I'm not having this problem for the patch directly, but for the movies and tutorial updates. Anyone found a answer yet?
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I was wondering if I am missing something with this tech. I understand that it reveals planets along the stars on the mini map, but I've never had a star system not have planets around it, even if they are class 0 planets. Simply put, I see in no shape or form how stellar cartography benefits you, when all I need to do is send a colony ship towards a star and find out if it has habitable planets.
I'm starting to agree that there is something missing in terms of difficulty so far. I'm plowing through the different difficulty levels. I just beat a crippling game without breaking a sweat. I am jumping boat on the common opinion that the game is to easy because 1) The AI declares war and then sits there giving you plenty of time to build up and 2) The AI only evaluates current military strength, not possible military strength. This would be fine, IF the AI actually attacked the turn it d
Heh. You could find out by starting a game yourself and exploring you know. The other less popular races advantages are (assuming 1.1 beta): Korx - Trade 25%, Economics 15%, Courage 10%, 1 of 3 races to start with the Ion Drive. Starting planets class 10 and 8. Thalan - Loyalty 40%, Miniaturization 10%. Starting planet class 15, no sub planet. Iconian - No Racial bonuses. Tied with Yor for the mo
Humans hidden advantage is simple, I explained it in another post. The combination of starting with a Diplo Bonus and Xeno Communications is something no other race gets. As long as you are playing with an appropriate ammount of opponents for your map size, you will meet people to trade with very early and Universal Translators are about 2 weeks away. Thus, you can turn around and trade for any starting techs you are missing, easily, espec
Having asked this question myself, I'll answer. The races you see as lacking often get advantages you miss. Are you playing 1.0X or 1.1 beta 4a? 1.1 beta 4a tweaks some things, but mostly it prevents some races "bonuses" from dissapearing when you hit reset, making it look like they are weaker. Anyway I digress, here is a rundown of why some races aren't underpowered compared to another, and just different. Terran: Arguably the
How do I upgrade units in mass in Civ IV? Oh yea, you can't. I guess they must have given Civ IV a 60%.. Oh wait, no, they didn't. Yes you can...When you select the unit type you want to upgrade, hold down alt before pushing the unit icon of your upgrade. Voila. Anyway, as a ne
Yah I definitly created my own race. It's how the question came up for me. When I "recreated" the Terrans, I had points for many more techs then what the orignal Terrans came with. Though I did lose the hidden diplo bonus. I am guessing my guess was correct then, as a properly outfitted Terran race can have something liek + 80 to diplomatic skills, so you are able to then trade for any missing techs you don't have from the get go probab
Hmm thanks for all the replies... The bonuses themselves I didn't really mean. I barely understood them until just now, after having won my first game finally on beginner... It was more curious about why the Terrans started with significantly less tech then the others I guess. I suppose it's because they are a step away from Universal Translators, and then with their massive diplo bonus, you essentially are mean't to bum techs o
Hi, just bought the game, new to the series, what a head spinner. Just SO much to absorb. I have one question though, are the races purposely unbalanced, or am I missing something completly? Some races have more starting techs, and just way more bonuses? I don't get it. Second, I dunno if I screwed up something, but every race's political party is listed as federalists. Is this just the default, and I am suppose