As near as I can tell most of the "this game is too easy" crowd have found a particular way to beat the AI on a particular series of settings and they execute the same scenario over and over again. But I don't see how anyone could fail to find a challenge for them in this game. I can hands down beat this game on Suicidal as a diplomatic race with tech trading enabled and nothing cheesy (unless you count tech trading of course <img src="http://images.stardock.com/gc2/T_DL/
SlithyTove
In the games with tech-trading I find that there are certainly niche uses for ships with defenses, though I still generally favor heavy offense. But in no tech-trading games I never have defenses on my ships for a simple expedient reason. Research points are a cherished commodity on Mas, Obscene and Suicidal. I can focus on a single offensive tree and create ships which are effective against ANY race on the map. Optimal? No. But effective. By focusing on just one tree I can have
Three of the four times I've seen this event was after a long period of intergalactic peace. And of those three times it was always the biggest, most powerful race that it happened with. Seems to be both a random (chance lowered by espionage) and a triggered event designed to keep things from stagnating.
My observations playing on Suicidal with Large or Smaller maps as a good/neutral race, tech trading enabled. Some races are certainly better than others. But at one time or another I've seen every race making a serious bid for galactic domination (Except for the Terrans). Dregin: Very dangerous. They pick a fight early on. Often they lose the first war and its game over, but usually they win at which point they have double the power of anyone else on the map and keep ex
I had a vengeance event on a Tiny map where literally every 2nd square on the map had one of those stupid things in it. Not cool. Turns were taking 6-7 minutes to complete on my dual Opteron gf6800 system. I ended up having to destroy their empire just to get the game running again.
I've won my seventh straight game on Suicidal. If I turned off tech trading I would get destroyed hard, fast, and early. It makes that big of a difference. What I found on Suicidal was that I had no hope whatsoever of keeping up technologically. In fact I don't even build research centers anymore and the only thing I ever research is the translator. (Until very late game when I'm pushing for, say, an influence or research victory). My research slider stays at dead 0. B
Excess population? I don't understand. What is it? You mean you have EXTRA people!!!!!??? Heh. I never have enough, its my limiting factor to galactic conquest. Got into a drop-down drag out fight with a much larger Drengin empire last night on suicidal. We both had max soldiering and they had a TirQuan. (which I naturally aquried ASAP) When the dust settled I had 34 planets and 29 billion total people lol. Brutal.
I think it will take less time if you leave the farm intact and upgrade it. Not sure why the destroy option is even available. Well, I know the AI uses it to decimate the planet if they think it is about to be invaded. Cash for you, useless planet for them.
I got my butt handed to me the first few times on Normal too. Mostly because I didn't understand the economy very well which is probably the trickiest part of this game. It's no doubt the reason why the AI's seem so overproductive comparatively speaking. My beginer econ advice: always try to make enough money to keep that spending slider maxed out. If it's not maxed out the you are wasting productivity. It doesn't matter how many factories and research centers there are if you
Oddly, the Thalans and the Drengin both researched Technology Victory in my game (I know due to espionage), yet the game did not end. On my second suicidal game I got an early tech victory. Then I loaded previous turn, shut down my research and proceeded to try to win culturally (which I have yet to do on Sui level)). I was slowly
My general setup: Suicidal, Nine Races, Playing Humans with +50 diplo, good ethics. I've gotten a lucky break from the get-go and gotten an early diplo victory once out of the last 5 games. I generally win by diplo victory, but not before having to eradicate several pesky antisocial human-hatin empires. Generally speaking the Drengin, Yor, and Korx have got to go. Goody-two-shoes altarians are either my best ally, or decide they need to stop my reckless conquest and
I generally play on Suicidal these days and the techs come scary fast on Normal progression rate. I often find myself dropping Photonic torpedoes on my first hull design for the game.