[quote]I was wondering exactly what more experienced player do in terms of initial buildings, colonizing and whether or not spending your initial bc on buying things like colonizers and constuctors and what have you straight off the bat instead of waiting for them to finish building.[/quote] Well it depends on the kind of empire you want to run, and what your immediate needs are. There is not one "right" way on how to spend that starting money, but generally you want to pick one or two
Wyndstar
Sounds to me iike Super Organizer. Are the Altarians in your game? ~ Wyndstar
See for instance: [link="https://forums.galciv2.com/?forumid=345&aid=149526"]Krynn v. Korath Tournament[/link] and [link="https://forums.galciv2.com/?forumid=345&aid=151611"]Battle Royale Tournament[/link] In a tournament with all races (the Battle Royale) the Korath came in 2nd overall. ~ Wyndstar
Depending on tech speed setting the Korath can have spore ships anywhere from turn 4 to turn 7. The Korath are great. The biggest question is how big of a map are you playing on? On medium and smaller size maps you don't need to do much else than kill everything. Your base bonus spread is high, so go for +tech and then either +morale/econ/pop growth or +speed. Start the game by going impulse/sensors if you have a lot of anomolies, or sporeships/impulse if you don't. Then ju
[quote]He's said that his scores (and Wyndstar, please correct me if I am wrong) in the TA tournament have been running much lower than they would in DA[/quote] This is completely true... but remember that is TOURNAMENTS, not normal games. If you look at my zero year win in "Thoughts and Analysis on Beta 4" (linked to earlier in this thread) I got a very competitive score to current DA and DL models (24000+ for a zero year tiny win) out of sandbox mode. If they changed the sco
OK, I finally think that I've managed to put the current beta completely through its bases, every race, many different galaxy settings, etc. I have a lot of questions, and some observations. I am just one playtester... so if other playtesters want to chime and agree/disagree, by all means. I also don't mean to be a member of the "overly vocal hardcore" gamer that can unduly influence development. I'm sure you have fine in-house play testing as well, of course take my obse
Not going to the last page in a thread, and apparent forum gremlin hijacking of "view all recent posts" on many instances are the two irksome changes. Overall I understand it was a lot of work, and I know Brad made mention before you implemented it that "so of course, everyone will hate it". Sometimes familiarity doesn't breed contempt. As for TA being the end of the road for GC2, its not the first time I've seen this mentioned, but maybe we should start a different thread to really t
[quote]My thoughts were the same as yours, every planet I colonize is one I don't have to invade later.[/quote] Please play how you like... but. Why is it HAVE to invade, don't you WANT to invade? Which are cheaper, colonizers or transports? Personally I find the cost roughly equal. So: Do you ever steal a technology from colonizing a world? Do you ever colonize a world that's already built for you? Do you ever have to research advanced technologies to INVADE extreme environment
Actually, I get this error about half the time I click on the "View All Recent Posts" link at the bottom of every page. That is the link I use to navigate the forums primarily, so I see this error a lot all of a sudden. Seems the gremlins LIKE the recent posts as much as I do... ~ Wyndstar
[quote]However there is an experience and "knack" that one develops about things like this. The first time you try it, it seems impossible. Once you see someone else do it then you can replicate it under certain conditions. Once you've done it a few times you realize that perhaps the certain conditions are not really required. Do it some more times and it's like this is easy. Do it a few more beyond that and it's how could anyone not see how simple this is.[/quote] Yes, I think that is
[quote]and it's now a hostile environment planet running at 50%.[/quote] only 50% manufacturing production. People breed and research is conducted at the full 100% ;) ~ Wyndstar
[quote]where do you get the research power to gain the techs so fast? Was the game played with research setting of Very Fast? Also, W mentioned getting two techs on one turn if I read him right...how is that possible?[/quote] I put my sliders to 100% research, 100% production capacity, and just rush buy the labs. The game was played on normal tech rate as that was the limitation for this round. [quote]Also, W mentioned getting two techs on one turn if I read him right...how is
Hmmm, well its possible the last world fell on exactly turn 12 so I didn't get flagged. I played it really quickly - sloppiness in analysis is bound to creep in. Sadly because of my second game of the morning everything for that first game has been auto-saved over so I can't reload it to look. ~ Wyndstar
[quote]Your turn 1 reasearch was 72. Assuming 24 from your civ cap and 12 from the basic lab on a bonus tile that's 36 which implies a 100% research bonus. Also your turn 2 research was 104. Again assuming 24 from civ cap, 12 from basic lab and 16 from xeno lab (on 100% bonus tile) gives 52 which again implies a 100% research bonus. However your race overview page shows a 20% racial research ability and a 20% research bonus from the technologists for a total of 40% research abi
No, its alright. The internet often breeds misunderstanding. I didn't think you were attacking my character or skills, I thought you didn't think that I was being clear. I try to give good advice, and I was failing to see where I went wrong. But these games are super fast to play through, so... although I will regret it later tonight, I put off work a little longer to do you a very quick AAR on EXACTLY the play settings for this league using DL 1.5. Here goes: Knowing I wan
Well, that 10 turn win was not using the settings for this league, it was indeed against 1 opponent. I'm sure I could have pasted a second opponent in the remaining 38 turns. You want me to try again with the exact settings for this particular round... is that what you are after? You just research like mad and hope you start near the center so you are close to everything. You don't really need bonus tiles, although in that game I had a +100% tile. Some trick....? It
[quote]It would be useful if some other people that got 0-year DA wins would enlighten us on what methods they used to achieve it.[/quote] What, I haven't given you enough information? What am I holding back, exactly? Humph. ~ Wyndstar
Ah, Mumble, no reason to fear. DL is very competitive for the fast win, in fact, its easier. Engine techs are cheaper, its just harder to score well going fast. Just for fun, and because it only took me 10 minutes, here is a 10 turn suicidal victory using the latest patch of DL. No fancy super abilities or funky stat maxing... but suddenly I have anomalies that give WAAAAAY more cash. [img]http://i110.photobucket.com/albums/n104/cjmosbo/GalCiv2/ZeroYearTest.jpg[/img] <br
[quote]The post has either been removed or the forum gremlins have stolen it.[/quote] I'm assuming this error message is part of the new forum upgrades, because its the first time I've seen it. What do you do if you have a bad case of forum gremlins? Is there a cure? :( ~ Wyndstar
In DA nothing has changed. In the TA betas "waste" has been introduced to the focus technique... so that you still spend the full amount. It appears to be about a 10-15% waste factor. On a starting colony in TA in my most recent game: 100% research yielded 13 beakers. Focusing on social yielded 2 hammers and 9 beakers, but still cost me 13bc. However... I haven't found the waste factor to counteract the large value of being able to juice 100% out of all of your buil
You may ALSO notice that in my 20 turn suicidal game I managed a score of 24850, which was quite a bit higher than my 50 turn game which I submitted here (only 20650). True, the tech rate I think was 1 different. Still, I might be a bad teammate, but I didn't play several games with the league settings going for the best score. As time was a factor, I just submitted the first one I tried. I think I could push that 0 year score quite a bit higher with a few tries, especially if I got
[quote]Now how about how you folks captured those habitable planets within year 0?[/quote] Well, we WERE playing on a tiny map with just two enemies. Spore ships can be researched even faster than planetary invasion, and don't cost you any people, so your taxes never drop off. You may not have read it Mumble because it came with TA in the subject thread, but you might be interested in reading my AAR at the beginning of this thread: [link="https://forums.galciv2.com/?forumi
Well, I played an all-labs strategy along with a simple spore rush, and I did manage to colonize a few close systems. I usually skip colonization all together on smaller maps, but I had a few planets right next door so I couldn't resist leasing a few colonizers. My first year of my Altarian Rebellion AAR looked real close to my first year of this game. I never built a factory, but I did go straight for concepts of malice and a MCC to try and afford my spore ships and research. <br
[quote]A product will only sell into a subset of a given market. Therefore, you should make sure your product exists in as large as a market as you can practically support. In the case of Crysis, they made a game that would only run on a very small % of the PCs out there. One wonders how well a console game would do if it required users with said console to go out and upgrade some part of it just for that game.[/quote] Exactly right. In some circles this is r
Well, its an honor to be nominated, but I must also decline. My schedule is currently too busy to give this post the time it deserves. I wish the new commissioner the best of luck. Thanks again for thinking of me, ~ Wyndstar