Rastagnon

Rastagnon

Joined Member # 2472095
0 Posts 4 Replies 31 Reputation

The influence starbase does just what you say. It is Babalon 5. A center for trade, discussion, and Diplomacy. The problem is how easy they are to build. I dropped one in one turn between an ally's two most populated planets, his capitan and first colony. 1 week later all those folks were living under the influence of my galactic forums and franchise headquarters.

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#17 by Climber Rastagnon: Quote: Starbases and planets (possible fighter carriers) could have ships attached that would be dispatched to intercept intruders in thier sphere of influence. Well, does that means war? I see that your suggestion is similar to mine, if I disallow others' military ship to get into my border. If they insist in getting in, it's war time and I can always dispatch to intercept. -----------------------------------------------------

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#3 by No118 Ethics: I would prefer other actions to be considered towards ethical ratings. For instance, declaring war on a good race is considered evil, and vice versa. Making an alliance is considered good. Information warfare should be considered as good (trying to win hearts and minds) while other military tactics are considered progressively more evil, with Conventional Warfare as Neutral. I'd also like to have the negative effect

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I have been thinking about about the issues, raised in this thread. I Like the idea of borders a lot. But they need to be much tighter than the cultural influence sphere currently used ingame. Different starbases would have different radius of control. Starbases and planets (possible fighter carriers) could have ships attached that would be dispatched to intercept intruders in thier sphere of influence. Let us designate the new tighte

38 Replies 19,761 Views