I have never noticed that - pretty sweet! I can't wait to try it out tonight. Which piece is it? And here I thought I'd get here and everybody would be all "You didn't know? Noob." Anyway, I'd definitely qualify it as "pretty sweet."
DreadArchon
I guess the AI doesn't actively defend the minors Heh, not so much. They can, and will, make alliances with minor races. I've had quite a few "incidents" where I went to sack a minor race that was inconveniencing me and ended up with at least one major race crammed down my throat. Nothing drops the bottom out of your stomach quite like seeing "Th
3) Use your money to buy ships. Only buy 1 factory on your home planet (to get things rolling) and then perhaps 1 factory on one of the first planets you colonize that has a production bonus tile. In the end you will see a LOT more benefit from buying 3-4 colony ships rather than 7-8 factories. Not always true. For maps with more numerous plan
Huh, Torians always get their arse kicked in my games. Overall though it seems from this post that people think the Yor are the best/overpowered. Odd, the Torians slaughter everyone in my games, regardless of circumstances. Yor and Drath are best for human players, by far (well, Torians are okay, I guess). My experience is that the
Multiple engines are life. My Huge hulls take 6 Hyperwarp III's each. Anyway, I'm inclined to point out that Colony Ships have crews. The people running the ship claim the planet. Duh.
Just my opinion, not humble, not degrading, just wondering if being neutral has any real benefits that are working besides the NLC. They also get morale, ship purchase discounts, free terraforming, and a soldiering bonus vs good or evil races, all of which are awesome. Further, those NLC's are better alone than the entire bonus set of a good c
Well that explains a lot.
Not in GC II there isn't. I once had a game where everyone was allied to someone who was allied to someone who was allied to someone, etc., such that all nine surviving races were part of one big alliance chain. However, they kept going to war--which resulted in a situation where, every two months at most, every civ in the galaxy was guaranteed to be at war with every other civ, and every civ was at war with at least two civs who were allies of their allies. For example, I was allied w
I've only seen that during CD installations. If you're getting it from Stardock, I have no idea.
Maybe they have different sizemods. Try looking at them on different hull sizes. But while we're at it, I'd point out that the second to the last beam weapon technology gives you literally nothing (and the one before it sucks so bad that most people assume it's a mistake, too). I'd like to see Subspace Blasters fixed and Subspace Annihilators added before the defenses get fixed, since the defenses are much cheaper to research.
It could just give a second prompt whenever you take an action that affects 12 or more of something at once, rather than always. You could also just get Eyes of the Universe and be able to see every enemy ship on the map without having to be near them (though admittedly, you wouldn't be able to see details).
I've just started playing with the "AI Intensive Algorithms" turned on, however, which allows the AI factions to design new ships much more often. I had my butt handed to me two days ago for the first time, and never encountered anything larger than a Frigate; I can't wait to see up-to-date AI capital ships in action. They've started typecasti
"Alliance" appears in your trade screen when it's an option. It won't appear unless you're on good terms with the other race.
Morale boosts population growth. Keeping morale at 75% increases reproductive rates and keeping it at 100% doubles them, supposedly. Morale of less than 50% slows it and less than 30% halts it. I'm not clear on whether that's planet-by planet or whether it's your whole civilization's approval, though I think it's planet-by-planet. Thus, by lowering taxes for a while, you can literally buy higher populations. It's also a good idea to put Entertainment Networks on your planets early, especial
What nobody? SOMEONE must know whether there are other components with floating attachments.
Okay, I know that it's not entirely necessary for all races to be balanced, being as this is a single-player game, but it's nice to have little details like that taken care of, if practical. The point of this suggestion is to make a quick and easy system for getting each race more or less balanced against the others in a future patch or in the expansion. Race Bonuses: --All races technically start with no logistics, but Hyperdrive gives a Logistics bonus of 5 (solves a bu
Ahh, I noticed the +25 soldiering and +20 loyalty sometimes, but sometimes they also dissapear. Say you don't want those bonuses eh? How is it a custom race if your forced to have those bonuses? I just want an option to choose my own bonuses thank you very much. I agree. It'd be better if the Customs just got no bonuses and started with 13 po
Also, play a game or two where you do a lot of researching and you'll have the whole thing memorized anyway.
Huh? No, no, and no. This thread is worse than the one right above it. To the original poster: Actually, the Terrans are one of the two races who DO get diplomacy bonuses. Further, the abilities of each race consist of a base bonus + selected bonuses, and most of them don't have all their bonuses selected in the player's race selection window. All races have a starting logistics value, w
Yeah, Customs actually get a pretty good deal. Arceans and Iconians get NOTHING, Drath and Yor get sheer awesomeness, and everyone else falls about in the middle, but the Customs are my third favorite after Drath and Yor. That soldiering is dang nice and I get to start with Planetary Improvements, albeit not much else. Edit: Now bringing all the races about into line with the Drath and Yor, THAT would be hot.
I've been getting random events. The Altarians have gone evil, the Torians have gone evil, the Torians have gone evil while the Yor went good at the same time (that was a trip...), my soldiers have eaten a species of birds extinct, a precursor device gave the Altaria system all PQ 10 planets, AI has been finding Precursor Corvettes, pirates run amok, new races appear all over the place, leaders have been assassinated, and Precursor thinking machines have been discovered. And heck, that's
The AI in my games has begun (as of 1.2) to build huge swarms of freighters. Huge. As in, I have 5 different freighters hitting my front planets every turn, LONG after all the civs' trade routes are totally full, and they're all sending that many to all other civs. Also, they seem to be glitchy on starbases. They build mining bases okay, even fortifying them sometimes, but they don't defend military bases (they put on support modules but not attacks or defenses). They build economy ba
I just found a piece of jewelry (a long thin bar, almost square) that has an attachment point floating a little ways away from its underside. I didn't see it before because I never used the piece rotated. I'm assuming I'm not the first person to find this. Are there other pieces of jewelry available in an unmodded game that allow floating ship parts? I like 'em a lot, but this one is somewhat limited (being as it is a large bar that needs to be kept big to work right). Picture of
I don't think I've ever seen any AI anywhere close to your figure below masochistic. Hee hee, yeah. I like to keep an edge. In my current game, I've got one planet with over 3000 research (and climbing). It's a class 29 that's near a sector edge,
I have a metaverse game that won't load (I get the prompt to "Send Microsoft an Error Report" as it tries to load). My other games load. What are the known causes of a game failing to load? I may have accidentally removed one of the ships it was using from my Metaverse/Ships folder, which I imagine could do it, but is there anything else I need to remeber to try not to do? (Bleh, I was two weeks from a tech victory too. I'll never find out whether there's a medal for lots of tech vict