DivineWrath: Ricree is correct in that you can play without ever connecting to the Internet. Internet access will allow you to (automatically) download others' content and upload your own, but the game will come with all the content you need in the box; it also has methods of creating new creatures, I believe. The official site can be found here: www.spore.com .
Shadow
On easier difficulty levels, you may just want to give your allies all of your technology (since you will probably out-tech them), or give them very good bargain rates on technology. Another key thing is to take one of the Dread Lords' planets (you can even give them your own, then invade it the next turn if you are desperate) for advanced technology. Of course, you may end up getting just Laser V, but you can sometimes acquire really valuable and powerful technologies. This works both
Keep it at a colony to block transports, then upgrade it when you research the appropriate technology.
Resource starbases are universally used, of course. Influence starbases are also used extensively if you are trying to assimilate another race (or just steal a few of their planets). If I have a few good manufacturing or research planets that can be covered with multiple starbases, I will mass economic starbases there. I almost never use military starbases - I can't get constructors to the front lines fast enough to keep the starbase from dying, and if I'm pushed back
One thing nobody mentioned is to choose Neutral for your society's ethics, and then build the Temple of Neutrality. It gives you a percentage of all the trade done by any Neutral civilization. The Temple of Rightousness and Malice do the similar thing for their respective ethical civilizations, I think. Its usually only worthwhile (except for coo
Why shouldn't a big cruiser lose to a fleet of well-armed fighters? Weapons are generally more efficient when compared to defenses, but fleets beat both. If a single fighter was able to truimph against a much better-equiped battleship most of the time, there might be a problem, but the battleship will usually win one-on-one. Your example, by the way, is somewhat misleading - if each fighter has 100 attack, wouldn't they have a combined military score greater than that of the battleship?
Speed is crucial for unarmed ships like Transports, especially if you can't spare an escort for them. It isn't really as important on Small or smaller maps, but it is hugely important for Gigantic (and Huge) galaxies where civilizations are dozens of parasecs apart. One strategy, though, is to fill a Medium Hull (or even a Cargo Hull, if you don't intend to actually go to war) with weapons and defenses and nothing else, then park it at a world as a permanent defender. You can also do th
It wasn't really an ending so much as a "To Be Continued". All roads lead to Rome: You can take multiple paths to get through the campaign, but they all, so far as I know, go to the same ending.
You might also be interested in WWW Link this game, although it is and RTS, not a 4x TBS.
No. The only exception that might arise would be a Gigantic Map with Abundant Anomalies and less than 5 total players.
1. The Metaverse is updated twice a day, every 12 hours (I'm guessing they go by the Michigan clock, because that's where Stardock is based), so don't expect it to immediately record and process everything (like your rank). 2. You don't get medals for the type of victory, only for having certain numbers of victories (and a 'wounded in action' medal for losses, I think). 3. You only get 1 racial type medal; wait a while for the server to update and then check again to see if you
I got VERY lucky on one of those scenarios and stole the Black Hole Gun technology Then I just packed it onto Cargo Hulls (1 shot from the Dread Lord ships will obliberate my strongest Dreadnought, and its faster and more efficient to build Cargo Hulls than Huge Hulls when both have the same mortality rates), along with engines and logistics, and crushed them. Different people have differing degr
The Mind Control Center doesn't work as the description says (I think). It 'only' doubles your income empire-wide (that means it is the equivalent of building 1 (or maybe 2) Economic Capital on every single planet of yours.
I see your medals too - Ensign, Thalan, Chaotic Good, and Normal. Edit - Now I don't see MY medals. Do they exist, or did I just hallucinate those five games?
The problem with those kinds of ships is that they will almost always lose, one-on-one, against ships that have more HP than they do. They can be very effective in fleets, at least in the early game, but generally stand no chance against a well-defended ship with more HP.
As is mentioned in the game, the population really only refers to able-bodied citizens (read: taxpayers and cannon fodder). The 'population' grows (or shrinks) in the sense that more people register/pay taxes (or unregister/flee to the hills) each week.
It might be viable in a future expansion pack, actually (or even GalCiv III). There isn't much chance it will get into Dark Avatar or the 1.3 patch, though. I see two basic ways to go about implementing it. The first way would just be 'fluff': ships randomly travel back and forth between planets in your empire provided they do not cross over into enemy territory. These ships would have little to no impact on the gameplay (maybe they could be targeted to declare war or something, and som
Design your own custom ships from the Shipyard (the icon on the bottom-right-hand side of the screen). Once you have researched the appropriate technology, you can create any kind of ship with any kind or combination of weapons and defenses. You can rapidly design ships using the method Thonnaral described above. Go into the Shipyard later and make pretty ships when you have time. You can upgrade ships, but there are certain limits as to what can be upgraded to what - and not j
One thing that should be noted is that they can't be resold to other players; you can purchase (or sell, if you own the trade good) the right to use the trade goods, but you can't sell that right to other players (unless you own the planet the trade good is on). So if I bought Gravity Accelerators from the Iconians, all of my ships would have +1 speed, but I couldn't then sell Gravity Accelerators to the Yor (unless I captured the Iconian's planet that housed the trade good).
If you are willing to take the time to make one, you could probably make your own game example, provided you know how to format pictures and write a story or at least a debriefing.
If the idea was implemented, planets should have a 4-parasec circle of level-5 identification regardless at the start of the game regardless of all other factors (so many observatories and potential places for telescoping, plus orbital telescopes, that it becomes almost impossible to surprise a planet early on). Starbases should have a 2-parasec circle of level-5 identification, but their sensor improvements should add twice as much as ships (because starbases are very large, stationary objects
Correct, there is no way to spy on minor races - or break alliances with them (at least no easy way to break alliances). If it gets annoying, I would suggest extorting the race into bankruptcy and then conquering them.
The primary bonus of being good is getting advanced diplomatic power with other races - it makes it very easy to befriend and ally other good or neutral races, and team up against super-powered evil races. Good civilizations work for everybody's interests; they care about each individual and won't tolerate even small degrees of risk for short-term gain. Neutral means, in effect, that you only look out for your own people, and help or hinder other races only after your own civilization h
For a whale of a good time, join the B.C. Space Orcas at the below link: http://metaverse.galciv2.com/index.aspx?g=empire&id=1161 Just click on the 'Join Empire' button to join. We are currently the #1 empire and can use any and all new members!
What difficulty level are you playing on and how far into the level are you? The AI sometimes makes unarmed ships to prevent transport rushing, and they don't update their ship designs that often, at least when compared to human opponents.