rarrzero

rarrzero

Joined Member # 2575129
0 Posts 14 Replies 26 Reputation
Reply to Ethnicity in Colonies

Your transport carries your people there. Your surviving soldiers become citizens again.

10 Replies 13,239 Views
Reply to Ethnicity in Colonies

I don't think there's really any way to conquer a planet and have it be ethnically diverse. A military conquest kills ALL of the aliens on the world, and an influence conquest doesn't put any of your people on that planet. Trading for a world,, when it was possible, was equally as undiversifying.

10 Replies 13,239 Views

I would actually say, based on the backstory, that the USA is getting the raw deal. China is a nuclear wasteland after 12 nukes - I would think that would be at least a PQ - 2, so Earth is at PQ 8. China's empire fell apart before they left, and I doubt they took everyone with them, so the US has to try to get all the Chinese people and everyone else whose governments departed calmed and under control. In comparison, setting up New Britain on some cozy PQ 12 world would be paradise.

4 Replies 8,377 Views

So in the end, the Vong are going to have to choose between themselves and the Galactic Alliance? Seems like you'll need to do some tweaking with that.

22 Replies 15,912 Views

You still haven't enlightened us to WHY you keep reinstalling Windows. There seems to be a very easy fix - stop doing it. I'm still not sure whether you're complaining about activating on your laptop or the computer you use the forums on. If it's the laptop...it has no outside contact, if it's just a normal laptop and you're not doing any tests on it or anything, why on earth would you keep reinstalling? If it's the computer you have internet access on, I'm sure it would be incredibly easy just

49 Replies 19,811 Views

I've only had Creativity work once - out of many games. It's pretty much useless. I've found Luck to be worthwhile, though.

13 Replies 7,435 Views

The Korx are always the pushovers in my games. Usually the Altarians will decimate them.

5 Replies 3,994 Views

I agree, minor races should be more important. A couple of them are unadvanced, though - I think I've seen the Snathi with 'jet fighters'. I really don't understand why the Dark Yor are so unimportant. The rest I can pretty much understand, they're mostly unsophisticated. The Dark Yor are supposed to be an even nastier, more aggressive variety of the Yor - who are obviously very sophisticated. It makes no sense at all for the Dark Yor to be so restricted.

8 Replies 7,705 Views
Reply to Pluto in Ideas

From what I can see, the only difference between a planet and a dwarf planet is that a dwarf planet is inconveniently located in a place where there's stuff that's not big enough to be pushed away. That's pretty much the only difference between the two definitions: a dwarf planet has failed to 'clear the neighborhood'. Dwarf is a bad term - Jupiter could have been a 'dwarf' planet if there had been other Jupiter sized planets around that it couldn't have moved away. Pluto, Charon and Ceres just

68 Replies 33,026 Views

Kryo, why does the foreign relations screen always say that you know 'next to nothing' about the minor races, and that you need to allocate money to epionage to learn more, then?

15 Replies 29,495 Views

Minor races have no effect on victory conditions, I believe. They also have much worse AI than the major races, since they usually don't have to do much, so I think it would be pretty hard to use them indirectly effectively.

11 Replies 14,907 Views

I don't like how inconsequential the minor races are. Even if they are minor, they should have a higher level of AI than they do now - especially if all of the major races aren't present in the game. The Snathi should actually be...somewhat...menacing, as their description says. The Dark Yor should be a less powerful but more aggressive Yor, instead of just an uncolonizable (if you want to keep them around) planet that you can trade with and sell technology to if you run low on money. They're ca

17 Replies 11,959 Views