SpinDoctor13

SpinDoctor13

Joined Member # 2469733
0 Posts 14 Replies 81 Reputation

It's worth getting a firewall, and if you have to look at pr0n then don't do it on an admin account login;)

5 Replies 9,373 Views

I notice before they go to war they often design ships to counter yours - say that they were big on shields but you have missile weapons they build some ships with flack. This could entirely be my imagination/a conincidence however

7 Replies 17,176 Views

Computer games are amazing value for money - £30 for like hundreds of hours of play if you pick a good game (galciv2 being an example:)). Books suck so chronically for value new £10 for like If you have bills there are loads of places to (legally/semi-legally) get games - there are loads of decent enough little flash games and abandonware on

12 Replies 7,422 Views

It happened to me once. It was just the button tho, "Enter" worked if I recall correctly and it came back next turn

6 Replies 4,122 Views

I wasted a long period of my life on Civ4, and am now wasting as much of it as I can on GalGiv2 between exams. I like both and don't know if I would want to start saying one is better, but one thing Civ4 wins out on is richness - like Darkfyre says the world is not just pretty but the terrain and all adds much to the game. This would not be impossible to add in GalCiv2 - there is already a watered down version in those little gem-like startbase resource points. The technology tree is

37 Replies 21,665 Views

What I really want to fix are the way fleet battles work. 5 level 1 laser armed ships should do 5 rolls, 0-1. This makes them more likely to get a lower number, whereas the current system has them getting any number 1 through 5 all equally probable 5 0-1 rolls doesn't make them more likely to get a low number, it makes them more likely to get a

8 Replies 4,357 Views

"And if you know anything about statistics you know that your chance of getting any number remains the same. " If you knew anything about statistics then you would know that this is not the case at all. (>U)Neb is right, that solution is flawed. (>U)Neb's example gives the chance of getting 20 with a d20 as 1/20, and 1/1024 with the 5 d4 roles which is right. You'll find the new probabilities follow a bell curve, with the median value 10 being the most likely, 9 and 11 being second mo

8 Replies 4,357 Views

I think it's pretty cool the game AI lets you get away with playing peacefully - if you want war you can always attack people - sometimes it's nice just to pootle around making friends and building economy startbases. Very relaxing after some hardcore Counterstrike:)

22 Replies 16,608 Views

I am seeing similar things to Eternalcowboy22 having played two sandbox games (one on normal and one on the difficulty above). Before 1.1 it would be a real race to colonise decent planets. Now I have colonised around a third of the galaxy in both games (which is a huge amount of planets say ~ 30-40 because I like playing bigger maps). Most of the AI races have around 5 or so planets colonised even though there are large numbers of high quality planets near them and just don't seem interested in

16 Replies 8,533 Views

I'm not sure we have rebates in the UK, I only found out what they are a little while ago and I had to look it up I would definately go for the expansion pack download then a little while later the gold edition with original + expansion bundled in the shops. These forums are pretty active etc but I don't think offering a download will attract many (if any) new customers whereas a new version on the shelves might

54 Replies 63,968 Views