SgtRicko

SgtRicko

Joined Member # 2552909
2 Posts 95 Replies 287 Reputation

Good to see that there's still a community for our game out there. Although I can no longer run it (my graphics card is ****ed up, along some other things in the tower), I still keep an eye out on the updates and the stuff related to the expansions in the hope that I can one day play them again![e digicons]:inlove:[/e]

80 Replies 214,617 Views

My favorite would have to be DS9's "In the Pale Moonlight." That was easily the most morally ambiguos Star Trek episode ever made.... [I]ever[/I]. That, and it also showed how totally awesome (wickedly manipulative) Garrack can be at times.

46 Replies 47,459 Views

[quote]Now, if you had asked "Kona, Kane or Grand Admiral Thrawn"... it wouldn't have even been question. [/quote] Oh dear God, I don't want to imagine how much of a one-sided battle that would be for Thrawn... :LOL:

49 Replies 122,167 Views

Well, if the problem becomes impossible or is just too frustrating to solve Rhamiel, you can just avoid playing the largest maps, or reduce the graphics somewhat. Granted, it will still crash on you every now and then, but it will be a lot more bearable if you keep the game size a [I]wee[/I] bit smaller.

67 Replies 29,401 Views

[quote]Why don't we just assume they're all roughly equal in capability? That way, us nerds will have a lot more fun imagining the space battles, writing fan fiction, or whatever floats your boat. [/quote] That's definately a good idea, because as it is in the C&C universe so far Kane has no capability to go into space... yet (though the GDI definately do).

49 Replies 122,167 Views

I'd have to say Kane. While Vader may be unstoppable in personal combat an Kona may have the superior weapons, Kane can be downright cunning and treacherous when it comes to manipulation and strategy. That, and the Brotherhood of Nod (the organization he controls) is one damn sneaky faction who would be able to play one enemy off another quite easily.

49 Replies 122,167 Views

The good news is that the whole issue of incomplete games tends to happen only to PC games - very rarely will you see an incredibly buggy and literally broken console game (though they do indeed exsist - 'Coded Arms: Contagion' is a good example).

15 Replies 10,314 Views

Yes, a more serious style would be cool, but it doesn't fit the rest of the game. Especially taunts such as 'Good work, you cheese-eating surrender monkey!' and other things, like the events where peoples hearts explode. And the ship styles aren't as realistic as they could be. You'd have to put a lot of effort into a mod to change its style. People's hearts exploding?! When the heck does that happen in GalCiv?!? <img src="http://images.stardock.com/gc

109 Replies 35,053 Views

1. Missiles have only one drawback - research costs. Otherwise, they rule. Another thing that goes against missiles in the beginning is size. They're usually take around 10-12 in terms of space until you get past the Stingers and Harpoon techs. The other techs, however, are much smaller and can actually fit on a tiny design in the beginning.

31 Replies 30,391 Views

Visuals and animations are key part of any gameplay. That is the foundation from which you start building. I definately have to disagree with you here. There are a TON of games out there that have crap graphics, yet still rock hard like they did in their first day out (Super Mario Bros. 3 anyone? ). As for EAW itself... well, I'm definately of th

31 Replies 16,418 Views

What's GC2: gold. GC2 Gold is a combination package of DL (which you already have) and DA. I'd buy TA for sure, even if it ends up getting bundled with the other games again (Cause honestly, I don't trust online purchasing too much). Which brings up the question anyhow: Are you gonna release TA on storeshelves as well, or only online?

246 Replies 174,587 Views

I play to the end solely for the chance how long my empire's dominance will reign and seeing who or what will try to rise up and (foolishly) challenge me!

41 Replies 15,695 Views

Hey there, kids and people. I'm a Master of Orion veteran and total GalCiv bohab from the start, though admittedly a less-than-vocal one. But I feel like speaking up. I first met Zack here a couple months ago over a telnet client, getting to know him better over IM. After talking to him for awhile, I learned of his blindness and his taste for strategy games, thereby hearing about how sparse the gaming field is for the blind. Not wanting to have him le

37 Replies 19,926 Views

I wonder what lead to it's cancellation, someone in the states might answer this best, was it's (enterprise) ratings really low? Or is this another case of studios exec's nurfing a show in favor of survivour 24 or American idol 56? Either way i will get around to buying Enterprise on DVD and watching it eventually. I am waiting for Battlestar Galactica season 3.....Boy the way season 2 finished i bet season 3 is going to be a cracker!! Although

33 Replies 34,618 Views

As it is, the majority of GalCiv II is actually charts, stats, lists and coordinates: the only true obstacle I actually think would be an issue would be the galactic map itself. If someone ever manaages to crack that, then you'd pretty much be able to play GalCiv in it's entirety (though you'd definately miss out big on the whole ship design part... a pity). Perhaps a coordinate plane with lat

37 Replies 19,926 Views

The longest game I ever had was about eleven years, at least. The reason was because the Acreans ended up digging in real good within their turf and went to war with me, and the Iconians suddenly attacked me due to the leader assasination event.

23 Replies 15,298 Views

And I never have a problem with trading with the AI. i know i've seen a few posts where people have said it needs to be fixed but i think its fine. The more valuable the tech the harder it is to get them to trade, just as i would do if i had that tech. Thing is, the AI values some of the techs TOO much, and you can't even sell a planet or all of your techs for anything That, and you'd need to give and arm and a

20 Replies 11,715 Views

I've found that the alignments seem to fit the abilities they grant fairly well (and are mostly balanced to boot, though the neutral side has gotten a bit weaker recently). I do agree with Darth though: the kamekaze ship sounds pretty cool along with the Slave Labor Camp!

5 Replies 5,440 Views

Hey, since we're sorta on the topic of mod crossovers and such, could you please explain what you meant by the changes Logic made to the race config and such General Pants? Last time I checked, the only difference was in the graphics!

17 Replies 11,716 Views