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27 Posts 933 Replies 12,180 Reputation

This thread is a bad influence! Being in a slightly GC II burned out state and reading this thread made me go back and play a couple games of MOM

81 Replies 77,396 Views

I like it and applaud it. It would be nice to have one additional column that is just pure absolute total of points submitted. No deprecation, no divided by number of games, etc.

80 Replies 73,893 Views

In order, the uses I have found for them. 1) If you are buying a special project, put it on one of these. 2) If it has other, high quality planets nearby, buy spin control and omega defense on one and remove the shipyard. This way you can stack ten ships in orbit and not lose any real production. Really, it's now an oversized military base. 3) Build constuctors. 4) Econ buildings. 5) If you are towards the end and buying ships. Buy them on these planets first as

26 Replies 18,117 Views

I was getting ~280 on huge abundant. With my current 1.31 game, it's down to ~250 (only one 1.31 game so far). So 2 to 1 is about right for huge vs gigantic comparison. 4 to 1 is probably right on if you tag on loose vs tight.

15 Replies 5,659 Views

10-15 hours a week for the last six months. Ranked by time, that leaves it behind (and in order) 1) Civ (30 hours a week for two years. I could play it while answer tech support calls at the time) 2) Civ II 3) MOO 4) SMAC 5) MOO II 6) Romance of the three kigdoms 7) Colonization I would say it's about to pop from 8th to 6th. It's also about where I would rate it in terms of favorites. It will be very hard to displace the early Civs and Moo.

22 Replies 13,291 Views

Just to make all you old timers feel really old... I remember about six years ago when I got called to help out the desktop support people (I'm a network engineer). Checked out the problem computer. They had added a serial port expansion card..."Here's your problem! You have an IRQ conflict." Blank stares, followed by more blank stares. In a desktop support group of five, none of them knew what an IRQ was. They weren't stupid, just all post Win95. Man, that made me feel

99 Replies 30,677 Views

Giving the IC tech to a computer player is especially devastating if they are currently more than one manufacturing tech from normally reaching it. About 20-30 turns before invading them seems to be ideal (at least on Suicidal). It means they have finally gotten the upgrade process going well about the time your troop transports hit and you can benefit from the upgrades. No, really, I wouldn't be that mean to the computer! <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif

18 Replies 10,542 Views

Let me second the 100% offense comment. Throughout my play I have regularly moved to more and more aggressive behavior. It's always rewarded, so long as you have planned well. My current military approach is a step or two beyond completely ballistic.

13 Replies 3,987 Views

Mumblefratz, just read your post. I change my mind, your solution is simpler and easier than the one I outlined. But I would still keep the toggles for whether you want to change class types on weapons/defense upgrades.

26 Replies 19,931 Views

That’s a fair complaint. I see it working this way. Default to replacing all older components with the newest version of the same class/type. Always upgrade all components before checking for space since a reduction somewhere else might fix space issues (engines may get bigger while weapons smaller). If you have insufficient space after the upgrade, drop components that have increased in size in the following order if these components have changed: 1) Weapons 2) Defen

26 Replies 19,931 Views

I agree with astat. Well, maybe not about the being freakier than him thing! While I will often skip upgrading already produced ships, I want all new ships to be produced with the most effective weapons, defenses and speed available. I then send all ships to a common rally point and put ships of the same speed together. The only time I produce a ship with older techs is when I have forgotten

26 Replies 19,931 Views

Odd as this may sound...Since you can't really control anything with the button, I wish it would just go away. I know it conveys the appearance of you having a part in the ground invasion, but your only real choice is the invasion tactics. The button is fluff. Let the computer pick a number with it’s eyes closed. Especially since I sometimes get an odd pause as the computer switches gears after I push the button.

28 Replies 15,524 Views

There is an even worse version of this. I have twice had the AI declare war on a race and set up his rally point in my space. The last time it was right in the middle of my empire (I had ~40 planets at the time, the rally point was not even close to his planets). This, without question, would trigger a war were I an AI. The AI should consider things like this when moving fleets and setting up rally points…And I want to give the AI the same back off warning it would give me.

11 Replies 7,495 Views

The Xeno farm not producing food bug has been around since at least 1.2. It tends to occur around planet acquisition events. In particular, if you buy a farm after the planet pop-up from an invasion, you are likely to see this. The save/reload game should always return the tile to normal function (at least it has for me on multiple occasions).

5 Replies 4,547 Views

Not yet mentioned...How about privateers? Remove my flag from some warships and go trash other peoples fleets and raid their planets. "They weren't my ships, they were Pirates!" It worked in Colonization...

70 Replies 34,548 Views

"Normal" I think, in this case, is refering to what would be a normal challenge for a human. BTW You will find the game is a completely different experience based upon the size of the map, as well.

4 Replies 2,218 Views

This thread is a touch amazing to me. I normally wouldn’t reply to this thread, but I find the conversation a touch uneven and wanted to put my two cents down on the other side of the scale. I find the copy restrictions on GalCiv II to be less constricting than the standard. The standard is physical CD’s with copy protection. I hate that. I’m sure I’m not the only person who has purchased a legit copy of something, installed it and then had to go out and find a cracked version with

249 Replies 603,443 Views

Mascrinthus, My now typical huge 1.2 game everything abundant has about ~280 planets. I tend to finish it between Nov 2227 and March 2228 (December and January are typical). If you are willing to play it out a bit more you will get a lot more points for it. Based upon what I have seen, if you play it out, you will get at least 150K, possibly 200K. It gets very boring though....I have never played one all the way out to where my score peaked before giving up and just submitting the t

13 Replies 12,233 Views

Theoretically, difficulty levels should take care of this…But this only works if the game is being made more difficult by making the AI more skilled (adjustable with difficulty level), rather than nerfing parts of the game (not so adjustable).

121 Replies 28,377 Views

I just want to offer an amen to mumbles earlier game strategy comments. The suicidal AI is NOT being beaten on planet build or the economy, it's being outrun and outfought on the battlefield via superior tactics.

121 Replies 28,377 Views

Ghost ship, the legend will help a bit. http://metaverse.galciv2.com/index.aspx?g=legend If there is one in particular you want to know about, search the forums or post if you can't find anything. It's likely someone will have figured it out.

9 Replies 5,336 Views