Were did you get that information? Also: There are different qualities of oil. We actually get most of our oil from North and South of us. And...the last statement is not entirely incorect, Oil Rigs are the same as Garbage Dumps, NIMBY (Not in my backyard) Hi yay54, I don't know which post are you referring to, but since I wrot
Chu Li To
I love how the Europeans are trying to act manly now that there is no Soviet threat. All through the cold war they begged and pleaded, "pleeeeeeease put your nuclear missliles here and aim them at the Soviet Union" and "pleeeeeease put tens of thousands of your troops here and point them at the Soviet Union". The U.S. should have let the Soviets roll through Wes
I don't think oil is the only reason why the US invaded (or freed?) Irak, but it's quite obvious that nobody would care about the middle east if they didn't have any oil. America doesn't get that much oil from the middle east right now, but they could need it in the future. There is many (or some?) people (see peak oil theory) who think that in the near future the world will have to buy an increasing portion of its oil in the middle east, as oil production elsewhere has already peaked
Is it just my luck or precursor mines appear a lot more often in v1.2 than in v1.11? In my first game with v1.2 i got two of those and also the new precursor library ( in 3 different planets thou), and after that I keep finding both quite often, either when colonizing or when invading a planet. I was curious about the new precursor library tile when i started playing v1.2, and then i get it in my first game, and in the second, and the third... Has anyone notic
Here is a small guide to win at crippling or lower playing the evil Drengins, with tech trade off. I always play with very slow tech, tight clusters, all nine opponents, large or bigger galaxy (so that there are 5-12 planets per player) the strategy may not work with other settings. It doesn't work so well at masochistic even with tech trading on, at this level you will need something better than psyonic blast. 1) Technology: During the first turns focus on the technologies that incre
Yeah, and i have to prepare my exams too, so that I can't really watch all the matches. I saw the second half of Brasil-Australia yesterday, you guys deserved at least a draw! Today Spain-Tunez!, i hope they play as good as against Ukrania. No time difference problem here thou
Evil planetary bonuses are good, but the the best about being evil IMO is that building that doubles tax income + that other building that increases military production. When I play evil i try to get those and psyonic blast ASAP. Psyonic blast can be very powerfull if you play with very slow tech, since it'll be a long time before anyone can make ships nearly as powefull, the double tax income means you can afford it and the increased military porduction means you can produce the ships pretty fa
29 here, turning 30 in a year and 31 in two years
You can not expect a computer game like this to be realistic to a such degree. The economy is balanced in the game and that's what counts. If you start to think about it, you'll find countless things that are not realistic. Why banks increase the amount of taxes, shouldn't it be a corporate tax for banks and a personal tax for people? actually.. why do I have to build the banks, where is the private sector? where's crowding out effect of high public spending? why do I need labs to res
I can also beat the game easily at crippling and get badly beaten at masochistic, but hell i just keep trying!
Yeah, same happens to me. If you keep zooming in until x800 or so and then you zoom back to x200 you'll see it right.
I think evil is the most difficult to play. All those planet bonuses don't help much when an Altarian AI with a 200% bonus decides you're too evil for this galaxy. If the good path gets also nice planet bonuses and special buildings, then what's the point of being evil and have the whole galaxy constantly attacking you? I think neutral is too powerfull thou.
I think they get the 200% bonus also on research and military production, and that's a hell of a bonus, put a few starbases and some research abilty/resource on top of that, and the AI doesn't need that many labs to out-tech the player. That's why there is so much difference from crippling to masochistic. In crippling they get just a 125% bonus. I have been trying to play as the Drengin in masochistic with slow tech and no tech trading and I get beaten up every single time
Creativity makes the Altarians design cooler ships
I think it has a lot to do with starting positions. In my games Thalans start always at one corner of the map, with not many planets around, so that they usually get only two or three planets. They build a lot of colony ships, just like the other races, but they arrive too late.
"No hable inglés" means "don't speak english", you say that when you don't want someone to speak english, I guess you wanted to say "No hablo inglés".
In the "Interface" options screen you can click between "Full Battles," "Normal Battles," and "Instant Battles." "Instant" skips the animation entirely and just subtracts a move point and hit points. It would probably let you eat those hundred ships a lot faster. (I use it when I'm destroying 0-power defenders for forty turns in a row.)
Suralle, Moosetek13: Yeah, I see your point with the movement points, but in fact I could have just ignored them and go for their fleets instead, that were heading to my planets.The only reason I destroyed them was because they were making the scroll lag like a slide show. That makes me think of another AI tactic: make my system lag so much that I'll think it twice before sending my ships to that area. <img src="http://images.stardock.com/gc2/T_DL/smiles/Ew.gif" border=0 ALIGN="absmi
Yes, that would explain the scout ships, but the ships I was talking about were war ships. The AI just accumulated more than 100 of them at one spot next to one of its planets, without stacking them in fleets, and without moving them for the 7 or 8 turns that took me to destroy them. It's like they were just sitting there wating for their turn to be upgraded or something, but they never had enough cash. I don't know if the AI is programmed to eventualy destroy its own ships instead
Sometimes they just accumulate their old ships at one point without making fleets. Once the Arceans had more than 100 olds ships at the same place and I had to destroy them one by one, which took me several turns. The Arceans didn't move those ships, they just sat there waiting for their turn to be destroyed. I could have ignored them, but that was a gig galaxy and my system is not to good, so that having so many ships on the same spot was affecting perfomance a lot. It was making the game lag
I'm a bit confused, some of the posts contradict each other. What does Mind Control actually does? What about other wonders that are ill described, what do they do? What about goverments? Anyone who has checked this can make it clear please?
Nonetheless, they all pick mass drivers (they do in 90% of my games) Yeah, they use mass drivers in all my games too, only sometimes there're one or two that build missiles. I think they used to build the three kinds before I installed any patch. I play with tech trading off, so that can not be the cause. I hope this get fixed in 1.2, it gets t
Thalans!! I've never seen them pass midgame, and I play almost always with all nine races. Once I gave them 2 levels of intelligence more than to the other races, and still they were the worst! Maybe it has to do with the fact that they seem to start always at one corner of the galaxy and they're unable to grab as many planets as the others? Well sometimes I don't know where they started, because they are gone before I find their planets. <img src="http://images.stardock.com/gc2/T_D
I've had games where 6 teams surrendered to the iconians even though they didn't get involved in any of the wars. They had 3/4 of the map without lifting a finger. i had to dig in and go for a tech victory. yeah, that happened to me a few times, and it's very annoying, especially when it happens early in the game. It's like you wanted to play a
With all my respect for those who think GC2 is more "open ended" than Civ4, i have to say I fail to see where. I think Civ4 gives the player more possibilities. True, you can build only one factory per city in Civ4, but the role factories play in that game equals the role starbases and economic capital play in cg2, they increase base production with a percentage. In civ4 you use tiles to build mines, workshops, mills... You can do a lot of city specialization in civ4, and then you hav