jutetrea

jutetrea

Joined Member # 2516634
1 Posts 20 Replies 8,750 Reputation

Know what's funny, I'd NEVER manually set intelligence Completely missed that I could, always went with the "difficulty overrides". This is good, it'd been so annoying I've been not playing. Thanks Good, now I can get them to beat on each other again instead of being the first target <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0 ALIGN="abs

3 Replies 44,756 Views

So, I generally play on Masochistic, gigantic, 9 enemy. Since the new patch, I'm lucky if I get 2 incredible AIs. It used to be that the difficulty level overrode their default intelligence, which I liked. Has that changed on purpose? I played on suicidal with 9, had 7 normal 1 genius and 1 incredible...wtf? The normal AI is an idiot and barely develops their planets. I took over a pq22 planet and it had a starbase and an invention matrix...that's it, way late in the game.

3 Replies 44,756 Views

I have the same problem, even when hitting delete they come back for the next game. My delete button just really seems to function like an obsolete button. Every game I have to manually go in and re-delete everything. I'll try the ships folder deal as well

3 Replies 14,322 Views

right in the beginning i just build some basic defenders - cargo hulls with basic weps i usually diplo till mid game to keep everyone happy and off my back I concentrate on speed initially, +1 racial ability, accelerators, shipyards, and 3 engines per ship = ~24 pc/turn small ships for light production planets, 3 engines, 1 def, max weps med ships for most planets, 3 engines, 2 or 3 defense, max weps huge ships for heavy prodcution, 3 engines, equ

22 Replies 7,536 Views