The Taelon

The Taelon

Joined Member # 2527769
1 Posts 12 Replies 49 Reputation

it still says link doesnt work... just takes me to google and says: "The requested URL /?page=view&key=4149855&file=Babylon5_04.zip.ht was not found on this server." or am i supposed to download the media addon instead?

169 Replies 109,705 Views

Yeah, I guess it would be unfair to the AI, or it would be difficult to make them use properly, but perhaps you can have them for harder levels, or for multi-player if thats ever added. or they could be optional. I got another idea where everyones home system is inside a seperate nebulae, and you cant know where someones home system is without looking all over the map, it would be some kind of scenario, but would be pointless on a smaller map, also a nebulae could be a ring around your homeworld

12 Replies 8,287 Views

I think I know what you mean by nebulae, basically some big cosmic cloud that hides ships, and possibly can be recreated on a smaller scale through research, and planets can have one that hides them from other nations, basically the planet would be invisible, except to those who know were it is. something like that. sounds cool. and the nebulae can have pros and cons. such as it hides your ships, but lowers their attack (there could be an explanation for this such as ships cant see/ sense proper

12 Replies 8,287 Views
Reply to Space Colonies in Colonies

i like all your ideas, and i think that the best idea would be to make it a type of starbase that could make ships, and my more advanced idea would go into a galciv3, with the space colonies bewing like small planets. as for my support ship idea, its something players can choose to worry about, continuing on the games optional micromanagement features. support ships would be like mini freighters. they are a concept that i thought of because of your space colony idea. they are rather seperat

7 Replies 8,422 Views
Reply to Space Colonies in Colonies

Nice idea, but i got alot more for it. but i think that for it to work, and be fair, space colonies would have to be different from planets, they could be ship building centers or trading centers that could be used to trade more conveniently or create ships if they are needed, the tech for it would have to be its own technology line. and though it could remain a regular constructor module, itshould be something like an advanced constructor/colony module, which would require alot of maintnan

7 Replies 8,422 Views

my major request for the next update is to make the up more important by allowing you to choose at the beginning of a new game, or in the new game menu, to choose how often the United Planets meets. some other creative ideas could be to make a United planets interface, which could be included in an expansion, where players can try and revote on things, or as a much more difficult idea, to create votes, which would be harder for the creators to do though, because it would involve making the AI ca

0 Replies 1,999 Views

update your version of galciv2 to at least v1.1, i had that same problem before and it seems to have disappeared since that update, so basically update. just to clarify, you are talking about having to redo everything when upgrading a ship, correct?

8 Replies 4,741 Views

HELLO, it you build it, they will come. if you make the mini expansion, most of the people who said they wouldn't buy it actually probably would. especially if it were only ten dollars or less. although, you would need to include a littel more then just jewelry, something such as a couple extra features or improvements to the game, more hulls, and maybe a map editor of some kind. ano

55 Replies 46,764 Views