Modding Combat - minimum damage

I really want to set a minimum and maximum damage/absorbtion for weapons and shields. Is there any way to do this? I'm sure I could add an xml tag to specify both, but I have no clue if this could be integrated into the game engine
4,357 views 8 replies
Reply #1 Top
No.
Reply #2 Top
actualy what you could do but is abit more complicated, the maxs are already set and its a roll, IE a weapon with max attack 20 is a 1d20 roll. if you wanted to change that so that the min was lets say 5, you create 5 die chances. 1d4 , 1d4, 1d4 , 1d4. There fore your max is still 20 and min is now 5. And if you know anything about statistics you know that your chance of getting any number remains the same.
Reply #3 Top
This isn't really a comment on the modding question, but rather the suggestion about 5 1d4 rolls.

Are you sure the chances for any number are equal in 5 1d4 rolls. I've never done statistics, but I don't think they are.

In 5 1d4 rolls, there are 1024 possible solutions (4x4x4x4x4). Only one combination of those 1024 combinations comes out to a roll of 20 (4-4-4-4). Correct me if I'm wrong, but I think that solution is flawed.

-Neb
Reply #4 Top
"And if you know anything about statistics you know that your chance of getting any number remains the same. "

If you knew anything about statistics then you would know that this is not the case at all. (>U)Neb is right, that solution is flawed. (>U)Neb's example gives the chance of getting 20 with a d20 as 1/20, and 1/1024 with the 5 d4 roles which is right. You'll find the new probabilities follow a bell curve, with the median value 10 being the most likely, 9 and 11 being second most likely etc

This means that doing this for a minimum maximum damage wont work, but it would be pretty useful for having a system where there is little variance in the amount of damage done
Reply #7 Top
if you roll 5 d4's, you'd get a number 5-20, 1d20 would be 1-20. But your chances of getting a higher number are better in the 1d20 case. This is what I wanted to add to the game. One level 20 weapon versus 5 level 4 weapons -> the level 20 is more likely to do more damage, but could also fail, so add a minimum, so a level 20 weapon does 5-20 damage. Is there any way to do this though? no one mentioned the modding question...

What I really want to fix are the way fleet battles work. 5 level 1 laser armed ships should do 5 rolls, 0-1. This makes them more likely to get a lower number, whereas the current system has them getting any number 1 through 5 all equally probable.
Reply #8 Top
What I really want to fix are the way fleet battles work. 5 level 1 laser armed ships should do 5 rolls, 0-1. This makes them more likely to get a lower number, whereas the current system has them getting any number 1 through 5 all equally probable


5 0-1 rolls doesn't make them more likely to get a low number, it makes them more likely to get a "medium" number:)

Is it only possible to do rolls? Is there no way to do addition? Can you do a 1-1 roll?

Sorry, I would investigate myself but I am in the middle of some really nasty exams