I believe the amount of money a tactic costs is displayed in the right-hand side when you are choosing an invasion tactic. An Evil Galactic Wonder (No Mercy Invasion Tactics) removes the invasion cost.
Shadow
0ne of the features that the developers said will probably be included in the expansion pack is a line of research that opens up Class 0 planets for colonization.
They were also massively expensive and left you open to attack (the Drengin blitzed the Arceans by taking over their Star Gates). Hyperdrive is faster anyway, so there is no point in having them.
Does Political Capital have any other requisites? (The Technological Capital requires Advanced Computing and Research Acadamies, the Economic Capital requires at Trade Centers and the Trade technology, etc.)
You don't really 'choose' a planet, you just name it. I believe the planet-selecting process is somewhat random, with basic parameters like 'Class 10' or whatever.
So you are saying starbases should be able to launch missles and fire lasers across parasecs? (starbases, missles, and lasers presumably don't have a Hyperdrive, so it would take quite a while even for a laser to reach them - ie 5-10 years)
Approval is how content your people are on a planet-by-planet basis; morale is the overall rating you recieve. Hence, some Planetary Improvements, Super Projects, Galactic Wonders, and Trade Goods affect Morale (your overall approval rating - ie Xeno Spices) or Approval (on the planet on which it is built specifically - ie Virtual Reality Centers). I believe popularity depends on your relations with other races - if you have overall ratings that are lower than the other civilizations (ie being l
The Dread Lords would routinely wipe out people who weren't prepared. It would be best to allow you to choose any race when playing Dread Lords on Parade (or mod the game yourself, which isn't that hard, and in this case would probably involve transferring some files).
This is assuming we are using current propulsion engines. The enginse (except for the Ion Drive and Impulse Drive, perhaps) don't accelerate the ships so much as warp the space around them (which still requires about the same amount of energy, given the engines' capabilities).
In the aftermath ofthe Apocalypse mission, doesn't it say that the Altarians' worlds are bombarded to slag and then the entire race is enslaved by the Drengin? That doesn't seem like a very good argument for longetivity in my view ...
If you research the Good Ethical Alignment, you will be able to build a Galactic Wonder (Hall of Empathy) that increases the chance other civilizations will surrender to you by 50%. Try to achieve Team status with all of the races you are allied to - it helps a lot.
This has been mentioned before - maybe divide Espionage into 2 or 3 catagories for each race: Espionage, Destabilization, and Counter-Intelligence. Espionage would require a continuous stream of money to maintain your level, or at least a minimum amount per turn. In turn, it would let you gather information about their ships, planets, and starbases, occasionally steal technology from them, and eventualyl give you a massive diplomatic against them. If you built up the level to Advanced (or
At least upgrade your resource starbases. They are far less expendable in most cases, and are usually far beyodn the range of your planets. Another idea is to build up a cache of constructors on a planet, then send them all to the same tile on one turn and construct a fully-upgraded starbase.
The first few campaign missions severely limit your technological options, which can be ... irritating, to say the least .
Cargo Holds are merely for early-game usage; they are calibrated for playability, not realism. They give you something to work with in the early stages but emphasize the importance of researching more advanced hull types. There are no military hulls, specifically. The Tiny, Small, Medium, Large, etc. Hulls exist primarily for military purposes, but they are listed in the same category as the Cargo Hulls once they are researched.
1. I am not sure about this. If you have gone into the Shipyard and still can't find them ... 2. You are using troop transports and not colony ships, right? The Invasion technology itself is useless if you don't build Troop Transports to utilize it. Check to see if you have allied any of the minor races in question. 3. As stated above, press the 'Tab' key or click the 'Find' button next to the 'Turn' button (it will glow green when all ships have exhausted their movement po
I think the overflow theory is correct; each technology requires a specific amount of research points. Every turn, all of your research points are added up and then subtracted from the total amount of research points the technology requires. If, for instance, you ignored some of the lower-level techs, like Soil Enhancements (because you went Neutral) and Sensors, you can sometimes research multiple techs at a time (one time, I researched all the first three sensors on one turn <img src="http://i
It is up to you to determine whether trading is a viable option. If, for instance, you have a bunch of trade routes converging in a small area that can easily be covered by multiple economic starbases, you may want to consider trading. If, however, you are on a gigantic map full of enemies (or worse, Dread Lords On Parade!) and another civilization has already gotten Galactic Privateers, then it is probably not that good of an idea to trade. Trading is most effective (in the short-term) on small
Actually, we have observed supernova from Earth before in the past few millenia And that's just from Earth! Imagine if we were tactically omniscient and could see the galaxy, or even just had colonies outside of our solar system! While you are correct that stars don't explode very often (in the sense of being
Build a specially equipped "People Mover" ship with a few advanced troop transport modules (these take up less room and carry more people, but be careful, because your neighbors might see it as a hostile act) and max out the rest of the space in engines. Then you just build it wherever, send it to your most populous planet (take 1 troop from the planet it was built on, then fill out the rest when you get to your most populous planet), then take the people to your colony.
In addition to everything above, build an 'Ultra Transport' with 3 Advanced Troop Mods and as many Hyperwarp III engines as possible. Send it off to the side along with a fighter fleet, then blast away their home planet defenses and take over the planet in one turn. Buy an Industrial Sector (if it doesn't have one already) and then a starbase (again, only if it doesn't already have one) and queue up a ton of other Industrial Sectors. Then churn out fighters and repeat. Take your plan
If possible, it would be best to include a Map Editor similar to something like the Warcraft World Editor (easily the most versatile and easy-to-use editor I've ever used, with a great GUI, JASS coding for advanced modders, extensive file import/export support, and all-around modability. This was probably one of the main reasons Warcraft III remained popular for so long - there were new maps and scenarios being developed all the time so the variety and replayability was virtually infinite) in th
Hmmm ... The ideal solution would be to offer the Multiplayer Exp. Pack (with a few other features designed to improve the quality of both Single Player Mode and Multiplayer Mode, like the ability to automatically upgrade outdated ships) alongside the original version. That should solve the problem because (although you have probably already considered this): 1.) The people who didn't buy it because it lacked multiplayer might be tempted to rethink their decision it
I research improvements in the following order to take care of this problem: ~Xeno Research (Allows you to build Xeno Labs and takes very little time, and clears the way for Stellar Cartography if you don't already have it) ~Stellar Cartography (Allows you to see planets on your minimap, if you don't already, so you know where to send your initial colony ships) ~New Propulsion Techniques (Allows you to get the HyperDrive Plus, though it is more practical to wait
I would purchase a multiplayer expansion pack if it allowed for playing larger galaxies - ie, being able to save a game and then load it back up with all the players. Here are some other features I would like: ~ More planetary defense options. These would include a self-defense improvement, such as a ground-to-air missle launcher or something of the sort that could thwart invasions, at least on a small scale. Another idea would be Shield Generators, which would project a force field a