denyasis

denyasis

Joined Member # 2498418
7 Posts 327 Replies 919 Reputation

It does not end and is permanent Sorry man. There is no way around it. On the plus side, for what ever reason, the AI will still research and Trade for Engine Tech (I can only assume to get smaller engines - more space for weapons). Essentially you can get free tech this way.

13 Replies 11,135 Views

I think possibly, a small tooltip styled explanation of the Mega event would be usefull inteh game. To be honest, it is a rather abstract concept (especially for a strategy game), and players who have not been following the betas, previews, etc might not fully know what the Mega event it, or its implications. I will argue, that as a proponent of the Mega Events, I do believe they need some tweaking, For example, the Galactic Depression ([Somber]) has happened in several of my games. I

57 Replies 49,617 Views

Inteleckt: A little known secret (and I just learned of this my self), is that in the planets screen, there is a buttons "Details" and "Summary". One (Can't remember which at the moment) will give you hard numerical breakdown of the planet by building. It will list every structure, what it is producing, and how much it is using in maintainence. I'm not sure if it will display the effects of the spending level. I hope that helps! Comming from a Heavy MOO and MOO2 backgroun

24 Replies 15,143 Views

Exactly how many mega-events are there? Jpinard: I started a post a while a go with a list of Mega event and thier relevant info. Here is the link: MEGA EVENT LIST I hope that helps as some of the mega events appear to be ramped up Normal events and ppl seem to be getting them confused. BTW I totally Agree with the OP. Keep The Event

57 Replies 49,617 Views
Reply to Lame Game in Game Talk

I would also agree that you ought to disable mega events. By design, they try to make the game "impossible". It caters to segments of the fanbase who find the game a little monotonous or are simply so good that only a mega event can slow them down. The Pirates, Jagged knife, and Dread lords are all mega events that you should disable until you get a better grip on teh game. Beside, why would you want teh computer to play with lasers? Missles are generally the best weapon (damag

46 Replies 15,697 Views
Reply to A Modding Guide in Modding

hello, I have a quick question: With the Starbase modules section, there is the StarBaseAbilityValue and a set of Def and Att values that all give a value for the funtion of the module. In the case of weapons for the starbase (or ship assist), do the Att and Def strings overwrite the StarBaseAbilityValue? Ive noticed in the Starbas modules file, that there is only one instance where There is a StarBaseAbilityValue along with an Att or Def value, the Electro-Magnetic

85 Replies 242,881 Views

hey logic! Sorry for not posting quicker - traveling. Thanks for the info about the Raceconfig and Startypes files. I can confirm 100% that race config willwork in the mods/data folder. However, if there are race files in the Mydocuments\galciv2\darkavatar such as customrace (i belive that's what its called - sorry I'm in a library right now. I know it doesn't end in .xml, but it really is an xml file) those files will over write the raceconfig in the mods\data folder. Essentia

210 Replies 460,079 Views

A am particularly fond of the way space miners build asteroid mines. The semi-automation is particulary helpful. I think constructors have to be destroyed when building/upgrading a starbase, otherwise it would be way to easy to spam starbasses in mass. However I think thre needs to be a better way to manage the building and upgrading of starbases. Using rally points is too cumbersome and what happens when you have more bases then you have starports? A possible solution would b

31 Replies 23,262 Views

dystopic: I merged KHSM, HRG, and Carbon UI all by copying them into the same folder. I also merged a small balance mod that I made personally by hand editing raceconfig.xml It was fairly straight forward. And logicSequence, The raceconfig.xml will work in the mod folder. However, you must place it in Mods\data, not mods\data\english for it to work (for some reason the game won't recognize it if its in the english folder). I know this beacuse I modify a range penalty for the d

210 Replies 460,079 Views
Reply to serenity ship in Modding

umm, Serenity the ship, was a ship in the "Show off your ship designs thread" The original one. Someone alread made the ship usuing the ingame editor, no importing of meshes needed. In the "Ship design 2007" thread with the new ship designs, there is a link to the old thread. I belive its around page 15. Good luck though, I haven't gone to that thread since last summer before my computer got hit by lightning (Don't ask - I'm still mad about it <img src="http://images.stardock.com/

30 Replies 14,152 Views

Ouch, Skyjack. That event hurts. Bummer dude. To clarify my "temporary hurdles" comment, I meant that about the Mega events, especially when compared to the normal events in the game. Your event is a normal event, believe it or not. I found it in the Event screen section of the English.str file. Here's the text from the file (The Mega events are in a separate section of the file): [Event_NewMenance_PlayerLostPlanets] An organization known as The Jagged Knife has seized con

41 Replies 42,463 Views

UndeadOmelt: Yes I've noticed that too. Actually the AI will trade for it too, Essentially giving you free tech. Caprion: Got it! I hate that one as I usually never have many spies. To be honest a lot of the events don't seem that "Mega" A Lot of them seem like temporary hurdles (Plague and organized crime come to mind). I guess the Mega part is how you respond to the Event vs. how the AI handles it <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" borde

41 Replies 42,463 Views

LogicSequence - This is totally beautiful. I was impressed when I was going thorugh your files, the images looked amazing - I use several other mods and merge them all into one folder so I can have more fun. Then I started a new game, and wow. The stars, the Nebulea, the Planets.... Wow. Totally amazing. I think I need new pants, lol Marioflag: You were sure to restart DA right? I'm not too familiar with ATI X series, (Had a 9700AIW till this year, lol), b

210 Replies 460,079 Views

Hello. Since there are a lot of Posts concerning Mega Events (what are they?, is this one?, what's going on?, where am I?), I figured this would be a good place to consolidate the basic MEGA event info and share our thoughts on the new Mega Events. So here is the MEGA event data that I have found in the Data Files. This is a SPOILER, so if you want to be surprised, go read something else. <B

41 Replies 42,463 Views

I would love for someone to prove me wrong, but the only place I can Find MEGA event data is in the UI files, specifically, English.str Here's its entry: [PeaceKeepers] A group of scientists on planet %s found a hidden control panel thought to be Arnorian in design. After translating the instructions on the control panel, the scientists were certain that they had discovered the means to achieve galactic peace! They activated the panel, which opened a wormhole in space, revealing g

75 Replies 58,951 Views

Welcome to teh game man, its much different than starcraft, etc. Some consider it a totally different genre. One peice of advice that really helped me was "don't bend over a dollar to pick up a dime" I started out my games colonizing everything in sight. This is not a good idea. You have some time in teh begining of the game to build a small scout ship and explore the areas around you. Research the Stellar Cartography tech - it will allow planets to show up on your mini map. That way yo

12 Replies 7,278 Views

Thanks Vinraith! Like I mentioned earlier, it would be really easy to mod the Game yourself. But it would totally knock you out of the Metaverse. I guess its one of those things each person is gonna have to decide to see if they want to do it. Alternatively, you can just activate/deactivate the mod when you are in the mood for an SP or a Metaverse game. I want to play a few more DA games before I do it, just so I can watch the AI to make sure the changes don't mess wi

42 Replies 27,988 Views

YaY! Thanks K R Y O! I must admit this is my favorite mod. Hehe, now I can do a Silicoids race from MOO and have appropriately rocky ships!! YaY!!

317 Replies 751,964 Views

Wow, I'm really impressed with the "City" Ships. Are any of those in the Library? I'd love to use them as Starbases in my game! And Kenwebb, your Talent make me Jealous. Beautiful Ships. I have question, though. On your one ship BSG F-02 Frigate, how did you do those Cylinders that are extending from the front of the ship? I've had a hell of a time trying to make cylinders in the ship edit

624 Replies 1,271,349 Views

Vinraith: Thanks for the info! I've never had the plague event, so all the info I have on it is from you guys and what I can scrounge up in the files. Xeno Biology has an AI value of 35 and considering that Xeno Biology is the first tech's available, it would stand to reason that it would be researched farily early in the game. Plague Cure and Disease Cure have almost Identical entries in the Tech Tree.xml File. The only Difference is thier ID (offical name for the Game to reco

42 Replies 27,988 Views

I wonder if the Tech trading had anythign to do with the widespread anhilalation of the races. Also, to answer your questions about the priority of the Cure. There are 2 "Cures" in the tech tree for DA, "Plague Cure" and "Disease Cure" I havne't had the Mega event, so I am unsure as to which one will Cure the Plague, but looking at the entries, they both seem to be related to events in the game. Anyway, The AI value for these is only 30. For anyone not familiar with GalCiv mo

42 Replies 27,988 Views

I can't say I ever used Tiny. I don't defend colonies. I have paid for that mistake once or twice, but essentially I learned from it. By the time you get into a full scale war where invasions are a posibility, you ought to have suffecient scan range and espionage to see the enemy (and his destination) well before they reach your system. A minor fleet of smalls or Mediums can cover several star systems and still take on enemy warships, where the token tiny cannot. In my

65 Replies 26,699 Views

CantinaFly; They also changed the cost, HP, and Logistics points for the ships. It's actually pretty easy to update these values if you want to give it a swing. Here's how: 1) go to your DA Mods directory where you have KHSM installed. Mine looks like this: D:\Programs\GalCiv2\DarkAvatar\Mods\khsm 2) Once there go into \Data\ShipComponents directory and look for KHSM-BlankHulls.xml Open it up in Note pad - It has all the values for the Bl

317 Replies 751,964 Views