You don't really want them to spoil the surprise, do you...? I would be just as surprised now, wouldn't I?
DreadArchon
Yeah. Start a game on Gigantic at Suicidal, and it should become apparent quite fast that they have more influence than you. I haven't checked all the stats exactly, but you get the idea.
This is suggested occaisonally, but not nearly often enough. I think it'd be about the best thing they could add to the game, especially if they put in an even better AI (300% plus the Suicidal bonuses, perhaps?) to give you a good run in the endgame. I'd love to have a game with "Intelligent" AI for the first few years and "Suicidal +1" AI & bonuses for the end. So, bumpity bump for the best feature I think they could possibly add...
That's pretty cool. I've always thought that the political parties needed a revamp, but I myself don't mod. It's still not balanced (Pacifists and War Party would be godly, Technologists have gone down to moderate at best, and Federalists and Industrialists wouldn't be worth taking), but I'd take it over the current. My idea for a revamp was similar to yours, but I would have assigned each party a certain number of points from the attribute list to make it balanced. For e
The other 3 races, below that, listed the Terran Defender as well. It's actually possible--probable, really--that those races purchased Terran Defender ships from the Terran Empire.
The Iconians and Arceans don't get any bonuses, actually, and the Altarians get very, very close to no bonuses.
I fight with this a lot too. I'm annoyed by the way it'll auto-focus onto your build queue--it normally just jumps to the next available tile when you tell it to build something on an empty, but sometimes (rarely, though not so rare as to go a whole game without it,) it jumps to something you've already told it to build and decides to build over the top of that. And despite the fact that it'll queue something on a tile that's already queued, it won't show you your available buildings
The Diplomacy window doesn't show ships in fleets. It doesn't show you techs that you have. It doesn't show you techs in No Tech Trading. It doesn't show you stat bonuses. It doesn't show you planet details. It doesn't show you ship destinations. I use all those things. I put high priority on Espionage. As for sensors: Sensors IV = Eyes of the Universe. I really like Eyes of the Universe--I only need a couple patrols, and they can just chase down
All I know is that more miniaturization = more engines on my constructors. I agree that the miniaturization issues really need to be fixed for weapons and armor, but with the absurd amounts of effort and micromanagement needed for a starbase, my opinion is that more miniaturization = always better constructors = always "teh win." I HAVE tested this at various levels of miniaturization, just to check, incidentally. It's always good for constructors, at least up to the point where you
Woot, great news! Now if only it would use Javascript compatible with Opera... (But hey, the avatar upload bug is gone. Might have been fixed a while ago, but regardless, it IS gone NOW. Yay.)
1) Yeah, this sucks. A lot. If they can't remove the holiday for whatever reason, they should disable ship movement during that time to make it equitable! When I'm losing to the AI and I need to quit for whatever reason, that one turn will often get me killed. "Hey, no rush-buying defenses for YOU!" 2) This one sucks too. I actually watch out for it in my games (rush buy the building if the completions will coincide), so I'm not sure why I never thought to post about it...
The Arceans seem to dominate my games.
I find the complete lack of Subspace Annihilators and the obviously bugged Subspace Blasters before them to be the most obvious, personally. As for the Spin Control: I don't know which it is, but it sure does help! On Starbases: I've never noticed the defense thing. What I have noticed is that Beam Multiplier, Omega Cannon, and Missile Bloom don't have a II--they go from I to III.
I like the one where your citizens start playing Pokemon and your options are: Good: That's horrible, stop this animal abuse at once! (-Morale) Neutral: Put regulations on Pokeballs and make sure they don't fight to the death. Evil: Woohoo! I'm up to 80 species! (+Morale) I got one in my last game where the Arceans got nearly a thousand precursor corvettes named Vengeance (they spawn based on map size, I was playing Gigantic). They weren't any danger to me (I h
I know this has been brought up before, but I think it should be brought up more often: Ships should be gifted to a race that receives a surrender. I just finished a game on Painful (Gigantic, 10 starting civs). I got the computer players down to their last alliance, the Terran-Arcean-Altarian Alliance (amusingly enough), and I was by far the most powerful civ. The thing is, most of my military was on one far side of the map dealing with some Altarians. I thought my homeworld clust
I bet you can, but as near as we can tell it doesn't do anything in GC2. I suggest putting that one point elsewhere.
The Carinoids are a minor race. Minor races start with absurd racial bonuses, probably to keep them around longer than a turn or two. For example, the game I'm playing now has the Paulos in it. I'm at "relative lack of diplomacy compared to theirs hinders our negotiations" or somesuch, despite that I have the highest diplomacy possible for a player race. And if that's not impressive, they also have +90% to Weapons and Defenses and +410 Soldiering as base racial bonus! (For comparison
It saves your ship designs between games. If you make a ship, all future games where you play a race with that same hull type will make your new ship appear under the User tab, so you don't have to repeatedly redo it.
Spearthrower: The general consensus is that the Thalans virtually never do anything as the AI. The performance of the AI seems to be subjective for different players, oddly enough, but if the Thalans are doing well in your games, your games are somewhat of an anomaly. (I, however, almost always play a game with Thalans in it, and I almost always ally with them. I like 'em, wish they were balanced and useable.) As for a player race, the Thalans are significantly worse than the Yor in ever
making the icon map appear a little sooner. You can do that?
And I don't know whether the Halls of Empathy actually work, but it'd be nice if they worked better if they do. Three races have surrendered in my current game, and none have surrendered to me, despite that I grabbed the Torians' Halls of Empathy when I took over one of their worlds.
Kanaric: If you're defending your worlds, you could use the Tiny ships WITHOUT the big ships, and nothing would change. If you're going on the offensive, it wouldn't be practical to build new fighters for your carriers because your carriers would be ten weeks away from the nearest manufacturing world (in terms of fighter speed, it would of course be only a couple weeks for the carriers themselves). At any rate, I'm not terribly attached to my suggestion for carriers, I just thought
I find it difficult for you to justify that the game is too easy when you're playing five difficulty levels below max. That might be your problem.
I also just noticed that in the Beam Technology, that Subspace Blasters is actually Less damage then Plasma III. But Subspace is more expensive. DOH. That's a known issue. Look at the next tech in line (subspace anihilators)--it doesn't even exist! Fortunately, Doom Rays make it up by being the second best weapon in the game.
I've used the Terraformer in 1.1, but I've only played Neutral since 1.2. It worked in 1.1, but I don't know about right now.