What I do find funny though is whenever there's a post about English or grammar there's inevitably a guy who has to immediately load up thesaurus.com and construct a post comprised of unnecessarily long words and overly acedemic sentences in an deliberate attempt to obfuscate the meaning of what they're trying to say and therefore sound intelligent and/or funny. I was going to do it myself but I got bored after "obfuscate" and ended up just
Wargazmo
I've just learned to put up with people's spelling. When you take into account that many people don't speak English as a first language and also that the American pulbic school system is grossly inadequete at teaching anything it's really no surprise that 3/4 of the people on the internet don't know the difference between your and you're. It's just something you really have to deal with if you want to read forums because you're not going to be able to
Unfortunately all the great things you mentioned about Moo3 are completly superfluous when you consider how terrible the AI was. Not only did that mean predictable boring opponents that made every game the same, but it also meant that most of the game was spent dicking around with time-consuming colony micromanagement to counter the ineffectiveness of the AI governers in managing the overly complex planetary development system.
I've also wondered what that "I know what you're doing" crap is
"the game is a strategy game, but some of the campaign missions reduce the strategy to a puzzle only resolvable by hours and hours of mindless slogging, rather than a creative or imaginitve strategy" I found the opposite to be true to what you're saying here. Personally I beat the campaign by thinking
Also if it's your homeworld it will probably be a long way away from the battle lines. I'll almost always put my manufacturing capital on a planet that's close to the first enemy I'm going to attack so I don't have to fly ships half way across the galaxy.
There's a difficulty slider for a reason, why not instead of bitching to Stardock you actually use the feature that THEY put in for people like YOU and play the game at a lower difficulty which will be challenging for people at YOUR level. There's even alternate misssions for the harder dreadlord levels so no excuses whatsoever. For what it's worth I played through the whole campaign on normal before playing a single custom game and wa
Yeah there's a limited amount of planet scapes out there, I've had a random planet with the Earth map before.
That's a different matter. That's to do with the conductivity of certain things that makes a comp faster, and the use of more advanced Silicon chips. On a whole, some of the old (We're talking 30 years) computers at Mi5 can still out-tech anything on the market. Enigma was/is more powerful at what it does with letters than a mode
...and evidently, crappy editors as well.
I find starting with too many bonus tiles to be equivilent to easy mode - the AI just can't keep up and the game is no fun. My favourite setting is versus tough/intelligent taking the first galaxy generated, it's amazing what good games a less than optimal starting setup can generate, especially if some of the AI players get uber planets.
I think this problem here is not making the old technology obsolete, it's the fact that the new technology takes so damn long to build, factories in particular. The problem could easily be solved just by making the new tech factories not take as long to build. Why should an industrial sector take 400 turns to build? Presumably if you're constructiong the latest technology buildings then you have the latest construction technology at your disposal
I find research actually generates more money than anything, once you have the high level diplomacy techs anything you research that the other races don't have pays for itself 10x over. If you research a high level tech no one else has you can often extort stupid amounts of money and even planets for it. Having the technological lead over everyone can give you enourmous control over the galaxy, if you see a war breaking out you can shape it'
It annoys me that there's no penalties for choosing the evil option, stuff like forcing pain on your people or shortening their lifespan or enslaving the natives should definitely have negative morale and loyalty implications, it only makes sense. Also I think any race that's Leaning evil should only be allowed to choose evil or neutral, and a race that's leaning good should only be able to choose good or neutral.
Did you take the "nano ripper" into account? That baby appears about halfway through the mass driver tech tree and is at least twice as good as anything available at the same time in the other trees. I agree with you about missiles though. I usually go with mass drivers up until the nano ripper and then tech up the beam tree, usually I can trade or steal a high level beam tech off the AI so I don't have to research all the beam weapons from scratch. Usually my high level beams arrive just
nice war story, some cool tactics you used there I'll have to try some of those myself. It would interesting to see how effective that opening would be without the 300% manufacturing tile, since it relies on building colony ships early instead of buying them.
I sign this, I don't think it would be too hard to implement hotseat play - even if it was just a human only 'deathmatch' style play which wouldn't require the AI to be coded to cope with multiple players.
The OP is an asshat but he does have a point with the AI acting strangely or not doing anything on occasion. I played through the campaign on normal and on the last mission the Dreadlords did nothing at all, absolutely nothing, they had one planet, which they had about 2 buildings on and didn't build a single ship or anything else the entire game, needless to say that mission was a cakewalk and a big dissapointment compared to the extremely fun and cha
Kalin speaks the truth, the offensive military starbase push is impossible for the AI to defend against, in fact the only way for the AI to counter it would be to spot the build up of constructor ships and premptively start a war to take them out. This would be hard to implement though because how would it tell the difference between and immenent attack and someone who's just building up constructors waiting for their logistics to finish researc
The dreadlord missions are really easy if you build your ships right. Basically the dreadlord ships can 1 hit anything so you need to get the jump on them with fleets packing enough firepower to blow away their relatively low hitpoints before they can take out more than one or two of your ships. Focus on many tiny or small ships with only engines and lasers, I think all of the dreadlord missions start you with a decent lase
I'll have to try that, It'll make a pleasant change to the usual wave after wave of unescorted troop transports which the AI tends to feed me with. One thing I think needs to be added on intelligent is things like attacking and THEN declaring war, usually they declare war and then it will often be months before I see their first wave. Why give me so much warning? Any human would attack as suddenly and as unexpectedly as possible
Addtionally you'll note only like 41 building tiles there... The 20% or 10% or you can mod and change it to 5000% racial bonus does nothing but increase the number. It's pretty crappy and useless except on any planets you start with which in sandbox mode is just your homeworld. There, and there alone, it increases your useable tiles. If you can't see this very well w
This one came up in my last game, It was a Drath planet, Class 19, and then they got the event which doubles the planet quality, once I invaded it, it became class 45 since I had picked the +20% PQ custom bonus. It's well over twice the size of any planet I've ever seen before. I wonder if it's possible to get one where every square is useable?