Ethnicity

Why would an Arcean vote for a human

I realize this may be a politically incorrect idea, but shouldn't there be contingencies to deal with the alien inhabitants of a world you took over? I just occupied 2/3 of the Arcean Empire by force. Now, I treat them reasonably well... I certainly don't want to wipe them out, they are taxpayers. But shouldn't the game be keeping track of how many of my colonists are Arceans vs. Humans. I mean, assuming these guys have voting rights (do they?), why are they ever going to vote for me?

Here's the suggestions:

1) Keep track of colonists by ethnicity (in, say, "population units"), with an ethnicity percentage based on the percent of the owning player's race living there, with a substantial modifier if more than two races are present (the more the merrier);

2) Give a race an influence bonus when trying to make your planet revolt based on the percentage of THEIR people living on the opponent's planet and the differential between their popularity and yours ("Don't look at me, *I* voted for Kodos");

3) Have a "colony policy" for each colony (settable globally through the governer) that has both ethical, morale, and economic advantages, say:

a) Egaletarian - full voting rights, equal taxes, other races count as yours does, ethical boost, costs more to maintain, you cannot send in any colonists;
b) Guarded - no voting rights, full economic rights, some loss of morale based on ethnic percentage, costs less;
c) Apartheid - no voting or economic rights, some loss of planetary production proportional to ethnic percentage, alien population does not grow as fast as your race's on that planet, more ethical loss, alien morale is strongly affected;
d) Manifest destiny - you are a monster, you take a big ethical hit, alien population drops proportional to your population's growth, big moral hit ("damn indians!), major economic losses until the population is less than 1% alien
d)

You can change



13,240 views 10 replies
Reply #1 Top
CRUD... that got sent prematurely (I've heard of this problem...)

anyway,

e) I don't think ethnic cleansing should be an option, but it would be "e"

The idea is that you could change your status at any time, except you can't go back from manifest destiny. You basically pay more (per turn) for equality: it makes happier people, but people who are much harder to control.

4) Have your relationships to other races be affected by your treatment of members of their race under your control.

Ok, what do you think?

Jon
Reply #2 Top
Hmm... interesting... though, if I understand how invasion works, you technically fight against the entire collection of inhabitants on the world and, once you succeed, your invasion force becomes the new citizenry. I suppose there are the instances where you use 'Information Warfare' to convince the unhappy citizens of the defending empire to join your side... But for the most part, it appears you kill off the current inhabitants and replace them with your own people.

EDIT: Regardless of how things work out for the people being taken over, it's still an interesting dynamic to consider and possibly integrate.
Reply #3 Top
I think you've hit on some great ideas. Some games out there already take into consideration unruly populations (the total war series springs to mind)...it would definately make capturing planets more of a challenge. You wouldn't be able to simply build an entertainment structure and walk away.
Reply #4 Top
I don't think there's really any way to conquer a planet and have it be ethnically diverse. A military conquest kills ALL of the aliens on the world, and an influence conquest doesn't put any of your people on that planet. Trading for a world,, when it was possible, was equally as undiversifying.
Reply #5 Top
A military conquest kills ALL of the aliens on the world


That does not appear to be the case in the games I have played... otherwise, how could I be producing anything on the planets I have taken over? I certainly haven't moved any of MY people there?
Reply #6 Top
Your transport carries your people there. Your surviving soldiers become citizens again.
Reply #7 Top
SUCH AN AWESOME idea.

I honestly would pay money for stuff like this. I'm pretty anal retentive about my colonies.
Reply #8 Top
I suppose there are the instances where you use 'Information Warfare' to convince the unhappy citizens of the defending empire to join your side... But for the most part, it appears you kill off the current inhabitants and replace them with your own people.


I don't think there's really any way to conquer a planet and have it be ethnically diverse. A military conquest kills ALL of the aliens on the world, [...]


Ok, I went back and double-checked, this is correct. However, you are still left with planets whose citizenry is a DIFFERENT RACE than their government. So, regardless of whether you can have an "ethnic percentage" other than 100 or 0, you can still have 0% belong to YOUR race. Then, of course, there is the "information warfare" thing, which actually should give you a fractional "ethnic percentage."

Y'know, it is funny... we can chuck asteroids at a planet in GC2, we can wipe out EVERY LIVING (sentient) THING on a planet by invading it in GC2, but we can't attack a planet from orbit with the intent to do less harm. Hmm...

Reply #9 Top
Ok, I went back and double-checked, this is correct. However, you are still left with planets whose citizenry is a DIFFERENT RACE than their government.


Ooops, I meant you are left with these in situations where the planet threw off the shackles of their conspecific oppressors to embrace your race's way of life.
Reply #10 Top

I personally like the idea of having a multi-racial society. 

And how you handle the natives should effect your ethics standing.