WellArmedBoffin

WellArmedBoffin

Joined Member # 2576161
2 Posts 13 Replies 874 Reputation

Really? I find the neural centres help me become the most advanced race in the game very quickly, and I soon have a (although admitly small) fleet of super warships, who's defences and fire power out gun entire enemy fleets. Strangely, I manage to beat the other races after that....although to be fair, I normally only use normal research rate and "tough" difficult, although I'm working to get above that

30 Replies 18,090 Views

I'm curious, I find that in a typical game I gravitate towards neural civs so I can get my hands on the Neural research building. Does everyone else or just me? I find having the best research centre's very helpful, and think maybe the neural choice is overpowered.... So, is neural learning too powerful or is it just me?

30 Replies 18,090 Views

I had a similar problem; my PC wouldn't connect to the serial register server at the time (a network problem, gone now). Anyway, you go into your GalCiv2 directory and run "activate.exe". There should be an option to use email, follow that, take the text it tells you to email, send it to them (use a USB or floppy disk or something to get it to the laptop). Give them a day or 2, and you'll receive an email with a file attached. Pop that into the GalCiv2 directory and it'll work.

2 Replies 1,611 Views

You know, you can just do this anyway, by designing a ship design and then upgrading it, and deleting the others. I know, but its a pain in the butt when you have to do it 20 times.

11 Replies 9,320 Views

I think for the Dark Avatar expansion (or even version 1.4 of GalCivs 2), a new method of ship design should be used. At the moment, I end up with upto 10 versions of the same ship with upgraded weapons. However, when I start a new game, I generally like to change the lot out to match my circumstances. Therefore, the 10 designs in my list become junk. What would be nice is if you could have one central design (without the functional components), and a version number for each generation of the sh

11 Replies 9,320 Views

lliance News broadcast:- People of the Terran Alliance, this has been a dark time for our people. Our attempts to defend our Altarian brothers from the Korx aggression have failed due to the Torian surprise assault. The battle between our main fleet and the Torian main fleet resulted in a costly victory for our fleet. Although the Torian battleships were destroyed by our powerful frigates, the bulk of them were lost. However, do not despair! The navy has been rebuilding, and t

764 Replies 1,031,769 Views

And then the view zoomed out alittle more and showed the 2 brothers of the big laser spider thing along with their friends...

16 Replies 18,259 Views

It takes the dread lords a long time to build new ships and imrpovments, that's your advantage, and they don't use defenses so they really go down just like any other enemy. Wrong, they use defences if u let them live too long. like 16 armour....which was annoying when I had an all-mass-driver fleet....

11 Replies 62,322 Views

I prefer to specialise my planets, depending on the game parameters, and if I've just "acquired" alot of planets. There are 3 main area's I focus worlds on:- Industry: Starports and lots of factories. Research: Many research labs. Credits: Lots of farms, entertainment and trade centres/banks/stock markets/etc. I prefer to call these Hive worlds were the population can be huge. The hive world means I can concentrate my money improvements on a few worlds. The industry and

18 Replies 88,548 Views

I tend to go with the class name followed by the roman numerials of the current version, i.e. Guardian VII is my current ship of the line (it got me though the Drengi war and is doing well in the current Drath conflict), although its being replaced by the new Wolf I

31 Replies 19,594 Views

They have no other weakness. Just build cheap fighters on mass, and deploy them in fleets only! Dread lord ships are surprisingly weak against heavy firepower, but u have to keep pace with the fleet loses.

34 Replies 202,164 Views

When I played this level, I faced dread lord ships with 92+ mass driver attack points, BUT no armour or other defences and only 8-22 hit points. I quickly realised that trying to protect my ships was pointless. Therefore, the answer was to build small, cheap ships on mass, with as much speed and firepower as possible. Then combine as many of these ships into fleets and use the combined firepower to destroy dread lord vessels with one salvo. I lost many fleets before my research enabled enough fi

34 Replies 202,164 Views