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Galactic Civilizations II: Twilight of the Arnor

Galactic Civilizations II: Twilight of the Arnor

Second expansion pack coming soon...

Stardock is pleased to announce the second expansion pack to its award-winning PC strategy game Galactic Civilizations II.  The new expansion pack, entitled Galactic Civilizations II: Twilight of the Arnor, takes place shortly after the events of Galactic Civilizations II: Dark Avatar and puts the player in control of one of 12 unique civilizations ranging from the humans to the evil Drengin to the mysterious Thalan. 

Galactic Civilizations II: Twilight of the Arnor aims to greatly expand the wealth of content available to Galactic Civilizations II players.  New features include the solar system destroying Terror Stars, unique technology trees per civilization, unique weapons per civilization, unique planetary improvements for different civilizations, a map editor with a 3D engine, a custom scenario editor that allows users to create extremely custom games that can be shared with each other, Metaverse tournaments, new graphics, special new ships with corresponding ship components and much more!

The expansion pack has a target release date of November 2007 and will list for $29.95.  Users can pre-order it directly from GalCiv2.com at a discounted price.  It requires Galactic Civilizations II: Gold Edition or Galactic Civilizations II: Dark Avatar to be installed in order to use.

     

 

174,589 views 246 replies
Reply #201 Top
I am supposed to have access to all products including GCII products and add-os with my credits from TGN.


TGN is a facet of our online game distribution. You can get TA for three tokens.
Reply #202 Top
I have a few questions about GalCiv 1. To be more specific, about buying them. I've been thinking about getting them when I preorder TA.

1. GalCiv 1 costs 4 tokens, and Altarian Prophecy cost 2 tokens. Am I correct in assuming that to get both games would cost 6 tokens?

2. I have not been able to locate any price in dollars for either of those games. Am I correct in assuming that you can only buy them with tokens.

________________
Anyhow, thanks in advance for any help.
Reply #203 Top
1. GalCiv 1 costs 4 tokens, and Altarian Prophecy cost 2 tokens. Am I correct in assuming that to get both games would cost 6 tokens?


Where are you seeing that? GalCiv Ultimate Edition is on TGN for $19.95/2 tokens and includes both.
Reply #204 Top
I think he got the prices from the list of demos in Stardock central -> Games
While Galciv1 and the expansion is shown there, the ultimate edition is not. But when you try to get to the store you will only be able to purchase the ultimate edition.
Reply #205 Top
I'd quite like to see the ability to create Star-gate networks to link your systems. To increase movement times within your systems, especially on Huge maps. (Not lifted from Stargate, just from anything that has Jumpgates, really).

But otherwise, this expansion sounds amazing, I'll be buying it when it is released
Reply #206 Top
Nice idea, you have this stargates in master of orion 2 too.

Just put everything from MoO 2 in the game and it will be the ultimate game!
(including Multiplayer!)
Reply #207 Top
this seems like it'd be fairly easy:

any time you change a setting that requires the game to restart, it'd be nice if that popup that tells you about it had a 'restart application' button and/or a quicksave/restart button. i just seems like unnecessary UI hoop-jumping not to have it built this way - but i'm sure there's something i don't realize.
Reply #208 Top
Where are you seeing that? GalCiv Ultimate Edition is on TGN for $19.95/2 tokens and includes both.


I think he got the prices from the list of demos in Stardock central -> Games
While Galciv1 and the expansion is shown there, the ultimate edition is not. But when you try to get to the store you will only be able to purchase the ultimate edition.


Thankyou both (kryo and Bodyless).
Reply #209 Top
A stupid question, but what happens to the planets when you blow up the sun with a terror star? Will they be destroyed, or slowly die? For example: If our sun blew up right now earth, mercury, and venus would be utterly destroyed. Mars might survive, but all the outer planets would still be present.
Reply #210 Top
It will work on Vista, right?
I hope so.
I just got a new computer that is on vista.
...
Reply #211 Top
Since there will be no "carrier" or modules to carry smaller ships I have to think, if this new addon is it worth to be bought, at the moment it doesn`t seem so, because of the lack of realy new things...
Reply #212 Top
Hey guys, Kryo .

Any news on the beta testing of TA? Is there going to be any open beta testing this time around? Or is that a "wait for the next press release" kind of question still?
Reply #213 Top
Here's to hoping that you can cause the stars in an enemy's system to turn into black holes, or better yet Magnetars with the new Terror Stars!  
Reply #214 Top
Carrier ships sound nice. A HUGE ship where you can put small/medium ships in.
(just like in Homeworld)

Some new hulls or some changes to allow more weapons and other systems on ships would be nice. sometimes the space is very limited.
I believe you can change this if you edit some game files but a built-in option to set the free space on hulls would be nice.
Reply #215 Top
Any news on the beta testing of TA? Is there going to be any open beta testing this time around? Or is that a "wait for the next press release" kind of question still?


Last I checked it was looking like there won't be a beta.
Reply #216 Top
Carrier ships sound nice. A HUGE ship where you can put small/medium ships in.
(just like in Homeworld)


I fail to see the benefit. However, it would be interesting to have a life-support ship. All ships it's in a fleet with get the extended life support of the LS ship. It wouldn't get used a ton, but...it's one of those little intricacies to the game that enriches it.
Reply #217 Top
It will work on Vista, right?
I hope so.
I just got a new computer that is on vista.


I am so sorry. I will pray for you.
Reply #218 Top
Some new hulls or some changes to allow more weapons and other systems on ships would be nice. sometimes the space is very limited.
I believe you can change this if you edit some game files but a built-in option to set the free space on hulls would be nice.


You have researched miniturization techs correct? These can be some of the most useful techs of all. It is always a good thing when you can cram more on a given hull.
Reply #219 Top
If there are only two civs alive, each has only one planet and both of those planets are in the same system, then if one civ blows up the solar system with a Terror Star, who wins?


To be asking such a question NOW, months before release, is pretty much a waste of bandwidth, young friend. The likelihood of it ever happening to anyone is something like getting struck by lightning while going into the lottery commission to collect your 1-player Mega-Millions payout, surviving to collect, then being hit in the street coming out by a pair of drag racing Model-T Fords.

drrider
Reply #220 Top
Yea,,, I HATE when that happens.


Carriers would probably only be useful if someday the devs added stuff like, crew fatigue and moral for ships in space. Where they would need to be docked to keep their full battle strength or have to return to a friendly planet / starbase for a turn every so often.

With the new modules, especially the speed one, it seems that the effect will be the same as having carriers, even if they dont look like carriers.
Reply #221 Top

Any news on the beta testing of TA? Is there going to be any open beta testing this time around? Or is that a "wait for the next press release" kind of question still?



Last I checked it was looking like there won't be a beta.


No beta? Maybe I'll hold off on pre-ordering for a little bit longer then.

In any case, could you provide us with a reason (or reasons) why there might not be open beta?

Be honest, are we that annoying?
Reply #222 Top
Are the 'Terror Stars' gonna be one build only?
Because if the AI decided to build millions of the bastards, how the hell you gonna counter it?
And can you send a tiny little Star Fury on a suicide mission to destroy its exhaust port?
And, what kind of defenses will these beasts have or will they need to be escorted?
Reply #223 Top

In any case, could you provide us with a reason (or reasons) why there might not be open beta?


I don't know specifically, but I'd suspect that it's due to the already very near release date, and that it's more about content and less about code changes than past releases have been.
Reply #224 Top
Because if the AI decided to build millions of the bastards, how the hell you gonna counter it?


1. The AI, from my experience, don't do a good job at using starbases. As such, I don't expect them to be able to make, or use more than a handful at a time (3-6 tops,... maybe).

2. Starbases don't have any good long term defenses at this time, and I don't recall them getting anything better in the near future. Its probally better to think of them as troop transports on steriods. Terrorstars can blow up stars and have strong defenses, but like troop transports, I expect that ships can be made specifically to hunt them down.

I don't know specifically, but I'd suspect that it's due to the already very near release date, and that it's more about content and less about code changes than past releases have been.


Hmm... I see. You make a valid point. Here I was expecting a release in about 6 months because thats what it was (more or less) last time.

Oh well. Thanks for answering my question.
Reply #225 Top
Are the TS's going to be like they were in GalcivI? Where you could soup the entire thing with all the starbase modules combined into one slow moving starbase? That would be powerful....but awesome.