On most video and computer games they don't tell you the exact bonus's the AI gets but it's obvious the AI gets harder to beat, Erm, isn't this not one of those games though?
DreadArchon
Nope. You can have almost indefinitely much trade revenue with one planet, given time to construct starbases. 11 freighters to that planet, plus a couple dozen economy starbases, makes a lot of income. The only problem is that the UP might decide to screw you over, though I suppose you can handle that with savescumming.
The point of the UP is to force you into using different strategies. You have to adapt to the new rules, and make them work for you. I suppose. I usually begin a game with a certain plan for winning, but if the UP puts a 4-module limit on my mining bases or an 8-parsec-per-week speed limit on my 61-parsec-per-week constructors (on a gigantic ga
If in v1.2, game difficulty levels "Masochistic", "Obscene", and "Suicidal" all set the AI "Incredible", then the AI runs at 200% for each. So how are they different? What you don't understand here is the meaning of "each." At Masochistic the AI gets 200% to production, research, and economy, with full strategy ability. At Obscene and S
I can keep morale above 50% at 80% taxes on a 95-billion-person "hive world" using 9+ VR centers, depending on racial bonuses. Such planets have their uses. I had a 20-minute analytical tirade here a minute ago, but my browser crashed and I lost it. Bah.
I'd love it. I'd also like an option for a "ship viewer" (in-game, too) that shows you a fullscreen view of your ship on a field of stars for you to look at and take good screenshots of.
well i always have high tax, and for me at 80% tax its kinda impossible to get over 30B, than people would hate me and start leaving. i had a planet that could have 100B population, so i crammed in another 30B to fasten everything up (10B were living there atm, turns were long since it was a big map so i didn't wanted to wait), but they all left pretty fast, i lost like
On 1.2 it really shouldn't be overheating, the very first patch put a fix into that by throttling frame rate. That depends on why it's overheating. My laptop overheats in less than five minutes if I don't use it in an air-conditioned room and prop it up well, and even then it usually overheats after an hour or so. (Since the one-turn pro
As I understand it, the size of each part scales up based on hull space or something. So basically, as miniaturization increases hull space, the size of the parts increases slightly as well. I hear it's fixed now though. Not now, but it will be in 1.3. Still, that only applies to weapons and defenses. More miniaturization ALWAYS helps w
Could be, but actually "Hive Worlds" (as they're called in Warhammer 40,000--worlds where the planet surface is 100% city, and layered) seem to be fairly common in sci-fi universes.
Archon, I make the sensor tree and early priority, since Eyes Of The Universe is one of the most powerful wonders in the game. Eyes of the Universe is probably my favorite wonder, but I find that the AI puts building it as a very low priority, so I can get in some more urgent things before I make it. Granted it would be nice to have better visi
Whatever is least defended against is, of course, the best. If your enemies are using equal defenses in all categories (or, more likely, you have multiple enemies you need to deal with at once and they all researched different lines), you'll just have to choose the best you've got. Often, especially with tech trading, you'll be able to take two or three types on each ship. In that case, I suggest taking your two best (rather than diluting it with all three). But, eventually,
Holy Carp! babies are paying taxes! No, the populaton increase apparently represents already-born children hitting adulthood. Or something like that.
Why would you set you suvey ship on auto explore? It's more effective than doing it manually since the ship knows exactly where every anomaly is (and, unlike auto-explore, is actually somewhat efficient about finding them). I suppose it might be a good idea to make my own survey ships, but I've never felt like researching Sensors early
Buh? The Yor in my games have never, EVER, in the course of at least a dozen games, survived the wrath of the Arceans or Torians individually, much less multiple wars at once. And they usually lose to some other races, too (though oviously not the Thalans or Terrans). I've even seen them beaten by MINOR races.
It isn't the building of a scout ship that takes a lot time, that takes almost no time. The secret of the slow growth of interstellar galactic fleets is the painting of the ships. I made a primer-gray race, but they still take the same amount of time to produce the interstellar equivalent of a jet ski as they do to produce a 3-km long battleship
Hmmm, I usually just set my single survey ship on auto-explore, which as near as I can tell is exactly what they do, so I don't see how they're "not very aggressive." Anyway, anomalies are awesome and I suggest you get as many as you can, as they do indeed stack and the money bonuses help a lot.
Hit the "Destroy Colony" button on your capital, maybe? ^_^
The various Logistics techs get you a total of +31. The Hyperion Logistics gets you +6. Each race starts with 5-8 points, with Altarians being the only 5 and Yor being the only 8--most races have 6 or 7. Drath with a single Hyperion Logistics have a 43, Yor have 45 (which lets them put a ninth constructor in their fleets, you git...), and as far as I know only the techs and Hyperion improvement get you logistics bonuses above that of your race.
In addition to the costs of additional production, you also need to cover ship maintenance costs. Armed ships cost additional credits each turn. I suggest always running a much higher economy than you need. What if you need to rush buy? What if you get a galactic recession?
I don't know, but it has to be possible somehow. It's not like the templates for those ships come from nowhere. The best I can do is bump this for you.
However I may go neutral to see if it will restore my PQs to where they should be (I doubt it). I don't know if it'll help after you've got the Terraformer, but being Neutral does enhance the PQ of your planets without the Terraformer.
I'd be surprised if you could pull a cultural conquest on their last planet. I've done it, it's definitely possible. At any rate, having a huge population with a good growth rate will definitely prevent you from being invaded (if you've brought your Soldiering level up as high as you can). I've done that, too.
Can anyone out there confirm that they've seen a fully augumented starbase survive a 43+ logistics fleet attack? Once, but I think it was luck. The next fleet had no trouble with it, at any rate. Still, pimped-out starbases are a good speed bump. If nothing else, they distract the larger fleets of the enemy--a weaker starbase could be kill
Stardock should really look into this. Um, no? There's no reason whatsoever to assume that GC2's tax slider is at all similar to real-life tax rates. It doesn't account for highly obvious things like cultural differences and the uses of the money. Why would a race of robots be as bothered by high taxes that go into producing ships? W