BradenK

BradenK

Joined Member # 2525357
16 Posts 141 Replies 6,165 Reputation

I really have no interest in tactical combat for GC. I hope GCIII will have an option to turn it off. While it would be entertaining, it is really not the focus of GC. I might use the tactical combat from time to time in close battles, but most of the time, I'd prefer to let the computer play it out.

53 Replies 29,045 Views

I have Kryo's hull mod and it was working before I updated to 1.2, and now it doesn't show any of the custom ships I made in game. Do I need to move the mod? if so, can someone explain how. I looked in the existing mod folder, and the example one, but I can't figure out where to put the items that were in the "ships" folder from 1.1

1 Replies 1,759 Views

I absolutely love GalCiv2. I can't stop playing it, but one thing I do find annoying is trying to find an available shipyard, or locate a planet. I'm playing in a large galaxy, and it is difficult to keep track of all my planets, what projects they are working on, etc. If I use the current planet screens and use the pre. and next buttons, if I change what ship is being built, I get knocked out to the main game screen, and then I have to either search the map for hte planet I left off at, or g

11 Replies 3,984 Views

I'd like to change the starting value for logistics for all races, to allow bigger fleets, but also to allow for logistics to still be something worth researching. Is there a way to change this default for all races? Do I have to edit each race individually (This won't be a problem)? How do I change the default value for any custom race?

3 Replies 8,986 Views