Having your grubby fingers in every pie up to the point where you are the *real* power behind pretty much any scene I guess
SpinDoctor13
It's worth getting a firewall, and if you have to look at pr0n then don't do it on an admin account login;)
Yeah they only had the collectors edition in Game when I got it You get some extra bits and bobs for adding to your ships too
I notice before they go to war they often design ships to counter yours - say that they were big on shields but you have missile weapons they build some ships with flack. This could entirely be my imagination/a conincidence however
Computer games are amazing value for money - £30 for like hundreds of hours of play if you pick a good game (galciv2 being an example:)). Books suck so chronically for value new £10 for like If you have bills there are loads of places to (legally/semi-legally) get games - there are loads of decent enough little flash games and abandonware on
It happened to me once. It was just the button tho, "Enter" worked if I recall correctly and it came back next turn
I wasted a long period of my life on Civ4, and am now wasting as much of it as I can on GalGiv2 between exams. I like both and don't know if I would want to start saying one is better, but one thing Civ4 wins out on is richness - like Darkfyre says the world is not just pretty but the terrain and all adds much to the game. This would not be impossible to add in GalCiv2 - there is already a watered down version in those little gem-like startbase resource points. The technology tree is
What I really want to fix are the way fleet battles work. 5 level 1 laser armed ships should do 5 rolls, 0-1. This makes them more likely to get a lower number, whereas the current system has them getting any number 1 through 5 all equally probable 5 0-1 rolls doesn't make them more likely to get a low number, it makes them more likely to get a
"And if you know anything about statistics you know that your chance of getting any number remains the same. " If you knew anything about statistics then you would know that this is not the case at all. (>U)Neb is right, that solution is flawed. (>U)Neb's example gives the chance of getting 20 with a d20 as 1/20, and 1/1024 with the 5 d4 roles which is right. You'll find the new probabilities follow a bell curve, with the median value 10 being the most likely, 9 and 11 being second mo
Mine is a sticker on the back of the manual
I think it's pretty cool the game AI lets you get away with playing peacefully - if you want war you can always attack people - sometimes it's nice just to pootle around making friends and building economy startbases. Very relaxing after some hardcore Counterstrike:)
I am seeing similar things to Eternalcowboy22 having played two sandbox games (one on normal and one on the difficulty above). Before 1.1 it would be a real race to colonise decent planets. Now I have colonised around a third of the galaxy in both games (which is a huge amount of planets say ~ 30-40 because I like playing bigger maps). Most of the AI races have around 5 or so planets colonised even though there are large numbers of high quality planets near them and just don't seem interested in
I find them pretty useful in key locations. You lurk a fleet around one. The AI attacks and looses. If you do this near their best production planet(s)/your key planet(s) then it's not like it's even exploiting the AI:)
I'm not sure we have rebates in the UK, I only found out what they are a little while ago and I had to look it up I would definately go for the expansion pack download then a little while later the gold edition with original + expansion bundled in the shops. These forums are pretty active etc but I don't think offering a download will attract many (if any) new customers whereas a new version on the shelves might