Theory: Twinkies are made from ground up toenail clippings. Supporting evidence: Have you ever tasted one? A Twinkie or a toenail clipping?
Oz the Great and Powerful
The Republican party is about one thing: greed. No, a free market economy is about greed. We Americans do tend to focus on material things, but it is ingrained in our society. Don't blame the Republicans for that.
So what kind of attack value would you assign to said dead horse. I suppose it would have to be a mass driver attack as in "jette le vache" from Monty Python and the Holy Grail. No, you fools! The carrier is shaped like a large wooden rabbit and is inserted into planetary orbit. Then you place the dead horses inside the rabbit and l
We're way off topic here. It's not fair to those who really want to discuss the upcoming v1.4 update to have to wade through these "extraneous" posts, at this point they probably outnumber the on topic posts. Yes, but then we miss out on our own little drama unfolding daily!
As for Space Empires games, they can definitely be a lot of fun MP. Be warned that initial releases of SE games are quite bumpy though. They're usually released with huge bugs and features that are simply broken. NOTE TO EVIL STORMBRINGER - you might want to avoid SE5.
The opponents in GalCiv, while not perfect representations of idealized human opponents, I think are more satisfying that the typical person you'd find on-line. I think they are also more satisfying than my wife.
Frankly I don't know who has 10-12 hours for a single MP game unless they live in their mom's basement Which is exactly why I DON'T play multiplayer.
do NOT believe that a game is provided bug free. Do I think they should be, well, yes if it was a perfect world but it isn't and I know this. I said I think they SHOULD, Changing the costs and benefits of buildings is a game balance issue, not a bug issue. The only way to learn what could/should be changed in the game is to get feedback from th
Hah i have a funny story about unihabbitable planets Is a unihabbitable planet one that can only support one person?
Saddam Hussein was only there because the US helped him stay there... he only had chemical weapons and the beginnings of a nuclear program because the US gave it to him. Iran only a semi-theocracy now because the US set up a puppet regime to replace it's previous democracy. And so on and on... OMG! We are the Korx!
AI is the difference for me. SE4 was full of geeky goodness, as I expect SE5 to be. You can develop and deploy specialized ships and strategies, which I miss in GC2. I think the reason for the "rock/paper/scissors" combat in GC2 is to give the AI a chance. All the weapon choices in SE4 mean that each race is scripted. It's a good script, and I played SE4 for a long time before I felt I had beaten it. I don't feel that way about GC2. This game is trying to kill me! I don't play multiplay
Chavez is God compared to Bush, whether we like him or not. His ideas are groundbreaking in that he actually tries to help the poor. Chavez has oil money. In a macroeconomic sense (or GC2 sense) money is power. We have handed him his power by buying oil, as we have handed power to Irag, Iran and the rest of the Middle East while making our own o
I always did prefer the hex system but that probably comes from growing up with the old Avalon Hill board games like Afrika Korps and Midway. Squad Leader! wOOt! (I'm such a geek...)
Actually, the title of my post came from a nickname we gave to an ancient computer game called "Lords of the Realm" because of the high value it placed on farming. It was fun, but strange and I am not advocating that any other game go that route. Loved that game! Maybe GC2 needs little wagons we can set afire...
My current game - gigantic, tough, 6 enemies, playing as Terran. Started in top right and discovered the Drengens were my neighbors. Next closest were Torians across a large empty gap in space. Went into colony rush and wound up with Drengans completely surrounding me, but with a good tight group of worlds of my own. Grabbed a econ resource right next to a Drengan world and fortified it. I usually play as neutral, but choices and needs in this game have me as evil, so the Drengan didn't
I would up the difficulty. I'm familiar with the genre, too, and I played my first game at Normal and thought it sucked. Above Normal the artificial intelligence gets better and better, which makes for much more interesting games. At Normal it kind of feels like you are playing against space retards.
Add a space dairy! With cheese militarization! And imagine the invasion tactics - mini-cheeses, cheese disruption, cheese drivers... And cheese modules for the starbases! Starbases built entirely of cheese! But a hard cheese, one that could be airtight. A cheese with a rind, perhaps...maybe an aged Parmesan... I love cheese! Cookies, too...
Is it me or are a lot of these wishlist ideas complete nonsense requiring a completely different kind of game? Instead of making mods of every possible scifi show or a terribly complicated realistic 3d engine I would rather have Stardock improve on the great stuff they're already doing, balancing it right, adding more depth and new features to the concepts already
The most important want in GCIII though would have to be a request to the devs: design the game the way you want, with the features you want in it, algorithms the way you want them to run, etc. and then ignore the player requests! This is your game to us, not our game to you. STICK TO YOUR GUNS/ADD WHAT YOU WANT IN/TAKE OUT WHAT YOU DONT! Calm d
I always love it when people make the obvious argument that the A.I should be made to handle the mechanics. Unfortunatly, that is often not possible. And I doubt all the development time in the world would make the A.I. able to counter some of the cheese in earlier versions of the game. When you guys are talking about the AI it sounds like you ar
It's much more interesting to deal with opponents who behave like actual people - people who may have their own plans, which may not coincide with your own plans... That's the point - the game's AI is pretty good. Just because a race won't ally with you doesn't mean its broken. It's just acting real.
I think that smaller populations add a new dimension. It is no longer an option to pump out troop transports every 4 turns from a hive world. In my current game I am juggling troop production across 5 worlds on the other side of the galaxy from my battle front. In 1.2 I would have been producing them from newly conquered planets, but in 1.3 I don't want to lose the population. A new problem to solve...
1.3 seems balanced to me. Different, but balanced. My current economy was just fine until I started conquering the Korx. Every planet I took was primarily industrial, which really is placing a drag on my cash! So, do I slow down my advance, or redevelop my captured worlds, or kill 'em anyway, or declare peace while I think about this? Ok, there were complaints that the late game was boring before, right? Not any more! I love this game, and they are already working on 1.31? I lo
I am in the middle of a 1.3 game, gigantic, tough, with 6 enemies. I allied with the Arceans very early, then went to war with and destroyed the Drengans. The Thalians then allied with me. Right now the Arceans and Thalians are my allies, the Torians and Alterians are friendly and I am on the verge of conquering the Korx. I am a playing as Terran and have researched much of the yellow techs. It can be done!
When I want a social experience, I move away from my PC.[/quote Amen!