Wargazmo

Wargazmo

Joined Member # 2443744
9 Posts 165 Replies 9,660 Reputation

yeah I mean by the time you get down that low you'd probably be wanting to unload colony ships with 1 pop and pick up colonists from another planet. 1B is a bit of an exaggeration. I think mine went down to about 1.7 in this game. It does't matter much anyway since you're not making much money off of your homeworld, most of your income is coming from your colonies which are full of market centres.

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One question is why didn't you put your manufacturing capital on your home planet? I know that it's probably too expensive to rush buy but you could have gotten a little less production with 4 factories and your manu cap or a little more production with 5 factories and manu cap. Then when you got Trade you'd have the space to put your econ cap on your home planet as well and it could have been a net profit instead of a loss. This could make the difference in being able

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Anyway I'll update you guys.... The game has turned out really nicely actually, as I mentioned in my last post after almost wiping out the Drengin the Yor attacked so I made peace with the Drengins and am now focusing on the Yor. My armored cruisers have dominated the first wave of Yor attack ships, thanks to my good alignment I'm warm with my neighbours the torians and the Dra

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To improve your strategy a bit you might also consider researching xeno biology and the first pop-growth improvement at the bottom of the tech tree. yeah xeno medicine, those were actually the techs I grabbed after xeno entertainment. Also you don't need so high specialization in weapons so early. Better spend TPs in fields that improve your economy, because

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Will hurt to have such slow colony ships (I'm used to speed 5/6)... but the sheer number of them might make up for the speed loss. Yeah I can see that ironically on a smaller map the fast colony ships would be more useful than on a gigantic one simply because you're competing for planets and need to get to the best ones in the smallest amount of time. Good luck with your game. Nice to see you got results. I also didn'

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This is pretty cool, thanks for sharing your strat. I'd really like to hear how this game ends up turning out. How do you stats (especially research since it was on hold for so long) compare to the people around you? ye ask and ye shall receive. Here are the stats after the first year. The big trough in industry was from 1 tur

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It's now January 1, exactly 1 year after starting. My total worlds are now 25. My population has grown to the point where I'm now making money at about 178 BC per turn while in full research mode just about breaking even while in full social, and this is increasing exponentially each turn. The number of worlds I've got now far outnumbers all of the Masochistic AIs quite considerably. <b

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By adjusting the total spending slider, I'm still able to churn out constructors in 2 turns and colony ships in 1 turn, only my economy isn't hurting quite as much. I make 1 more constructor to claim the research resource to the north and a few more colony ships (I can't fill them up with the full 500 but I try to get 2 or 3 hundred colonists so I can at least claim more worlds). Now that

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A few months later my armada of 1 turn colony ships are on their way. Although the Drengin are able to colonise much of the worlds near them with their rush bought colony ships, my ships are still able to grab a few worlds near the border. My concentration would now turn to colonising elsewhere. By may 15 I'm we

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Hey guys, I'd just like to share with you a new strat I've been working on. Basically it's a ridiculously powerful colony rush which gets 3 speed colony ships which take only 1 turn to build within 5 turns of the game (as well as 2 turn constructor ships which you build once your homeworld population starts to get low). The way I do this is by picking +2 speed and then using SMALL hulls to build my colony ships with NO ENGINES. The hardest part of this st

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If I get a planet with the 300% farm tile I'll usually build the lowest level of farm on it, just so I feel I'm getting SOME benefit, even if it's only the benefit of being able to use a cheaper, faster to build structure. But I agree it's pretty much useless.

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The other thing is that you steal tech when you invade worlds, so in games where tech trading is turned off, militaristic civ's have a massive advantage in that they gain other's tech while passive civ's have no way of doing so. Every time a spore ship is successful in invading the world the Korath get a free tech which strengthens them even further. I think I'm going to play with tech trading on from now on, because I've also noticed the Evil races dominating every single game.

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Thoughts? It looks like you're going to have to take out the two minor civs followed by the terrans. I would actually consider aligning with Good in this situation, the reason being is that the Drath and the Alterians are fairly close and would make decent allies, and you wouldn't want to attack either of them because of their super abilities (attacking either would mean you're at war with the Drath which is a big risk due to super manipulator)

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yeah this is looking good so far, you're lucky to get the terrans next to you as I've found them to be pretty easy beats early, not to mention the morale resource and the two minor Civ's. Have you finished the game yet or is it in progress?

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while I have nothing really constructive to add to this discussion I just wanted to say thanks to you guys for working all this out and tag this thread for future reference. Keep up the good work.

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Interesting. I guess it's a whole new way of looking at the game... I mean it really hurts to take over a great manufacturing world with bonus tiles and everything and "waste" all those bonuses by converting it to economy, but I guess I'm going to have to try it.

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The stuff you can do with extra cash in this game is incredible Sure is, it makes all the difference. Really, figuring out how to roll in the dough is all it takes to take on that big bad suicidal level at the top. Mumblefratz has done some great work over in the NLC's and Industrial Sectors broke my economy thread, I really recommend going thro

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This is definitely one of the most useful threads I've read so far. I used some of the economy world strategies in the game I played today and it made masochistic seem like cakewalk. The stuff you can do with extra cash in this game is incredible, whether it's bribing races to attack each other or buying ships quickly or buying super projects. Not to mention the micromanagement you save by having so many worlds without a starport. Gone are the days of having to check what ev

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Thanks for your kind words Hyrdo, I really like your AARs as well. I'll try to answer your qustions as best I can. I’m also a fan of a population based strategy, but I haven’t tried the Super Breeder. Can I assume you kept morale at 100% to get the double bonus? Or is this bonus present without the 100% morale stat? Yeah you need it at 100% to get the bonus, practically it's actually an 8x bonus, because you get the 2x bonus for having it a

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Yeah, Custom Races have no "Inherent" racial bonuses... and not all of the races get 10 points. The Torians get the least as far as I can tell, and their inherent bonuses are pathetic. No wonder they were enslaved by the Drengin, eh? In DA, the torians have the best super ability in the game though, they also start with very good tech. I actually find it easier to win games with Torian than with the Yor, which is the race everyone se

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How many factories do you guys usually get on an economy worlds while building the economy buildings, and once you've got rid of the factories, how do you go about upgrading to the next level of economy building without it taking forever? Or do you always just play with abundant asteroids so you don't have to get factories?

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I'm not a fan of changing the game for the sake of realism like some have suggested. Sure the life support, sensors and troop invasion systems are pretty unrealistic but they're still functional and well balanced the way they are. Changing and re-balancing these features + programming the AI to deal with them would take so much time away from other things. In my opinion the most important thing currently is improving the AI. Given that the game is single player it's pretty much es

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I found the best way to "record" all the information was just take lots and lots of screenshots throughout the game. One picture can tell you so much about what's going on at any given point. I'd also take a screenshot whenever something important happened, like wars being declared or major events. Then when I was writing the AAR I was able to look through the hundreds of screenshots I took one by one and remember exactly what happened in the game. Since GalCiv doesn't ha

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The plethora of SS's is nice. Especially when you're dealing with the map. You could probably skip the Diplomacy screen SS's and just summarize the transaction in a me/them format. If you spend time making detailed ship models, show them off. If they're just functional parts bolted to a hull, the condensed highlight version is fine. I much prefer a play-by-play AAR to the story based ones. I want to learn new strategies and se

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