to have a couple mid sized ships running around with 60is
We've added a "No Surrendering" option in the galaxy setup screen....you can turn them off now, so wars will have to be carried out 'till the end. I suppose this is for dark avatar? Or a new version of the normal galciv?
Relatively sure it does not. You have to build it on that planet to have a trade route start there
By popularity, do you mean the morale percentage? Because IIRC, popularity is how much you are liked by other civs, not your own people.
Okay, call me stupid, but what affects this, and what does it do? I can't really figure out how to change the stat, it doesn't seem to be based on morale or any thing else that I can figure. I had my entire population at 100% morale and I think I was third or something in popularity. So what is it?
That's much more fun than being able to say "Hmm, I think I'll make the Arceans my allies," and the Arceans having no choice in the matter simply because you wrote them a big fat check. It's much more interesting to deal with opponents who behave like actual people - people who may have their own plans, which may not coincide with your own plans...
Well, you definitely can't "buy" close relations in 1.3. Just to test I spent about 10k+ as well as giving away ships and even planets to another civ, and we remained friendly the whole time and nothing more. I am curious what other methods could be used to bring everyone closer together? Don't research a lot in the way of influence stuff? So they're not worried about our "alarming influence." Any ideas?
Well, I've just developed evil, evil strategies to compensate for my luck. Aka building crappy attack ships with decent speed early game and shooting down all of their colony ships while I build colonies past them I'm not sure what the chat filter is here but the ship I made is called the "Proto-Cockblocker" and has a similar description. I doubt this will work on harder difficulties bu
That doesn't seem to have any effect? Unless I'm missing something. I don't see any added tiles or win any more battles or anything.
The bonus tiles are totally random, so if you'r enot seeing very many, it can probably be chalked up to a string of really bad luck. Heh, I have amazingly bad luck, so that would probably do it. Did you know I start absolutely every game in a corner? My friend will sit at the computer and press ctrl-n a few times and start in the middle of some s
I don't know about you guys, but it seems like you all seem to find a lot of bonus tiles on your planets? I rarely seem to find any, and I really can't put to use some of the strategies you talk about (aka finding a 300 or 700% production tile, I think I've found three tiles in the 10 games I've played so far). Granted, I only play on medium and large maps, but I always have abundant stars and planets, so I figure I should have some chance of finding them? I mean, I usually end up with
Captial Letters For Capital Worlds: The Rallos Zek Story I can see it now