Oz the Great and Powerful

Oz the Great and Powerful

Joined Member # 2571991
0 Posts 284 Replies 125 Reputation
Reply to Pluto in Ideas

Couldn't they just leave it alone and just give it the title? CMON!, it was found in 1930 by Clyde W. Tombaugh, they could of at least mercifully left it as a novelty planet. I like it! Not dwarf planet - novelty planet!

68 Replies 33,039 Views

I would think that the AI would have to adjust based on changing sensor caps, and I don't know if that is possible. Should the game lobotomize itself based on the machine its running on? And will the new Stardock Ultimate Computer be available as a download, or do they sen it to me?

18 Replies 20,261 Views

I like the game balance for battles just fine. It just means you have to learn to beat the game, and I enjoy that challenge. I have read lots of comments about how the combat system should work. Most of them seem to be "I wish GalCav 2 played like MOO3, or SE4, or whatever". It doesn't. It plays like GalCiv2, and you need to learn how to beat it. I tried building ships like I built in SE4, and the game chewed them up. Battle success depends on choice of construction, which depends on ma

22 Replies 33,804 Views

You know, I've read a lot of these 'wishlists' of what people would like to see, and I would tend to agree with Better Diplomacy Better AI More Races and more individuality and depth to all of the races. More Hulls/component designs, and with that bonuses and penalties with having a certain hull design over another. and a few others I saw in there as wel

399 Replies 224,141 Views

I haven't played a campaign game yet. I got my butt kicked in small universes a few times while I was figuring it out, and was getting frustrated until I built my own colony & constructor ships. Now I am fully exploring the mysteries of sleep deprivation with this game....(yawn)

22 Replies 20,414 Views

Wouldn't the AI form alliances if you are in that much of a lead? One of the things that is interesting in the game is the different victory condition. Or are you only playing for a military win? One of the reasons I stopped playing Space Empires IV is that I had it beat and the endgame becomes boring. I haven't found that true with GC2 yet, but I haven't tried it on a smarter setting than challenging. Maybe the AI realizes it will lose and won't from alliances at a higher level?

13 Replies 24,354 Views