Neeneko

Neeneko

Joined Member # 2470499
3 Posts 5 Replies 49 Reputation

If this question was covered before I was not able to find it, so my bad if this is a repeat. Anyway, I'm dusting off my copy of GalCiv2 and getting back to it after a couple years. I thought I used to be able to play it with my track ball (effectivly a two button mouse) but I can not figure out how to rotate the map view. Am I misremembering that one can do this, or do I have to find a differnt pointer device to play?

2 Replies 2,994 Views

Yes, I know the combat engine is unlikly to change any time soon and there have been many, many suggestions pulling from various games about how combat could be altered. So I figured I would throw in my own 2 cents, inspired from yet another game. Probots! (or Core Wars) Ok, when I see these combat threads, two major issues come up: (1) Rebalancing the AI (or having to expand it significnatly to make use of tactical combat). (2) Against the Sprit (i.e. we are the

0 Replies 1,286 Views

Yes, I know the combat engine is unlikly to change any time soon and there have been many, many suggestions pulling from various games about how combat could be altered. So I figured I would throw in my own 2 cents, inspired from yet another game. Probots! (or Core Wars) Ok, when I see these combat threads, two major issues come up: (1) Rebalancing the AI (or having to expand it significnatly to make use of tactical combat). (2) Against the Sprit (i.e. we are the

0 Replies 1,307 Views

Here is an alternate way boarders could possibly be defined. A new type of module (automatic on planets, addable to starbases, installable on ships) that acts like a sensor, but has some diplomatic weight behind it. Conflicting boarders would be resolved by 'first come, first serve', i.e. building a boarder module on a starbase rigth next to someone's homeworld would probably get you a boarder around the square the base is in, but nothing else. So in effect, your boarders become a s

34 Replies 17,104 Views

You might want to check out your comp. Not saying it sucks or you don't know what your doing, but you will be surprised. Theres alot, in fact several things that can cause an application or game to crash and more times then not, its not the game itself. There could very well be a background application or process causing issues just to name only a couple. I been playing G

29 Replies 19,817 Views

1. They work as you have guessed. And yes, overlapping Military Starbases can make even a humble 1 attack 0 Defense fighter into a force to be reckoned with. I thought the ship it'self had to have at least 1 point worth of whatever was being assisted for this to work? (i.e. starbase assisted missiles require at least 1 missile on t

7 Replies 5,577 Views